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Posts posted by crazyarashi
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I believe thats from Ragnarok Zero
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If the custom weapon comes with the slash effect to add in your client files then you should just add that else you have to make your own slash effect for the custom weapon.
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If you're running at a VPS you should keep all IP as the VPS Local IP
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Are you using a VPS? or just local.
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Try checking your sql database as it says in the error, your login log doesn't exist.
DB error - Table 'nomads.loginlog' doesn't exist
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Changing the client files will just update your skill descriptions and other stuffs. As for the server side changes(NPC, Calculations) you need to remove the comment inside renewal.hpp
//#define PRERE to #define PRERE
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I think that's the idea, but it's better to test it yourself to get your answer instantly ^^
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It should work since that is rA's current adoramus database. if you're using the latest git it should be there by default.
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2040,11,8,1,6,0x2,1:1:1:1:1:1:2:2:2:2,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus 1:1:1:1:1:1:2:2:2:2 < This part is the splash area 1 = 3x3 2 = 5x5
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Haven't tested this yet :))
- script spawn_event HIDDEN_WARP_NPC,{ OnSun0000: OnMon0200: if(gettime(DT_DAYOFWEEK) == SUNDAY) .@map$ = "prt_fild03"; else .@map$ = "pay_fild05"; monster .@map$,0,0,"Field Boss",.mob_id[rand(getarraysize(.mob_id))],1; announce "System : A field boss appeared at" + .@map$; end; OnInit: setarray .mob_id,1001,1002; end; }
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It's in your client's msgstring table just search the word in there :))
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Same Topic
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your rand is only for arrays 0~1 if you have 3 items on your array you need the rand to be 0~2.
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You'll need to merge this pull to your server Nightmare Biolab
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Good day rathena, as the title request i would like to request for an update on this old diff. I tried remaking it by follow this topic How to create your own mapflag but maybe it needs other changes.
here is the link to the old source release :)) thank you in advance
NoItem Mapflag -
16 minutes ago, mrfizi said:
@Cyro how to make it change 1 Donation Credits to 1000 Cash Point ?
set #CASHPOINTS,#CASHPOINTS+@ExchangeECd; to set #CASHPOINTS,#CASHPOINTS + (@ExchangeECd*1000);
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for client preparation i suggest you refer to this guide of Earnestinence, its very neat guide.
for 2018 clients i suggest you use this for building it.
4144 Nemo -
update your client files or mapmsgconf of your serv
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did you prepare your own grf and your client?
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4144's Nemo Client is neat for newer clients :))
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50 minutes ago, halfman said:
Still have the error
That's way old and need old resources. zackdreavers translations is for later clients
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1 hour ago, Skorm said:
Here there might be a better way of doing this but this is the method I've come up with tested and it's working quite well.
prontera,260,69,1 script monsterspawner 100,{ OnMinionSummon: .@minion_id = 1002; .@minion_count = 10; monster "prontera",255,55,"Pink Evil Minions",.@minion_id,.@minion_count,strnpcinfo(0)+"::OnMinionKill"; copyarray .gid[getarraysize(.gid)], $@mobid[0], .@minion_count; end; OnMinionKill: .@len = getarraysize(.gid); for(.@a = 0; .@a < .@len; .@a++) { if(unitexists(.gid[.@a])) { getunitdata(.gid[.@a],.@mobdata); if(!.@mobdata[UMOB_HP]) { dispbottom .@mobdata[UMOB_X]+" "+.@mobdata[UMOB_Y]+" HP:"+.@mobdata[UMOB_HP]; deletearray .gid[.@a], 1; break; } } else { deletearray .gid[.@a], 1; .@len--; } } }
Big thanks! going to try it out :))
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13 hours ago, OscarScorp said:
@crazyarashi , does that function works as intended? Only 1 effect from both accessories equipped will be on effect? I ask because of the "Caerful! Not tested." comment.
i used only once but it worked fine :))
client crash or poring after adding custom mobs? here try this
in Client-side Support
Posted
Your should just only edit your custom grf. No need to edit the others for a custom mob. :)) since your own custom grf is always first priority.