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Posts posted by crazyarashi
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7 hours ago, erMigs said:
I have a question sir regarding this thread .. How to restrict other class on using job suit that is not theirs ...like example i have Rune Knight 3rd job suit ..but my job is Sniper ...howll i put restriction so my sniper wont become RK when using it
Edit the item database for it. Make it only wearable for your specific classes.
and don't go reviving old topics. -
You can't use dead branch on the GVG Mapflag even if you uncomment it out :))
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Use item_noequip.txt in the database. This will disable the script effect the item. In your case just restricted in normal maps will do
// Structure of Database: // ItemID,Flag // // Legend for 'Flag' field (bitmask): // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // 16 - restricted in WOE:TE castles // Restricted zones - configured by 'restricted <number>' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7 // 4096 - restricted in zone 8
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18 hours ago, zlfxl said:
ATK_ADDRATE(wd.damage, wd.damage2, (map_flag_gvg(src->m)) || (map_flag_vs(src->m)) ? 25 : 100)
The map_flag_vs is for pvp.
ATK_ADDRATE(wd.damage, wd.damage2, (map_flag_gvg(src->m) || map_getmapdata(src->m)->flag[MF_BATTLEGROUND] > 0) ? 25 : 100);
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It should work even if it's hidden make sure you add a color marker so it will display on the map. Also add an OnTouch event to change its class id ^^
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Here is a rather detailed guide, maybe you can start with this ^^
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data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/menu_icon/
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@domez86 There are simple ways to achieve this than you're request. Make the item account bound and add restriction to the NPC like your past request for the equipment giver.
@Sakurada This is script request section not an "opinion request section". You correct people, then maybe it's not hard to read on what section you're at. ^^- 1
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This will work only for older clients since the Nemo's patch usually breaks newer client.
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20 minutes ago, Skorm said:
Could maybe shorten it too...
prontera,255,255,3 script Equip Freebies 123,{ getinventorylist; copyarray .@inventory[0],@inventorylist_id[0],getarraysize(@inventorylist_id); for(.@i = 0; .@i < .len; .@i++){ if(isequipped(.equip_id[.@i]) || inarray(.@inventory, .equip_id[.@i]) > -1) { getitem .equip_id[.@i],1; equip .equip_id[.@i]; } else .@fail++; } mes "[ Freebies ]"; if(!.len - .@fail){ mes "It looks like you already have all the freebie(s)."; close; } else if (.@fail) mes "It looks like you already have "+.@fail+" freebie(s)."; mes "Here is your freebies."; close; OnInit: setarray .equip_id, 1208, 2154; // Add your ID's here. .len = getarraysize(.equip_id); }
Although in this case if the user was able to store/trade the freebies he could get more, but it would also allow the list of freebies to be updated.
Also my example is completely untested so...I forgot about the isequipped that could have shorten it a little bit ^^
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24 minutes ago, domez86 said:
can you explain this script to me?
Does the item equip it directly?
do I just have to enter an item id?you didn't mention about being equipped on the topic.
prontera,255,255,3 script Equip Freebies 123,{ if(#claimed){ mes "[ Freebies ]"; mes "You alreay receieved your freebies."; close; } getinventorylist; for(.@i = 0; .@i < 20; .@i++){ .@id = getequipid(.@i); if(.@id == -1) .@equip_id[.@i] = 0; // Dummy Data else .@equip_id[.@i] = .@id; } for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){ if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){ .@fail = 1; break; } continue; } if(.@fail){ mes "[ Freebies ]"; mes "You already have a duplicated freebies in your inventory/equipment."; close; } #claimed = 1; for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){ getitem .equip_id[.@i],1; equip .equip_id[.@i]; } mes "[ Freebies ]"; mes "Here is your freebies."; end; OnInit: setarray .equip_id,1208,2154; // Add your ID's here. end; }
Here is the new script that it will automatically equip it after receiving :))
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22132:4131,{.@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if(BaseLevel < 99){ bonus bMatk,.@r*5;bonus bMdef,.@r*; } else { bonus bMatk,.@r*15;bonus bMdef,.@r*10; }}
Watch your spaces.
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22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,,{ .@r = getrefine(); bonus2 bVariableCastrate,-.@r; bonus bMatk,(.@r*5); bonus2 bMagicAddEle,Ele_Earth,2*.@r; bonus2 bAddEle,Ele_Neutral,2*.@r; bonus2 bAddEle,Ele_Undead,2*.@r; bonus2 bAddEle,Ele_Ghost,2*.@r; },{},{}
There is nothing wrong with your item script
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prontera,255,255,3 script Equip Freebies 123,{ if(#claimed){ mes "[ Freebies ]"; mes "You alreay receieved your freebies."; close; } getinventorylist; for(.@i = 0; .@i < 20; .@i++){ .@id = getequipid(.@i); if(.@id == -1) .@equip_id[.@i] = 0; // Dummy Data else .@equip_id[.@i] = .@id; } for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){ if(inarray(.@equip_id[0],.equip_id[.@i]) >= 0 || inarray(@inventorylist_id[0],.equip_id[.@i]) >= 0){ .@fail = 1; break; } continue; } if(.@fail){ mes "[ Freebies ]"; mes "You already have a duplicated freebies in your inventory/equipment."; close; } #claimed = 1; for(.@i = 0; .@i < getarraysize(.equip_id); .@i++){ getitem .equip_id[.@i],1; } mes "[ Freebies ]"; mes "Here is your freebies."; end; OnInit: setarray .equip_id,1208,2154; // Add your ID's here. end; }
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That's an automatic announcement when you have the VIP feature on.
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I believe in the official server they have a way to disable npc for a single id atleast that's what i notice when i copied it. the only work around for this is using OnTouch.
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if((MaxWeight - Weight) < 1000){ mes "^FF0000 You must atleast have 1000 extra weight to receive freebies.^000000"; close; }
Add this at the part of your script :))
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Just adjust the group to fit your needs, no need to the all_commands permission :))
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it won't work because you have an extra ; in your code.
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No it's not. :))
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Change the .@r to
getequiprefinerycnt(EQI_SHOES);
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.@r = getrefine(); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,.@r*3; bonus bFlee,.@r*5; } else { bonus bStr,.@r*10; bonus bFlee,.@r*15; }
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5 minutes ago, dest1n said:
22178:4352,{ skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; .@r = getrefine(); if(BaseLevel<99){bonus bStr,3*.@r;bonus bFlee,5*.@r;}else{bonus bStr,10*.@r;bonus bFlee,15*.@r;} }
everything works fine but for the bonus str and flee every refine are not working for both condition
You added it in item_combo, you need to wear both item for effect to work.
Character Creation Denied
in General Support
Posted
As the post above said it might be your client or it can be something else. Please do provide more info about your problem :))