Jump to content

Dark Lunacy

Members
  • Posts

    94
  • Joined

  • Last visited

Everything posted by Dark Lunacy

  1. Hi, I have some text in ascii code that might be in english in the achievements How can I edit this? Please help :c Thanks for all!!
  2. What part of your exe have you edited? cant find it pls i need help ;_;
  3. @zackdreaver what about client resources? https://github.com/zackdreaver/RO-Clientresources Its not supported anymore? or its just merged with the actual client data?
  4. look in npc releases forum, there are a recent release of this.
  5. do you have this information? lately i can provide the conversion for rathena of this instance.
  6. Same error here. I tested it changing some functions to rAthena but i cant fix this error.
  7. El código está en github, lo puedes descargar de ahí https://github.com/rathena/rathena Personalmente ocupo un exe del 2015 y no he tenido problemas hasta el momento.
  8. Im excited to see any progress Congratulations for the project
  9. Firstly you need to install screen in your linux vps (supposing you have it) using this command, (root via ssh or vnc using console): apt-get install screen So type this commands: cd rAthena //supposing you have installed rathena in a folder named ''rAthena'', change it as you have ./athena-start stop cd screen -S server cd rAthena ./athena-start start so you can tipe this for resume the screen: screen -R server More documentation about screen: https://github.com/rathena/rathena/wiki/Screen
  10. Fíjate en los logs. En todo caso, por qué ubuntu 17? Deberías considerar migrar a 16.04, en lo posible 64 bits.
  11. Hola Tengo este NPC que modifique a partir del original de rAthena, para que de los equipos que dan a las terceras clases al momento de cambiarse de job El problema es que no me funciona, no sé que estoy haciendo mal, porfavor ayuda De antemano gracias!!
  12. edit your group_id in the login table to 99
  13. Thanks!! I have tried to change according to what I need, but it does not work for me. Please help, what am I doing wrong? //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //============================================================ prontera,178,212,6 script Job Master 123,{ function Job_Menu; mes "[Job Master]"; if (Class > Job_Soul_Linker) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your " + ((checkfalcon()) ? "falcon" : "") + ((checkcart()) ? "cart" : "") + ((checkriding()) ? "Peco" : "") + ((ismounting()) ? "mount" : "") + " before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } .@eac = eaclass(); .@i = ((.ThirdClass) ? roclass(.@eac&EAJ_UPPERMASK) : Class); if (.@i >= Job_Knight && .@i <= Job_Crusader2) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { .@blvl = .Rebirth[0] - BaseLevel; .@jlvl = .Rebirth[1] - JobLevel; mes "You need " + ((.@blvl > 0) ? .@blvl + " more base levels " + ((.@jlvl > 0) ? "/ " : "") : "") + ((.@jlvl > 0) ? .@jlvl + " more job levels " : "") + "to continue."; close; } if (Class > Job_Crusader2) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; .@i = select(" ~ ^0055FFRebirth^000000:" + ((.ThirdClass) ? " ~ ^FF0000Third Class^000000" : "") + ": ~ ^777777Cancel^000000"); if (.@i == 3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i == 1) ? Job_Novice_High : roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } .@j1 = roclass(.@eac|EAJL_2_1); .@j2 = roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0], roclass(.@eac|EAJL_THIRD), 99; if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0], .@j1, 70; if (.@exp[0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { .@blvl = .Rebirth[0] - BaseLevel; .@jlvl = .@exp[1] - JobLevel; mes "You need " + ((.@blvl > 0) ? .@blvl + " more base levels " + ((.@jlvl > 0) ? "/ " : "") : "") + ((.@jlvl > 0) ? .@jlvl + " more job levels " : "") + "to continue."; close; } mes "Switch to " + jobname(.@exp[0]) + "?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if ((.@eac&(EAJL_UPPER|EAJL_BABY)) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of " + .JobReq[0] + " is required to change into the 1st Class."; else if (Class == Job_Novice_High && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else { switch(Class) { case Job_Novice: Job_Menu( Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja, Job_Baby ); break; case Job_Novice_High: Job_Menu( Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High ); break; case Job_Baby: Job_Menu( Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer, Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief, Job_Super_Baby ); break; default: mes "An error has occurred."; break; } } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of " + .JobReq[1] + " is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob + Job_Novice_High); } else Job_Menu(.@j1, .@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; .@menu$ = ""; for (.@i = 0; .@i < getargcount(); .@i++) .@menu$ = .@menu$ + " ~ " + jobname(getarg(.@i)) + ":"; .@menu$ = .@menu$+" ~ ^777777Cancel^000000"; next; .@i = getarg(select(.@menu$) - 1, 0); if (!.@i) close; if ((.@i == Job_Super_Novice || .@i == Job_Super_Baby) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of " + .SNovice + " is required to turn into a " + jobname(.@i) + "."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else .@i = getarg(0); if (select(" ~ Change into ^0055FF" + jobname(.@i) + "^000000 class: ~ ^777777" + ((getargcount() > 1) ? "Go back" : "Cancel") + "^000000") == 1) { mes "[Job Master]"; mes "You are now " + callfunc("F_InsertArticle", jobname(.@i)) + "!"; if (.@i == Job_Novice_High && .LastJob) lastJob = Class; jobchange .@i; if (.@i == Job_Novice_High) resetlvl(1); else if (.@i == Job_Baby) { resetstatus; resetskill; set SkillPoint,0; } specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } Get_Platinum: skill "NV_FIRSTAID",1,SKILL_PERM; switch (BaseClass) { case Job_Novice: if (Class != Job_Super_Novice) skill "NV_TRICKDEAD",1,SKILL_PERM; break; case Job_Swordman: skill "SM_MOVINGRECOVERY",1,SKILL_PERM; skill "SM_FATALBLOW",1,SKILL_PERM; skill "SM_AUTOBERSERK",1,SKILL_PERM; break; case Job_Mage: skill "MG_ENERGYCOAT",1,SKILL_PERM; break; case Job_Archer: skill "AC_MAKINGARROW",1,SKILL_PERM; skill "AC_CHARGEARROW",1,SKILL_PERM; break; case Job_Acolyte: skill "AL_HOLYLIGHT",1,SKILL_PERM; break; case Job_Merchant: skill "MC_CARTREVOLUTION",1,SKILL_PERM; skill "MC_CHANGECART",1,SKILL_PERM; skill "MC_LOUD",1,SKILL_PERM; break; case Job_Thief: skill "TF_SPRINKLESAND",1,SKILL_PERM; skill "TF_BACKSLIDING",1,SKILL_PERM; skill "TF_PICKSTONE",1,SKILL_PERM; skill "TF_THROWSTONE",1,SKILL_PERM; break; default: break; } switch (BaseJob) { case Job_Knight: skill "KN_CHARGEATK",1,SKILL_PERM; break; case Job_Priest: skill "PR_REDEMPTIO",1,SKILL_PERM; break; case Job_Wizard: skill "WZ_SIGHTBLASTER",1,SKILL_PERM; break; case Job_Blacksmith: skill "BS_UNFAIRLYTRICK",1,SKILL_PERM; skill "BS_GREED",1,SKILL_PERM; break; case Job_Hunter: skill "HT_PHANTASMIC",1,SKILL_PERM; break; case Job_Assassin: skill "AS_SONICACCEL",1,SKILL_PERM; skill "AS_VENOMKNIFE",1,SKILL_PERM; break; case Job_Crusader: skill "CR_SHRINK",1,SKILL_PERM; break; case Job_Monk: skill "MO_KITRANSLATION",1,SKILL_PERM; skill "MO_BALKYOUNG",1,SKILL_PERM; break; case Job_Sage: skill "SA_CREATECON",1,SKILL_PERM; skill "SA_ELEMENTWATER",1,SKILL_PERM; skill "SA_ELEMENTGROUND",1,SKILL_PERM; skill "SA_ELEMENTFIRE",1,SKILL_PERM; skill "SA_ELEMENTWIND",1,SKILL_PERM; break; case Job_Rogue: skill "RG_CLOSECONFINE",1,SKILL_PERM; break; case Job_Alchemist: skill "AM_BIOETHICS",1,SKILL_PERM; break; case Job_Bard: skill "BA_PANGVOICE",1,SKILL_PERM; break; case Job_Dancer: skill "DC_WINKCHARM",1,SKILL_PERM; break; default: break; } return; Get_JobWeapon: if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Rune_Knight2 || Class == Job_Rune_Knight_T2 || Class == Job_Baby_Rune || Class == Job_Baby_Rune2) {getitem 2795,1; getitem 5746,1; getitem 2794,1; return;} if (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock) {getitem 2795,1; getitem 5753,1; return;} if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Ranger2 || Class == Job_Ranger_T2 || Class == Job_Baby_Ranger || Class == Job_Baby_Ranger2) {getitem 2795,1; getitem 5748,1; getitem 6124,1; return;} if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {getitem 2795,1; getitem 5747,1; return;} if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Mechanic2 || Class == Job_Mechanic_T2 || Class == Job_Baby_Mechanic || Class == Job_Baby_Mechanic2) {getitem 2795,1; getitem 5749,1; return;} if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {getitem 2795,1; getitem 12106,1; getitem 5755,1; return;} if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Royal_Guard2 || Class == Job_Royal_Guard_T2 || Class == Job_Baby_Guard || Class == Job_Baby_Guard2) {getitem 2795,1; getitem 5757,1; return;} if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer) {getitem 2795,1; getitem 5756,1; return;} if (Class == Job_Wanderer || Class == Job_Wanderer_T || Class == Job_Baby_Wanderer) {getitem 2795,1; getitem 5758,1; return;} if (Class == Job_Sura || Class == Job_Sura_T || Class == Job_Baby_Sura) {getitem 2795,1; 5754,1; return;} if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {getitem 2795,1; getitem 5752,1; return;} if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {getitem 2795,1; getitem 5750,1; getitem 6121,1; getitem 6122,1; return;} if (Class == Job_Rebellion) {getitem 13119,1; return;} return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class .ThirdClass = 1; // Enable third classes? (1: yes / 0: no) .SecondExpanded = 1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) .SNovice = 45; // Minimum base level to turn into Super Novice .LastJob = 1; // Enforce linear class changes? (1: yes / 0: no) .SkillPointCheck = 1; // Force player to use up all skill points? (1: yes / 0: no) .Platinum = 1; // Get platinum skills automatically? (1: yes / 0: no) .JobWeapon = 1; // Get weapon for each job? (1: yes / 0: no) end; }
  14. Hello I wonder if anyone has a job changer that also provides 3rd class items. Find this one but I think it is very old. Can players in my server receive the items if they have not already received it? Thanks in advance Regards
  15. I cant stop the snow in Prontera City. Im using zackdreaver data and 2015-05-13 client for renewal. I added by myself the etcinfo.txt to my data.grf but has no effects, 'cause the data im using doesnt have this file. I added it with the following configuration: weather# //prontera.rsw# //snow# //weather# //pay_arche.rsw# //sakura# weather# comodo.rsw# pokjuk# //file end I used @mapinfo in Prontera but there is no mapflags to change the weather. Of course I also used @snow, but has no effects. Please help Regards.
  16. Since I changed to Ubuntu 64bits and deleted everything I cant determine the Hash Version. But i got the error this day after the update: 12-05-2017.
  17. What version of nemo patcher are you using? Try to using a recent and run it with admin privileges.
  18. I dont know how to do it, sorry im new using github. How can i create a hash?
  19. Yes, its here, i reported this issue a weekend ago, but has no response yet https://github.com/rathena/rathena/issues/2142
  20. Yes, i know that, im using g++...thats not the problem More information: This issue is a 32 bit system related. I tested on a 64 bit and 32 system (Ubuntu 16.04), but only on 32 bit the error appears.
  21. Try to use a recent version of Visual Studio. Here is an up to date guide Regards
  22. After I have updated the emulator and the database, I proceed to compile and get the following errors, after using the make server command: script.c: In function ‘script_getitem_randomoption’: script.c:6730:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] it->option[i].id = (short)__64BPRTSIZE(get_val2(st,reference_uid(opt_id_id,opt_id_idx+i),opt_id_ref)); ^ script.c:6732:25: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] it->option[i].value = (short)__64BPRTSIZE(get_val2(st,reference_uid(opt_val_id,opt_val_idx+i),opt_val_ref)); ^ script.c:6734:25: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] it->option[i].param = (char)__64BPRTSIZE(get_val2(st,reference_uid(opt_param_id,opt_param_idx+i),opt_param_ref)); I compiled using the following command line: ./configure --enable-packetver=20150513 --disable-64bit make clean make server I installed g ++, solved conflicts after update... Ubuntu 16.04 lts 32 bits Renewal Please help :c Regards!
  23. Utilizando un cliente bastante reciente, diría que 2017+
×
×
  • Create New...