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Daegaladh

Developer
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Everything posted by Daegaladh

  1. Yeah this weekend I'll add support for the 3 modes and times configuration for each one.
  2. Don't worry, I'll replace it with a .po file when the translation system comes out.
  3. I've uploaded a script about an hour ago and was almost immediately approved. Just went back to check it out, went to the support thread, clicked on the follow button, and suddenly my file disappeared without a trace ._. https://rathena.org/board/files/file/3535-woe-manager-random-castle-system/
  4. View File WoE Manager Random Castle System This script allows you to configure on the fly the number of castles and replaces the castles randomly every 2 weeks. Features: You can configure on the fly the number of active castles and the rotation day and week. Only the active castles warps and flags will be enabled. The script automatically moves all the data of the current owners to the new castles and announces the changes. Currently the rotation runs every 2 weeks (I'll add more options in future updates). To avoid repeating castles, if 10 or less castles are enabled, the rotation is not completely random, the new castles are picked randomly excluding the old ones. Also allows the server Admin to manually rotate, reload and reset the castles. Available in English and Spanish Future Updates: Add WoE times settings Add WoE:SE support PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system! By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Daegaladh) still retain all rights to this script. Terms above may be changed or adjusted without prior notification. © Daegaladh 2017 Submitter Daegaladh Submitted 05/02/17 Category PvP, GvG, WoE, Battleground Content Author  
  5. Version 4.0

    19 downloads

    This script allows you to configure on the fly the number of castles and replaces the castles randomly every 2 weeks. Features: You can configure on the fly the number of active castles and the rotation day and week. Only the active castles warps and flags will be enabled. The script automatically moves all the data of the current owners to the new castles and announces the changes. Currently the rotation runs every 2 weeks (I'll add more options in future updates). To avoid repeating castles, if 10 or less castles are enabled, the rotation is not completely random, the new castles are picked randomly excluding the old ones. Also allows the server Admin to manually rotate, reload and reset the castles. Available in English and Spanish Future Updates: Add WoE times settings Add WoE:SE support PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system! By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Daegaladh) still retain all rights to this script. Terms above may be changed or adjusted without prior notification. © Daegaladh 2017
    25.00 USD
  6. I've made several maps and 586 works just fine. Maybe your map is corrupted.
  7. Here you have: http://browedit.excalibur-nw.com/release/ The stable one is the 620 though, but use the 586 for quadtree generation (it's broken on 620).
  8. I have more time now and I'm thinking about returning to the staff, but I'll need some time to catch up
  9. I have no idea how this even worked for you in the first place... getarg() is a function, not a variable, you just cannot set a value, it just gets the value you passed when calling the function. you need a variable .@i = getarg(1); if (!.@i) .@i = $@warpwaitingpc[0];
  10. View File New @security system for item and zeny protection [no src mod required] The new @security system does all those old and clunky security systems did (not so well) in the past and much more, without source modifications! Protects the player items and zeny with a password (that can be as long and complex as the player wants), if hacked or they share their account Allows the player to temporary disable the system and play as usual, so when the player logs out, the system reactivates When an intruder fails to enter the password X times (configurable), the system resets the player's account password and kicks the intruder out Available in English and Spanish PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system! By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Daegaladh) still retain all rights to this script. Terms above may be changed or adjusted without prior notification. © Daegaladh 2017 Submitter Daegaladh Submitted 04/06/2017 Category Utilities Video Content Author Daegaladh  
  11. Version 1.2

    65 downloads

    The new @security system does all those old and clunky security systems did (not so well) in the past and much more, without source modifications! Protects the player items and zeny with a password (that can be as long and complex as the player wants), if hacked or they share their account Allows the player to temporary disable the system and play as usual, so when the player logs out, the system reactivates When an intruder fails to enter the password X times (configurable), the system resets the player's account password and kicks the intruder out Available in English and Spanish PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system! By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Daegaladh) still retain all rights to this script. Terms above may be changed or adjusted without prior notification. © Daegaladh 2017
    10.00 USD
  12. I'm not sure if this is the intended behaviour though
  13. You're right, it doesn't work if you set the NPC in a map, but only with no sprite (-1). It works fine with any sprite, both clicking and whispering.
  14. View File Ragnarok Online 2 Thor Patcher Skin Ragnarok Online 2 patcher skin for Thor Patcher, includes config file. Note: The scrollbar on the screenshot is there because of the poorly scripted official patch notes website, but should not show if you code your own correctly. Submitter Daegaladh Submitted 02/16/2015 Category Patcher Skins Content Author  
  15. Just diff your exe with NEMO and use the patch "Increase Hair Style & Color Limits" and set the hairstyle limit to 1 Btw this should be moved to client support...
  16. Yes, all your translated scripts should be in ANSI.
  17. Just notepad, or notepad++. It's plain text...
  18. Thanks! Yeah lightmaps are pretty tricky XD -> http://i.imgur.com/YtZFQ2l.jpg And I agree, that area is a little empty, but I don't know what to put there, any ideas? Lol you're right, looks like Asgard in MUA2, but I never played it. I took my inspiration from Valkyrie Profile 2, Odin Sphere, the description of valhalla in the eddas, and depictions of viking halls, castles, etc.
  19. You're using an old release, use the lastest version https://github.com/MStr3am/NEMO
  20. As I said, I just hexed the v5 rsm files and changed the version value 5, to 4, in the header. Since I'm using this only for generating the quadtree on browedit 586 I've not fixed the textures that gives error. https://mega.nz/#!6gckmIJB!nayEuZQyWBdKgzX5h4Ara-Ajr7a3MQqbSQucLjzRlXg This is Tokei's grf + lasagna, tera and pop models
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