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Everything posted by Diana
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@Emistry Thank you very much , You helped me a lot !
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How to update my server via git without loseing any of my files?
Diana replied to Diana's question in General Support
@Start_ using CentOS 7 no apps just git command I know? -
@Naruto No it's all in the BGM file I added the files of @Haruka Mayumi and worked like a charm! Thank you guys !
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How to update my server via git without loseing any of my files?
Diana replied to Diana's question in General Support
Hello , I wan't to update my current server I will lose my custom files in src and item_db or not? and what's the commands to do this I see in other topic using git but I can't find the commands Any help please? -
Hello, The official BGM not working in my server I checkd the mp3nametable.txt and the setup.exe and tried but not working Any help please?
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Thank you very much! @Emistry Hello sir, Please what is the ( Other drop rates : MvP , Card-Based , Treasure ) ? What it used for? And thank you!
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Hello , I opened a new server and have too much complaints from my players I set the drop rates x50 ( 5000 in drops.conf ) But in the server when I kill a monster the drop rates of items not working ( as example the jellopy : I can kill a poring without dropping anything! ) This is my drops.conf //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- // If an item is dropped, does it go straight into the user's inventory? (Note 1) item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 1000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 1000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 5000 item_rate_common_boss: 5000 item_rate_common_mvp: 5000 item_drop_common_min: 1 item_drop_common_max: 1000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 5000 item_rate_heal_boss: 5000 item_rate_heal_mvp: 5000 item_drop_heal_min: 1 item_drop_heal_max: 1000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 5000 item_rate_use_boss: 2500 item_rate_use_mvp: 5000 item_drop_use_min: 1 item_drop_use_max: 1000 // The rate at which equipment is dropped. item_rate_equip: 5000 item_rate_equip_boss: 5000 item_rate_equip_mvp: 5000 item_drop_equip_min: 1 item_drop_equip_max: 1000 // The rate at which cards are dropped item_rate_card: 4500 item_rate_card_boss: 2500 item_rate_card_mvp: 5000 item_drop_card_min: 1 item_drop_card_max: 1000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory // Mode: 0 - official order, 1 - random order, 2 - all items item_rate_mvp: 5000 item_drop_mvp_min: 1 item_drop_mvp_max: 7500 item_drop_mvp_mode: 0 // The rate adjustment for card-granted item drops. item_rate_adddrop: 5000 item_drop_add_min: 1 item_drop_add_max: 1000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 10000 item_drop_treasure_min: 1 item_drop_treasure_max: 1000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) // Default: no (as in official servers). drop_rate0item: no // Increase item drop rate +0.01%? (Note 1) // On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%. // NOTE: This is viewed as a bug to rAthena. // Default: no drop_rateincrease: no // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0 // Does autoloot take into account player bonuses and penalties? (Note 1) // If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot // will take them into account. autoloot_adjust: 0 And want to know the difference between ( item_rate_common ) and ( item_drop_common_max ). And thank you all!
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A script to back the players from thier jobs to normal Novice
Diana posted a question in Script Requests
Hello , I'm searching for a script checks if the player level is 99 and have 1m zeny and an item it return him to a novice , and if any item not available it reject him, Any one have? And Thank you ! -
Hello! , I can see when open the quests window in the recommended quests All in korean, where to translate it ( the file location of them )
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Need a working version of " Run Or Die " event (BombPoring event)
Diana posted a question in Script Requests
Need a working version of " Run Or Die " event (BombPoring event) Anyone can help? -
Is there any patch or something required to use AzzyAI?
Diana replied to Diana's question in Client-side Support
Thank you for your replies guys , I rebuild my client with this diff but AzzyAI still not working! Just the Homunculus started attacking and moving correctly but the custom chooses in the AzzyAI still not working! -
Is there any patch or something required to use AzzyAI?
Diana posted a question in Client-side Support
Is there any patch or something required to use AzzyAI? I tried to use it in my server but it's not working ( with using /hoai ). -
How to enable Attendance System in 2018-06-21 client?
Diana replied to nasagnilac's question in Client-side Support
Still not working for me with same error The date is same in the lub file and the yml file Any help please @sader1992? -
[GetTableIntValueForC] attemp to call a nil value error
Diana posted a question in Client-side Support
Every time I tried to use my client [2018-06-21aRagexeRE] I got this error Note : I'm using langtype [19] for arabic language when I changed it to zero it works fine but there's no arabic language. Using only the recommended patchs from the latest version of Nemo. tried this solution ( https://rathena.org/board/topic/117928-2018-06-20-client-much-errors/#comment-356142 ) but still stuck in this error Any one can help please? -
Hello , I added the source code and compiled with 0% error , Thank you But when clicking the item get this error in server : I tried to use the sprite ( 4_BONFIRE ) or it's ID 10252 But getting error and exit the client ( And using the latest version of KRO ) So where to change the campfire ID to any another sprite? Or anyone have the files of sprite to add it? Thank you all
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@Emistry Please can you provide me any information about how to add the source code to the server files? And thank you
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See this : ( In your data folder )
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Hi guys , I need protection service for my server from openkore and WPE But please not the *gepard* Any recommends?
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Change the sub menu language from application.php to the langauge file
Diana replied to Diana's question in Web Support
Oh thank you @sader1992 , Worked ! -
Change the sub menu language from application.php to the langauge file
Diana replied to Diana's question in Web Support
@Chaos92 , Thanks for the reply I already have another file for arabic language , But I mean How to add the submenu items to the language file because it's not on it ( the submenu items like Register or Login is only in the application.php file ) I'm sorry I can't explain too much in english -
Change the sub menu language from application.php to the langauge file
Diana posted a question in Web Support
Hello , Please I need help about making the sub menu language from 1 language to multi language I tried to reach application.php and I found that it doesn't use ( Labels like the /lang/en_us.php ) I need to make it use Labels from the lang file ( lang/en-us.php ) Any help please? -
Can I add @go for a custom map? example : the map name : Baladin I want to type the command like @go Baladin or @go 99 Can I?
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Hello guys, I need more information about the new navigation system How can I add data to map / npc or mob navigation?
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Custom wings problem [Only can see them in equipped items]
Diana replied to Diana's question in Client-side Support
Checked it and its correct @sader1992 How can I use it? -
Custom wings problem [Only can see them in equipped items]
Diana posted a question in Client-side Support
Hello , I'm trying to add custom wings to my server I can see the items in the equipped items but can't see them in the game as this screenshot Any help please? and I need to know the line to add custom aura in item_db.txt