

Gorder
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Everything posted by Gorder
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Hi crazyarashi, I tried the script but the function uniqueid_delitem is missing. Where do i find it? Sorry I didn't see the link earlier. Found the download link: https://github.com/rathena/rathena/pull/4195/files
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It worked. Thanks Chaos92. :)
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Hi Rathena team, I notice that on fluxcp the players have the option to reset look and reset position. This really helps when they get stuck in a map and get client crash because of missing hairstyle sprite. Could we also request for the equipment reset feature so that they can reset their equipments when their client crash due to missing headgear sprite as well.
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@crazyarashi Wouldn't you mind show me how to merge this pull to the server please?
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@AnacondaqqFor some reasons, mine is not working. I switched to 20160620 as @Haziel suggested and it's working fine now. :)
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Without encryption, the client runs really smooth and I have no errors. But After I encrypted the GRF, the Ragexe (generated with cps.dll using the same encryption key used for the GRF) is unable to read it. It doesn't read any of the files in the GRF at all. I will post somes pictures when I get home. ? @crazyarashi I have learned that client 20180530 can't read encrypted GRF files so I'm switching to a different client now.
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Hi everyone, I have a question about Encrypting GRF files. I'm updating my client from 2015 to 2018 and used GRF Editor to encrypt my GRFs. After that I generated a new Ragexe & cps.dll to read the encrypted GRF files However, the Ragexe is unable to read the GRFs. I'm currently using client 20180530bRagexeRe. Do you have any solution problem? (I have no problem with this when using client 2015)
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Hi @haziel I encrypted the GRF files and generated the ragexe with a dll file. But when I ran the ragexe, it is unable to ready GRF files. Could you show me how to fix it? I'm using client 20180530bRagexeRe Thx @Haziel I switched to client 20180620 and it's working fine now. ?
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Hi @crazyarashi Here is my Git Hash version of my server 58eadcda159eaeb3c47e2f97ae71c013dfb88c4d . ?
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Thanks for letting me know that it's the server side problem. I just downloaded and install the newest rAthena 3 days ago and using 20151104aRagex to connect to the server. I will post the hash version when I get home tonight. Based on your experience, what would be the possible causes for this problem?
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@crazyarashi that is exactly what i have in my skill_db. 2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster However, when I tested the skill it didn't work. What client version are you using ?
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Hi everyone, I'm using the latest Rathena and client 20151104aRagex. Current this skill Poison Buster doesn't work as it's supposed to do. Monsters were poisoned but when they busted there was no splash damage at all. Is it because of the client I used ? Do I need to make any changes to make it work? Please advise. Thank you ?
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Hi everyone, I have a need to track what items players buy from Cash Shop store and Cash Shop NPC so that I can manage the cash shop more effectively. However the Picklog and Cash log don't provide me with that detail. Could you help me with a script that track what players buy from the Cash Shop please? ? Thank you
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I also installed the Olrox's prontera summer theme to my server. However, only part of the theme showed up and my map is looking like this. Does anyone know how I can fix this problem?
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Need help with Failed to connect to Paypal server
Gorder replied to Gorder's question in Web Support
it should be the link to this file PaymentNotifyRequest.php located in FluxCP/blob/master/lib/Flux/PaymentNotifyRequest.php For example your website is www.example.com and FluxCP is your root folder then it should be https://www.example.com/blob/master/lib/Flux/PaymentNotifyRequest.php -
Need help with script to prevent players from farming Skill Matching Game.
Gorder replied to Gorder's question in Scripting Support
@CydhThey can still accumulate the coins and then purchasing the items for their main character. -
Hi everyone, I download this map from Doubrius download However there is a file missing. This message below always shows When ever I got on this map the. Resource File Loading fail event\ÀϺ»_õÇÏÀÏǰ.rsm model\event\ÀϺ»_õÇÏÀÏǰ.rsm Does any one know where I can get this file? Thank you ?
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Need help with script to prevent players from farming Skill Matching Game.
Gorder replied to Gorder's question in Scripting Support
I haven't and even if i do so it still didn't prevent them from creating multiple accounts to farm the game. They just log off one account and get on with a different one to farm it. -
Hi everyone, I'm using the Skill Matching mini game created by @Santino for my server. However, some players create multiple accounts to farm the game for rewards. Could you please help me with modifing the script to check their IP addresses in order to prevent them from spamming the game? Thank you Below is the copy of the full script /*(¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯) | | | rAthena Script | | | | Skill Matching Game | | By: | | Viole | | | | Current Version | | 1.4 | | | | Description: | | Just like a normal matching/memory game. | | Here, you need to match skill effects with | | the same skill effect by clicking the eggs. | | If 1 pair is matched, the pair disappears | | and gives a prize. If all are matched, | | npc gives another prize for completing | | the game. Depends on what prizes are set | | by the GM. ( In-game set ) | | If prizes are not set, default prize are | | distributed instead. 3 Minutes Game Duration. | | | | Changelogs: | | 1.0 Skill Matching Game ( Special Effects ) | | 1.1 Removed Timer (I'll add another timer soon) | | 1.2 Fixed Attempts Bug | | 1.2 Added Setwall in Event Room | | 1.3 Added time interval before you can | | join the event again. | | (Finish/Failed/AFK/Timer's up) | | 1.3 Set if Char/Account Based Time Interval | | 1.3 Added AFK Check ( Read note line 601 ) | | 1.4 Fixed minor mistake (Thanks to Emistry) | | 1.4 Changed few lines in time interval (cadz) | | | | Credits: | | Noobita for explaining *atoi | | Quinn for giving the eggs idea lol | | | | Edit things under : ( Added set timer ) | | C O N F I G U R A T I O N (line 448) | | | ´¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯`º¤ø,¸¸,ø¤°¯º¤ø,¸¸,ø¤º´¯´*/ prontera,164,172,2 script Mavis Vermillion 437,{ if( .gameon != 0 ) { mes .n$; mes "Looks like someone is playing the game, wait until it ends."; close; } if( $skillmatchgame_based == 0 ) { if( #Already_Played > gettimetick(2) ) { mes .n$; mes "Sorry, you have to wait "+ .intervalmavis / 60 +"minutes before joining the event again!"; close; } } if( $skillmatchgame_based == 1 ) { if( Already_Played > gettimetick(2) ) { mes .n$; mes "Sorry, you have to wait "+ .intervalmavis / 60 +"minutes before joining the event again!"; close; } } Player_Menu: specialeffect 75; specialeffect 312; specialeffect 42; specialeffect 40; mes .n$; mes "Welcome, ^008000"+strcharinfo(0)+"^000000, want to play?"; mes "Cost is ^0000FF"+.zeny+"^000000 zeny."; mes "If you don't have zeny."; mes "You can pay ^FF0000"+.payamount+" "+getitemname(.payitem)+"s^000000 instead."; next; switch( select("^FFA500Please warp me now!^000000:^0000FFI've changed my mind!^000000", ( getgmlevel() < .gmlvl )?"":"Admin Configuration")) { case 1: if((countitem(.payitem) < .payamount ) && ( Zeny < .zeny )) { mes .n$; mes "It seems you don't have enough zeny. Or even "+.payamount+" "+getitemname(.payitem)+"s."; mes "Poor little guy.."; close; } else { mes .n$; mes "Goodluck in your game!~"; if((countitem(.payitem) >= .payamount)) delitem .payitem, .payamount; else set Zeny, Zeny - .zeny; close2; goto Game_On; } Game_On: set .gameon, 1; set .attempt, .attempts; set .Char_Name$, strcharinfo(0); set .Char_ID, getcharid(3); attachnpctimer; warp .mapname$,.warpx,.warpy; sleep 5000; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : The game will start in 10 seconds.",8; sleep 2000; stopnpctimer; donpcevent "::OnShowTogepi"; set .gameon, 1; deletearray .@special_effects[0],127; //•••••Special Effects•••••// // You can change special effects #s here, remember to always have a pair # (Note: The same count with array .@npc_size) setarray .@special_effects[0],312,312,470,470,8,8,9,9,15,15,468,468,17,17,226,226,409,409,252,252,471,471,336,336,635,635,27,27,28,28,467,467,30,30,637,637; set .@seffect_size, getarraysize(.@special_effects); deletearray .skill_effects[0],127; set .@seffects, .@seffect_size; for( set .@i, 0; .@i < .@seffect_size; set .@i, .@i + 1 ) { set .@rand_seffects, rand(.@seffects); set .skill_effects[.@i], .@special_effects[.@rand_seffects]; deletearray .@special_effects[.@rand_seffects], 1; set .@seffects, .@seffects - 1; } set .event_showeffect, -1; set .attempt, .attempt + 1; set .gamepair, 0; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : See the Togepi's astonishing skill effects!",8; sleep 2000; deletearray .@npc_size[0],127; // NPC Count setarray .@npc_size[0],0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,33,34,35,36; set .@seffect_size, getarraysize(.@npc_size); deletearray .@show_seffects[0],127; set .@seffects, .@seffect_size; for( set .@i, 0; .@i < .@seffect_size; set .@i, .@i + 1 ) { set .@rand_seffects, rand(.@seffects); set .@show_seffects[.@i], .@npc_size[.@rand_seffects]; deletearray .@npc_size[.@rand_seffects], 1; set .@seffects, .@seffects - 1; } for( set .@i, 0; .@i < 36; set .@i, .@i + 2 ) { donpcevent "SkillEffect" + .@show_seffects[.@i] + "::OnShowSkillEffects"; donpcevent "SkillEffect" + .@show_seffects[.@i + 1] + "::OnShowSkillEffects"; sleep 200; } sleep 1600; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : You only have " + .attempt + " attempts.",8; sleep 2000; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Starting in 3..",8; sleep 1000; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2..",8; sleep 1000; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1..",8; sleep 1000; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Go! Find pairs of skill effects now. You only got 3 minutes!",8; set .gameon, 2; initnpctimer; end; OnDoingGood: switch( rand(4) ) { case 0: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Well, lucky guy...",8; break; case 1: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Great...",8; break; case 2: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : You're doing good!",8; break; case 3: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Nice! Just keep looking..!",8; break; } end; OnDoingBad: switch( rand(4) ) { case 0: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Wrong egg! (" + .attempt + " lives)",8; break; case 1: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Sucks being you, I guess? (" + .attempt + " lives)",8; break; case 2: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Too bad! (" + .attempt + " lives)",8; break; case 3: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Drink Memory Plus! (" + .attempt + " lives)",8; break; } end; OnWinner: stopnpctimer; donpcevent "::OnHideTogepi"; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : YOU DID IT!!",8; set .gameon, 0; sleep 2000; mapwarp .mapname$,.maintown$,.mainx,.mainy; end; OnLose: stopnpctimer; donpcevent "::OnHideTogepi"; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : No more attempts. Sucks being you, I guess.",8; set .gameon, 0; sleep 2000; mapwarp .mapname$,.maintown$,.mainx,.mainy; end; OnTimer60000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2 minutes remaining.",8; end; OnAfk: stopnpctimer; detachnpctimer; donpcevent "::OnHideTogepi"; end; OnTimer120000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1 minute remaining.",8; end; OnTimer150000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Last 30 seconds.",8; end; OnTimer170000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : HURRY! Last 10 seconds.",8; end; OnTimer175000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 5..",8; end; OnTimer176000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 4..",8; end; OnTimer177000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 3..",8; end; OnTimer178000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 2..",8; end; OnTimer179000: areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : 1..",8; end; OnTimer180000: stopnpctimer; donpcevent "::OnHideTogepi"; areaannounce .mapname$,.areax1,.areay1,.areax2,.areay2,"Mavis Vermillion : Time's up. You did not make it.",8; if ( getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 ) { if ( $skillmatchgame_based == 0 ) { set #Already_Played, strcharinfo(0); set #Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } if ( $skillmatchgame_based == 1 ) { set Already_Played, strcharinfo(0); set Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } } set .gameon, 0; sleep 2000; mapwarp .mapname$,.maintown$,.mainx,.mainy; end; case 2: close; case 3: Admin_Menu: next; mes .n$; mes "Welcome back GM ^FF0000"+strcharinfo(0)+"^000000."; mes "What do you want to do today?"; next; switch(select("Player Menu:Set Payment:Set Prize:Just dropping by!")) { case 1: next; goto Player_Menu; case 2: current_payment: next; mes .n$; mes "Current Item Payment:"; mes "^008000"+.payamount+" "+getitemname(.payitem)+"s^000000"; mes " "; mes "Current Zeny Payment:"; mes "^008000"+.zeny+"^000000 zeny"; next; switch(select("Set Item Payment:Set Zeny Payment:Go back to menu")) { case 1: next; mes .n$; mes "Ok, please input the item # to be the payment for joining the game."; next; input .@itemid; if (getitemname(.@itemid) == "null" || getitemname(.@itemid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_payment; } set .payitem, .@itemid; next; mes .n$; mes "How many "+getitemname(.payitem)+"s should players pay?"; next; input .@itemamount; if(.@itemamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_payment; } set .payamount, .@itemamount; next; mes "So, the item payment for the entering the game:"; mes "^008000"+.payamount+" "+getitemname(.payitem)+"s"; next; goto current_payment; case 2: next; mes .n$; mes "Ok, please input how much zeny players should pay for entering the game."; next; input .@payzeny; if(.@payzeny <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_payment; } set .zeny, .@payzeny; next; mes "So, the zeny payment for the entering the game:"; mes "^008000"+.zeny+" zeny."; next; goto current_payment; case 3: next; goto Admin_Menu; } case 3: current_prize: next; mes .n$; mes "Current Normal Prize:"; mes "^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s^000000"; mes " "; mes "Current Winner Prize:"; mes "^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s^000000"; next; switch(select("Set Normal Prize:Set Winner Prize:Enable/Disable Prize:Go back to menu")) { case 1: next; mes .n$; mes "Ok, please input the item to be given if the player finds a pair!"; next; input .@rewardid; if (getitemname(.@rewardid) == "null" || getitemname(.@rewardid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_prize; } set .rewarditem, .@rewardid; next; mes .n$; mes "How many "+getitemname(.rewarditem)+"s should players get?"; next; input .@rewardamount; if(.@rewardamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_prize; } set .rewardamount, .@rewardamount; next; mes "So, the current normal prize:"; mes "^008000"+.rewardamount+" "+getitemname(.rewarditem)+"s"; next; goto current_prize; case 2: next; mes .n$; mes "Ok, please input the item to be given if the player wins the game!"; next; input .@w_rewardid; if (getitemname(.@w_rewardid) == "null" || getitemname(.@w_rewardid) == "") {next; mes .n$; mes "This item doesn't exists in the database.."; next; goto current_prize; } set .w_rewarditem, .@w_rewardid; next; mes .n$; mes "How many "+getitemname(.w_rewarditem)+"s should the winner get?"; next; input .@w_rewardamount; if(.@w_rewardamount <= 0){next; mes .n$; mes "Please input a # greater than 0!"; next; goto current_prize; } set .w_rewardamount, .@w_rewardamount; next; mes "So, the current winner prize:"; mes "^008000"+.w_rewardamount+" "+getitemname(.w_rewarditem)+"s"; next; goto current_prize; case 3: enable_disable: next; mes .n$; mes "What would you like to do?"; next; switch(select("^FF0000Disable Normal Prize Distribution^000000:^0000FFEnable Normal Prize Distribution^000000:^FF0000Disable Winner Prize Distribution^000000:^0000FFEnable Winner Prize Distribution^000000")) { case 1: next; if(.give_prize == 0){ mes .n$; mes "Normal Prize Distribution is already disabled!"; next; goto enable_disable; } mes .n$; mes "Normal Prize Distribution has been disabled!"; set .give_prize,0; goto enable_disable; case 2: next; if(.give_prize == 1){ mes .n$; mes "Normal Prize Distribution is already enabled!"; next; goto enable_disable; } mes .n$; mes "Normal Prize Distribution has been enabled!"; set .give_prize,1; goto enable_disable; case 3: next; if(.w_give_prize == 0){ mes .n$; mes "Winner Prize Distribution is already disabled!"; next; goto enable_disable; } mes .n$; mes "Winner Prize Distribution has been disabled!"; set .w_give_prize,0; goto enable_disable; case 4: next; if(.w_give_prize == 1){ mes .n$; mes "Winner Prize Distribution is already enabled!"; next; goto enable_disable; } mes .n$; mes "Winner Prize Distribution has been enabled!"; set .w_give_prize,1; goto enable_disable; case 5: close; } case 4: next; goto Admin_Menu; } case 4: close; } } OnInit: //•••••••••••••••••••••••• C O N F I G U R A T I O N ••••••••••••••••••••••••// set .n$, "[ ^FFA500Mavis Vermillion^000000 ]"; // NPC Header set .attempts, 20; // Change this one to how many attempts you like, n+1 , if you input 5, attempts will be 5+1 = 6 set .intervalmavis, 3000; // [ Seconds ] Time interval before a player can join the game again! set .kicktimeifafk,120; // [ Seconds ] If afk for 120 seconds, kicked to Savepoint set $skillmatchgame_based, 0; // Timer Interval [ Account Based - 0 / Character Based - 1 ] set .payamount, 2; // Default item amount payment set .payitem, 675; // Default item payment set .zeny, 1000000; // Default zeny payment set .w_rewardamount, 1; // Default Winner Prize amount set .w_rewarditem, 677; // Default Winner Prize set .rewarditem, 674; // Default Normal Prize set .rewardamount, 1; // Default Normal Prize amount // These things here were due to my laziness. lol when writing the script. XD set .mapname$, "quiz_02"; // Event Map Location set .warpx, 305; // warp to Event Map x coordinate set .warpy, 253; // warp to Event Map y coordinate set .areax1, 295; // Event map areannounce x1 set .areay1, 261; // Event map areannounce y1 set .areax2, 314; // Event map areannounce x2 set .areay2, 242; // Event map areannounce y2 set .maintown$, "prontera"; // Spawn location when game ends set .mainx, 155; // spawn location x coordinate set .mainy, 179; // spawn location y coordinate set .w_give_prize, 1; // Default setting enable/disable winner prize ( Disable = 0, Enable = 1) set .give_prize, 1; // Default setting enable/disable normal prize ( Disable = 0, Enable = 1) set .gmlvl, 70; // Gm level to access admin menu set .gameon, 0; setwall .mapname$,296,260,18,6,0,"1wallqz"; setwall .mapname$,296,243,18,6,0,"2wallqz"; setwall .mapname$,296,259,16,4,0,"3wallqz"; setwall .mapname$,313,259,16,4,0,"4wallqz"; } quiz_02,297,259,4 script Togepi#0::SkillEffect0 463,{ if( getvariableofnpc(.gameon,"Mavis Vermillion") < 2 || getvariableofnpc(.Char_ID,"Mavis Vermillion") != getcharid(3) ) end; set Already_Played, getcharid(3); set #Already_Played, getcharid(3); set @matchnpc, atoi(strnpcinfo(2)); set .mapname$,getvariableofnpc(.mapname$,"Mavis Vermillion"); set .areax1,getvariableofnpc(.areax1,"Mavis Vermillion"); set .areay1,getvariableofnpc(.areay1,"Mavis Vermillion"); set .areax2,getvariableofnpc(.areax2,"Mavis Vermillion"); set .areay2,getvariableofnpc(.areay2,"Mavis Vermillion"); set .intervalmavis,getvariableofnpc(.intervalmavis,"Mavis Vermillion"); specialeffect getvariableofnpc(.skill_effects[@matchnpc],"Mavis Vermillion"); if( getvariableofnpc(.gameon,"Mavis Vermillion") == 2 ) { set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), @matchnpc; set getvariableofnpc(.gameon,"Mavis Vermillion"), 3; } else if( @matchnpc != getvariableofnpc(.event_showeffect,"Mavis Vermillion") ) { set @npc_showeffects, getvariableofnpc(.event_showeffect,"Mavis Vermillion"); if( getvariableofnpc(.skill_effects[@npc_showeffects],"Mavis Vermillion") == getvariableofnpc(.skill_effects[@matchnpc],"Mavis Vermillion") ) { set .rewarditem, getvariableofnpc(.rewarditem,"Mavis Vermillion"); set .rewardamount, getvariableofnpc(.rewardamount,"Mavis Vermillion"); set .w_rewarditem, getvariableofnpc(.w_rewarditem,"Mavis Vermillion"); set .w_rewardamount, getvariableofnpc(.w_rewardamount,"Mavis Vermillion"); set .w_give_prize, getvariableofnpc(.w_give_prize,"Mavis Vermillion"); set .give_prize, getvariableofnpc(.give_prize,"Mavis Vermillion"); set getvariableofnpc(.gamepair,"Mavis Vermillion"), getvariableofnpc(.gamepair,"Mavis Vermillion") + 1; if( getvariableofnpc(.gamepair,"Mavis Vermillion") > 0 ) { if(.give_prize == 1){getitem .rewarditem, .rewardamount;}} set getvariableofnpc(.gameon,"Mavis Vermillion"), 2; donpcevent "SkillEffect" + @npc_showeffects + "::OnHideTogepi"; donpcevent "SkillEffect" + @matchnpc + "::OnHideTogepi"; set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), -1; if( getvariableofnpc(.gamepair,"Mavis Vermillion") > 17 ){ // This 17 here, is the number of Pairs - 1 if(.w_give_prize == 1){ getitem .w_rewarditem, .w_rewardamount; } if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 ) { if ( $skillmatchgame_based == 0 ) { set #Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } if ( $skillmatchgame_based == 1 ) { set Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } } donpcevent "Mavis Vermillion::OnWinner"; } else donpcevent "Mavis Vermillion::OnDoingGood"; } else { set getvariableofnpc(.gameon,"Mavis Vermillion"), 2; set getvariableofnpc(.event_showeffect,"Mavis Vermillion"), -1; set getvariableofnpc(.attempt,"Mavis Vermillion"), getvariableofnpc(.attempt,"Mavis Vermillion") - 1; if( getvariableofnpc(.attempt,"Mavis Vermillion") < 1 ){ if(getareausers(.mapname$,.areax1,.areay1,.areax2,.areay2) > 0 ) { if ( $skillmatchgame_based == 0 ) { set #Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } if ( $skillmatchgame_based == 1 ) { set Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } } donpcevent "Mavis Vermillion::OnLose"; } else donpcevent "Mavis Vermillion::OnDoingBad"; } } end; OnShowSkillEffects: specialeffect getvariableofnpc(.skill_effects[atoi(strnpcinfo(2))],"Mavis Vermillion"); end; OnHideTogepi: disablenpc "SkillEffect" + atoi(strnpcinfo(2)) + ""; end; OnShowTogepi: enablenpc "SkillEffect" + atoi(strnpcinfo(2)) + ""; end; } /* Note : Checks if character is afk or not, set time at the above CONFIGURATIONS. This script triggers with OnPCLoadMapEvent. OnPCLoadMapEvent triggers when the map has a mapflag *loadevent*. If you want to disable this script, because it triggers with other scripts on the same map, just remove the mapflag loadevent, and/or remove the entire *IfAfkFor2Minutes* script.*/ - script IfAfkFor2Minutes -1,{ OnPCLoadMapEvent: set .@kicktimeifafk,getvariableofnpc(.kicktimeifafk,"Mavis Vermillion"); set .intervalmavis,getvariableofnpc(.intervalmavis,"Mavis Vermillion"); set Already_Played, getcharid(3); set #Already_Played, getcharid(3); while ( !getmapxy ( .@afkmap$, .@afkx, .@afky, 0) && .@afkmap$ == "quiz_02" ) { if ( .@afkx == .@afkmapx && .@afky == .@afkmapy ) { if( .@afkcountifidle < .@kicktimeifafk ){ set .@afkcountifidle,.@afkcountifidle+1; if(.@afkcountifidle==(.@kicktimeifafk-20)){ dispbottom "You have 20 seconds to move or you will be tagged as AFK"; } } else { dispbottom "You've been kicked for being afk."; if ( $skillmatchgame_based == 0 ) { set #Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } if ( $skillmatchgame_based == 1 ) { set Already_Played, gettimetick(2)+.intervalmavis; detachnpctimer; } set getvariableofnpc(.gameon,"Mavis Vermillion"), 0; donpcevent "Mavis Vermillion::OnAfk"; warp "SavePoint",0,0; break; } } else { set .@afkmapx,.@afkx; set .@afkmapy,.@afky; set .@afkcountifidle,0; } sleep2 1000; } } quiz_02,300,259,4 duplicate(SkillEffect0) Togepi#1::SkillEffect1 463 quiz_02,303,259,4 duplicate(SkillEffect0) Togepi#2::SkillEffect2 463 quiz_02,306,259,4 duplicate(SkillEffect0) Togepi#3::SkillEffect3 463 quiz_02,309,259,4 duplicate(SkillEffect0) Togepi#4::SkillEffect4 463 quiz_02,312,259,4 duplicate(SkillEffect0) Togepi#5::SkillEffect5 463 quiz_02,297,256,4 duplicate(SkillEffect0) Togepi#6::SkillEffect6 463 quiz_02,300,256,4 duplicate(SkillEffect0) Togepi#7::SkillEffect7 463 quiz_02,303,256,4 duplicate(SkillEffect0) Togepi#8::SkillEffect8 463 quiz_02,306,256,4 duplicate(SkillEffect0) Togepi#9::SkillEffect9 463 quiz_02,309,256,4 duplicate(SkillEffect0) Togepi#10::SkillEffect10 463 quiz_02,312,256,4 duplicate(SkillEffect0) Togepi#11::SkillEffect11 463 quiz_02,297,253,4 duplicate(SkillEffect0) Togepi#12::SkillEffect12 463 quiz_02,300,253,4 duplicate(SkillEffect0) Togepi#13::SkillEffect13 463 quiz_02,303,253,4 duplicate(SkillEffect0) Togepi#14::SkillEffect14 463 quiz_02,306,253,4 duplicate(SkillEffect0) Togepi#15::SkillEffect15 463 quiz_02,309,253,4 duplicate(SkillEffect0) Togepi#16::SkillEffect16 463 quiz_02,312,253,4 duplicate(SkillEffect0) Togepi#17::SkillEffect17 463 quiz_02,297,250,4 duplicate(SkillEffect0) Togepi#18::SkillEffect18 463 quiz_02,300,250,4 duplicate(SkillEffect0) Togepi#19::SkillEffect19 463 quiz_02,303,250,4 duplicate(SkillEffect0) Togepi#20::SkillEffect20 463 quiz_02,306,250,4 duplicate(SkillEffect0) Togepi#21::SkillEffect21 463 quiz_02,309,250,4 duplicate(SkillEffect0) Togepi#22::SkillEffect22 463 quiz_02,312,250,4 duplicate(SkillEffect0) Togepi#23::SkillEffect23 463 quiz_02,297,247,4 duplicate(SkillEffect0) Togepi#24::SkillEffect24 463 quiz_02,300,247,4 duplicate(SkillEffect0) Togepi#25::SkillEffect25 463 quiz_02,303,247,4 duplicate(SkillEffect0) Togepi#26::SkillEffect26 463 quiz_02,306,247,4 duplicate(SkillEffect0) Togepi#27::SkillEffect27 463 quiz_02,309,247,4 duplicate(SkillEffect0) Togepi#28::SkillEffect28 463 quiz_02,312,247,4 duplicate(SkillEffect0) Togepi#29::SkillEffect29 463 quiz_02,297,244,4 duplicate(SkillEffect0) Togepi#30::SkillEffect30 463 quiz_02,300,244,4 duplicate(SkillEffect0) Togepi#31::SkillEffect31 463 quiz_02,303,244,4 duplicate(SkillEffect0) Togepi#32::SkillEffect32 463 quiz_02,306,244,4 duplicate(SkillEffect0) Togepi#33::SkillEffect33 463 quiz_02,309,244,4 duplicate(SkillEffect0) Togepi#34::SkillEffect34 463 quiz_02,312,244,4 duplicate(SkillEffect0) Togepi#35::SkillEffect35 463 quiz_02 mapflag nowarp quiz_02 mapflag nowarpto quiz_02 mapflag nosave quiz_02 mapflag nomemo quiz_02 mapflag noteleport quiz_02 mapflag nochat quiz_02 mapflag novending quiz_02 mapflag loadevent
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Thank you for the answer @RaiRai
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is there anyway that we can prohibit players to access the APK and make changes or at least hide the clientinfo.xml?
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Need help with Failed to connect to Paypal server
Gorder replied to Gorder's question in Web Support
I found the error. I replaced ipnpb.paypal.com/cgi-bin/webscr with ipnpb.paypal.com in the application.php and it's working fine now. -
Hi everyone, I'm using the most current fluxcp version. Everything is working fine for me except the donation part. Below is the my paypal configuration in the application.php file. I tried a test donation and it went through. However, the dummy account doesn't receive any credit. I checked the paypallog and learned that there is a failed connection to paypal server. I tried to resend the ipn a couple times from paypal and still have the same result. Could you help me resolving issue please? Thank you Configuration 'PayPalIpnUrl' => 'ipnpb.paypal.com/cgi-bin/webscr',// The URL for PayPal's IPN responses (www.paypal.com for live and www.sandbox.paypal.com for testing) 'PayPalBusinessEmail' => '[email protected]', // Enter the e-mail under which you have registered your business account. 'PayPalReceiverEmails' => array( // These are the receiver e-mail addresses who are allowed to receive payment. //'admin2@localhost', // -- This array may be empty if you only use one e-mail //'admin3@localhost' // -- because your Business Email is also checked. ), 'PaypalHackNotify' => true, I received this error after the donation was submitted. [2018-02-13 06:25:43] Received notification from 173.0.81.1 (notify.paypal.com) [2018-02-13 06:25:43] Query string: cmd=_notify-validate&discount=0.00&insurance_ etc..... [2018-02-13 06:25:43] Establishing connection to PayPal server at ipnpb.paypal.com/cgi-bin/webscr:443... [2018-02-13 06:25:43] Failed to connect to PayPal server: [0] php_network_getaddresses: getaddrinfo failed: No such host is known. [2018-02-13 06:25:43] Transaction invalid, aborting.
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Hi everyone, I'm using the current version of Fluxcp and Fluxbb. Fluxbb was setup as an addon. After integrated into Fluxcp, the link to Fluxbb Forum was automatically added at the bottom of the menu. However, when I clicked on it, it gave me the error below. Could you guide me how to fix this problem please? Recoverable fatal error: Object of class Flux_Config could not be converted to string myserver.com/fluxcp/addons/fluxbb/themes/default/fluxbb/index.php on line 44 Note: i replaced my domain name with a dummy one (myserver.com) Steps that I took. 1.Cloned and Installed Fluxcp 2. Downloaded Fluxbb from (https://fluxbb.org/downloads/) and placed it inside Fluxcp folder (fluxcp/fluxbb) 3. Installed fluxbb using this guide (https://gitlab.com/carloquilala/fluxbb/wikis/how-to-install) 4. Making changes to appropriate files using the guide above 5.Clicked on Fluxbb forum link and got the error. Note: The forum link at the top (Between Home and News) is an external link that I enabled in FluxCP/config/application.php for testing purpose. Below is the picture of showing the link at the bottom of the menu where I clicked.