try this.
{ bonus bAllStats,5; if(BaseClass==Job_Mage||BaseClass==Job_Gunslinger){ bonus bMaxHPrate,20; bonus bFlee,50; } else if(Class==4008||Class==4014||BaseClass==Job_Merchant) {bonus3 bAutoSpellWhenHit,LK_PARRYING,1,100; }else if(Class==4015||Class==4022) {bonus bMaxHPrate,10; }else if(Class==Job_Stalker) {bonus bFlee2,10; bonus bMaxHPrate,10; }else if(BaseClass==Job_Bard||BaseClass==Job_Dancer){ bonus2 bSkillAtk,BA_MUSICALSTRIKE,25; }else if(Class==4013){ bonus bFlee,20; bonus bFlee2,7;}},{},{}