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Grimfiend

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Everything posted by Grimfiend

  1. They look like a private server, their client is a cracked kRO client patched with NEMO or WARP and they're probably running rAthena on the server-side because iirc the GM invisibility does not exist on Gravity's AEGIS original server software. That's it guys, it's official, Gravity is finally hosting a pserver themselves. Wtf.
  2. I've made this change in the script.c: BUILDIN_FUNC(plagiarize) { int skillid, lv; struct map_session_data * sd = script_rid2sd(st); struct script_data *data; data = script_getdata(st, 2); skillid = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); lv=script_getnum(st,3); if (sd->cloneskill_idx && sd->status.skill[sd->cloneskill_idx].flag == 13){ sd->status.skill[sd->cloneskill_idx].id = 0; sd->status.skill[sd->cloneskill_idx].lv = 0; sd->status.skill[sd->cloneskill_idx].flag = 0; } if (pc_checkskill(sd,RG_PLAGIARISM)) { sd->cloneskill_idx = skillid; sd->status.skill[sd->cloneskill_idx].id = skillid; sd->status.skill[sd->cloneskill_idx].lv = lv; sd->status.skill[sd->cloneskill_idx].flag = 13;//cloneskill flag pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM), skillid); pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM_LV), lv); clif_skillinfoblock(sd); } return 0; } This mod will enable me to add skill in the Plagiarism slot via npc, but when I use this (using the npc) the map-server crash. :/ Sorry I don't have too much knowledge in C to understand 100% of this mod.
  3. I have tried this using valid cell, but I did not succeed This npc script that I made did with a little hurry and ended up getting like this, with too many errors Thanks for helping me Skorm, your script worked very well and just the way I wanted it.
  4. You have to make some modifications to be able to use renewal hexed and make the emulator read these new packets without excluding other packets.
  5. Hi rathena, I would like to request a script where if a player go to Prontera, a message appears notifying where the JobMaster is using the Navigation system(/navi prontera 128/221) which will only stop appearing if it talks to the JobMaster. I tried to use navigateto and atcommand for the navigation but didn't work. Example script that I tried to use navigation: prontera,156,189,0 script NaviMT -1,1,1,{ OnTouch: disable_items; mes "[^0000FF HallowRO ^000000]"; mes "The job master is 128 221"; mes "<NAVI>Job Master<INFO>prontera,128,221,0,000,0</INFO></NAVI>"; atcommand "navi prontera 128/221"; close; }
  6. Pode dar mais informações do erro se possível?
  7. Solved, I was running another emulator. Sorry for that.
  8. I'm getting lots of warnings from [Warning] and [Debug] and even disabling on char_server.conf they keep popping up. What can it be? char_athena.conf: //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 7 // File path to store the console messages above console_log_filepath: ./log/char-msg_log.log //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 40 map_athena.conf: //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 7 // File path to store the console messages above console_log_filepath: ./log/map-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 40 Commit used: 6e9cd44 Diffs applied: Random Options Group [Cydh] + Getitem3 [Cydh]
  9. Ok, I already solved it, thanks for try help me, I made some modifications in the source so that OnEquip_Script worked in npc.
  10. Grimfiend

    hi

    Give more information, so do not know your problem very well. But I think your problem can be solved by updating the Map Cache, it just uses WeeMapCache, just use search button on rAthena.
  11. Hello, I would like to know if there is any variable that detects when the person equips some equipment. I would like to use this variable to refine equipment when equipping anywhere in the server. Example: 2220,Hat,Hat,4,1000,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,16,{},{ atcommand "@refine 256 20"; },{} 2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,10,,0,0xFFFFFFFF,63,2,16,,0,1,0,{},{ atcommand "@refine 16 20"; },{} 1201,Knife,Knife,5,50,,400,17,,1,3,0x3E9F7EEF,63,2,2,1,1,1,1,{},{ atcommand "@refine 2 20"; },{} 2101,Guard,Guard,4,500,,300,,20,,0,0xFFFFFFFF,63,2,32,,0,1,1,{},{ atcommand "@refine 32 20"; },{} I want something like that, but without writing this all times.
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