Try this Stalk
There isn't other possibility to double exp/drop for 1 player by npc script than sc_expboost
but capuche how about this?
- script #exp_ratio -1,{
OnInit: // configurations
set .BaseRatio, 200; // gives more 100% of BaseExp
set .JobRatio, 200; // gives more 100% of JobExp
end;
OnNPCKillEvent:
if (getgmlevel() >= 1)
{
set BaseExp, BaseExp + .BaseRatio * getmonsterinfo (killedrid, 3) / 100;
set JobExp, JobExp + .JobRatio * getmonsterinfo (killedrid, 4) / 100;
}
end;
i want to edit this with drop rate?