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sandbox

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Everything posted by sandbox

  1. Sorry for the typo, remove the 'L' on Lvl It should be.. OnPCBaseLvUpEvent:
  2. @reloadscript is really not recommended since it also respawns monsters.. You should @unloadnpc it first BEFORE you execute @loadnpc restarting your server is your 2nd option and @reloadscript should be last resort.
  3. Oh, so that was what you wanted... Well you can use a permanent variable, since it must be manually provided by the GMs.. You can work on this.. Remember to add additional checking if the guild matches the leader, etc.. geffen,195,72,3 script Guild Base Info 563,{ if(getgmlevel() > 1) { mes "Input Guild"; input $GBGuild$[0]; //Remember to change index when using on a different NPC or else it will overwrite. next; mes "Input Owner"; input $GBOwner[0]; close; } else { mes "Hello.. This base officially made for "+$GBGuild$[0]+" and the Guild Leader is "+$GBOwner$[0]; close; } }
  4. Yep, it should work when properly modified
  5. Fire expansion needs to have an active demonic fire skill for it to be able to do damage.. Have you done this?
  6. Any name would do because it would not interfere with any of the NPC functions, just make sure to modify the disable/enable npc of for the warper that you will be making
  7. Damn.. I need to re-upload a new version again But yeah, you just have to create an NPC that functions as a warper so your players can access p_track02
  8. It can be compatible, just change the getgroupid checking into getgmlevel since eAthena doesnt support groups yet
  9. That's because they are not using SVN anymore. rAthena is now using Github https://github.com/rathena/rathena/commits/master
  10. You might wanna check item_combo.txt for this.. Create your own combo
  11. About your item restriction, you can try to read this http://rathena.org/wiki/Countitem For your levelling rewards script.. - script LevelUpRewards -1,{ OnPCBaseLvlUpEvent: switch(BaseLevel) { case 10: getitem 607,1; //Will get 1 Yggdrasil Berry upon reaching Lvl 10. break; case 25: getitem 608,2; //Will get 2 Yggdrasil Seeds upon reaching Lvl 25. break; case 50: getitem 607,2; break; case 100: getitem 608,4; break; default: end; } end; }
  12. Yes, you should ask them directly.. If they are the only ones getting blocked.. ipbanlist table is in your SQL database.
  13. I've fixed it, just follow what Capuche/Missingno did, can't download it yet since uploading a new version would make it unapproved again ;(
  14. add this after OnNPCKillEvent: if(killedrid == 3222) end;
  15. In src/map/battle.c Find case MG_FIREBOLT: case MG_COLDBOLT: case MG_LIGHTNINGBOLT: if ( sc && sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 50) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] ad.flag = BF_WEAPON|BF_SHORT; ad.type = 0; } break; Add before `break;` skillratio += XYZ; //Replace XYZ with desired percentage of damage to increase..
  16. Pat's script should work, hmm you should try using PCSO or a macro to spam skills so you can test if it changes anything
  17. Seems weird, I haven't encountered anything that deletes an item upon entering a map unless a script was intended to work that way..
  18. Not sure, but you have already an idea, which is looping. Doesn't it work out for you? Muting the player is another workaround but it seems illogical though..
  19. You cannot change the description, only the item name unfortunately. What you want to do is copy its resource files and make a new entry on your idnum tables. Kind of a hassle, but it's easier coz you have to copy the lines of Honey's sprites.
  20. Ask them what their ISP is, it must be blocking them or they are either on the same IP which has been temp-banned by the login server, might wanna check your `ipbanlist` table
  21. Sorry! I haven't tested this script after modifying it into a new one.. Will update it.. Apologies for the errors
  22. File Name: Daily Rewards Giver File Submitter: sandbox File Submitted: 24 Feb 2014 File Category: Utilities Content Author: sandbox This script will hand out rewards to your player accounts once upon login, and can be dynamic depending on how you configure it. And when a player logs 5x consecutively, s/he will receive all the prizes from day 1 to 5. Example based on Day Red Potion (1pc.) Orange Potion (2pcs.) Yellow Potion (3pcs.) Yggdrasil Berry (2pcs.) Yggdrasil Seed (1pc.) + 1 Red Potion, 2 Orange Potion, 3 Yellow Potion, 2 Yggdrasil Berry Terms & Conditions You are not allowed to reproduce or make profit of this script You are not allowed to take credit for this script. Though you can modify/edit it to your liking. I can give you support, but please, do not message me. Click here to download this file
  23. Thank you! Feel free to comment if you need help with anything related to this script
  24. I don't get you.. Kindly read script_commands.txt on how label works, I have already provided you a script, try to read it so you can learn how to modify scripts that have been made for you.
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