I think I understand, this is my skill_db. txt from Summoner
// Summoner
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, SU_BITE,Bite
5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_HIDE,Hide
5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0, SU_SCRATCH,Scratch
5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_STOOP,Stoop
5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SU_LOPE,Lope
5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPRITEMABLE,Spirit Marble
5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLAND,Power of Land
5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0, SU_SV_STEMSPEAR,Silvervine Stem Spear
5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0, SU_CN_POWDERING,Catnip Powdering
5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR,Catnip Meteor
5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_SV_ROOTTWIST,Silvervine Root Twist
5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0, SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack
5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLIFE,Power of Life
5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0, SU_SCAROFTAROU,Scar of Tarou
5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK,Picky Peck
5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack
5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_ARCLOUSEDASH,Arclouse Dash
5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT,Lunatic Carrot Beat
5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFSEA,Power of Sea
5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNABELLY,Tuna Belly
5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party
5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp
5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp
5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR2,Catnip Meteor 2
5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2
5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack
5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0, SU_POWEROFFLOCK,Power of Flock
5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage
5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_HISS,Hiss
5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, SU_NYANGGRASS,Nyang Grass
5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_GROOMING,Grooming
5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_PURRING,Purring
5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party
5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLIFE,Spirit of Life
5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_MEOWMEOW,Meow Meow
5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLAND,Spirit of Land
5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_CHATTERING,Chattering
5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFSEA,Spirit of Sea
And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this:
break;
case SU_BUNCHOFSHRIMP:
case SU_HISS:
case SU_PURRING:
case SU_MEOWMEOW:
if (sd == NULL || sd->status.party_id == 0 || flag&1) {
int duration = skill_get_time(skill_id, skill_lv);
if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA))
duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv);
clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration));
} else if (sd) {
party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
}
break;
I'd have to add them to that file and recompile then, is that it?