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Mina-chan

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Mina-chan last won the day on November 14 2023

Mina-chan had the most liked content!

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About Mina-chan

  • Birthday November 20

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  • Gender
    Female
  • Location
    on a star.
  • Discord: rabbit#9043
  • Interests
    Rö, Sound Horizon, Vocaloid, Akiko Shikata, bitter chocolate, coffee, ice cream.

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Mina-chan's Achievements

  1. Hii! can someone please help me identify which colour palette does this exact hair colour belong to? If you know, it'd help me a lot! Thank you!!
  2. omg this is so strange, I have never seen this glitch before o_o;;; if it's fixed by ctrl alt del though, it means it's a graphic glitch and probably caused by your graphics card.. also, some older versions of the client have some of these off graphic glitches, that the newer ones don't have. If it's an nVidia card (which has some problems with RO, specially the last ones for some reason...), you should also try by choosing your graphic card (Graphics Card + Direct3D HAL, but NOT Direct3D T&L HAL) in the setup (preferably, use Open Setup, and configure under LUA). I hope this helps! ><:::
  3. hii, you can remove them manually with right click in Browedit 2 or Browedit 2022 Alternatively, you can export the shadowmap, temporarily invert the image so you can find the area easily, erase the part with white colour, and impot it again x3
  4. This is a project that I made back in 2019. Including the three maps, these were my 5th, 6th and 7th RO maps >w< Shrine of the Vanir This is a city conceived as a Shrine of the Gods of Nature, or Vanir. It's a very big map, with plenty of details and places to visit, walk around and sit to take a break and relax. It's got several custom-made and modified models and textures. My goal was to make a beautiful place that felt magical and awe-inspiring, but different to places such as Splendide, as this city is more focused on stonework. When I designed it, I based plenty of the city by observing ancient Norse symbols that appear in runestones, and the very shape of the city is based on them. Additionally, there are "city blocks" that have shapes of animals when looked from the sky (although this detail is somewhat hidden by the various plant models). Interiors 1 This map is designed to be underground, under the city itself, which is the reason why the entrance is the stairs (In the main city map, there's a small building that serves as the entrance). The design includes areas with their respective themes, so that different NPCs can be added according to them, whether they're Quests, Shops or Event NPCs. Although it's a mid-sized map, it's close to being big, and it's relatively big for an interior map. It's got several details and resting areas, which were made with care. It's also got certain custom-made models and textures that aren't present in the original RO. Finally, it's got several custom effects, as well as sound effects in the proper places. My goal was to make a very peaceful and relaxing place to not only visit NPCs in their respective sections, but to also sit around with your friends or guildmates around the tables or benches, or even AFK peacefully by yourself as much as you want, maybe even next to a waterfall! I wanted to convey a feeling that there were several different activities, either fun or relaxing, that you could do in this somewhat hidden place underground. Interiors 2 It's made up of three rooms: Floor 1, Basement 1, and a Small Room. This map is designed to be partly underground, partly inside the structures of the city, which is why there are stairs leading further underground. Moreover, it's meant to have a door leading to "Interiors 1" In the Main city map, and in Interiors 1, there are doors that correspond to the various entrances of these interior rooms. The rooms are very detailed, and they've got several custom effects, as well as sound effects in several places. My goal was to make a smithy or area for forging weapons, that fit neatly as the interiors of "Shrine of the Vanir". This city is meant to convey a feeling of "not entirely made by humans, but also by the gods", thus these rooms had to convey a special feeling as well. So, as the city has huge plants growing in different places, the branches of Yggdrassil have also grown inside the buildings themselves! And the forge had to be big as if to say: the weapons crafted here are unique. Putting aside the design, ellaboration and custom-made elements of this work, all of the official Ragnarök Online content belongs to Gravity and the creators of kRO, jRO, twRO. +=+=+=+=+ Detailed Previews +=+=+=+=+ City Interiors 1 (Main Underground Area) Interiors 2 Smithy F1, Smithy B1 and Small Room Smithy - F1 Previews Smithy - Basement Since this area has certain "uncommon" effects, I'd like to show a video of them first: Previews Small Room Previews And that's it! for now! I hope you liked these maps ^^ Please let me know what you think!, and thank you ^^ Until the next mappinos~
  5. It's amazing, Sage!! I love the ambience, lights, feel and all of this map Also you've kept those details that make it feel like Juperos, in the symbols and architecture * - *
  6. oh it's very very spooky indeed but my next horror map is even spookier than this one ^^;;; Thank you so much for your comment! ? oh I didn't know how to make the lights so good back then ^^; it was actually the very first time I added lightbulbs to an interior map, because for my first map I just used browedit 2's sky light ^^; and for the other one I had Niflheim as a guide
  7. Of your three new maps, I think this is the most amazing Yuss, keep the showcases up!
  8. It looks quite impressive and also a very interesting design
  9. OOOHH it's soo good that you're back, Sage!! And it looks quite amazing
  10. Hii! This is from a guide that I posted somewhere else in rathena, but a newer version of it Adding several texture or model files in group to your Browedit custom texture and model text files list 1. In GRF Editor, go to a texture or model folder. Select the first texture or model in the list, press Ctrl + A to select them all, and then Ctrl + C to make a copy of the list. 2. In Notepad ++, with the Replace function, and "Regular Expressions" turned ON: a. For the Textures Find what: (\w+).bmp Replace with: RO/foldername/$1|foldername\$1.bmp or mytextures/foldername/$1|foldername\$1.bmp (where "mytextures" is the name of your custom main folder that will appear in Browedit) b. For the Models Find what: (\w+).rsm Replace with: RO/foldername/$1|data\model\foldername\$1.rsm or mymodels/foldername/$1|data\model\foldername\$1.rsm (where "mymodels" is the name of your custom main folder that will appear in Browedit) 3. Finally, Simply place them in their corresponding file, be it rotextures.txt, texturescustom.txt, romodels.txt, randommodels.txt, romodels_organized.txt and so on, depending on how your Browedit configuration. NOTE 1: In Browedit 2 it's a bit different, you only have 2 files available and can't add extra ones: rotextures.txt and romodels.txt NOTE 2: It's common to do this, but don't actually use "custom" as a texture/model folder name. Because for some reason Browedit 2 has some trouble reading a folder called "custom" ^^; Browedit 1 doesn't have that problem, this is only for Browedit 2. If you want to use Browedit 2 at some point, you should simply avoid "custom" in order to easily copy the contents from Browedit 1's text file into Browedit 2's text file
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