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Posts posted by Kichi
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4082
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SI_ like a bundle from client
when you execute for example SI_BANDING, it will give you banding icon and banding effect -
is not working sir
the script is correct
but the cell_basilica and land_protector doesn't work properly
need to edit the source code
there are already answered in this forum
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Hello,
is it possible to trigger a script every time a user casts a skill?
Or is it even possible to edit skill delays for specific maps only?
I want to have a PvP room that has custom skill delay settings.
Is there any way to do it?
this not possible in scripting
you need to edit / add function in Source Code
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there are no existing normal way to counter maya purple
You need source modification to make a counterExample:
1. When player A have a smokie pet active and do hiding, player B with MP effect can't detect player A.
2. Make some kind of item bonus: bonus bPerfectHiding,0;
both of my sollution to make MP will not detect hiding enemy with some conditions -
I think thats not .wav
because .wav only affect to crash the Client not the emulator. CMIIW
map server crash because of map index
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[Debug]: mapindex_name2id: Map "Test" not found in the index list!
it say that emulator can't find map Test
if this script could crash map server, it will be serious BUG for rAthena.
because this bug (Crash because map index ) reported since more than year ago, and never fixed till now,
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wd.damage = 40 * sstatus->str + (8 / 100) * skill_lv * sstatus->hp;
example:
level 1 Final Strike
(STR*40) + (HP*8%)
mean VIT 1 / 9999 will not affect the damage (based on formula)
only STR and HP are affect the damage.
As long as your HP increase, your damage will be increase.
Or there are max damage limit
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StatusIconChangeTable[SC_UNHOLYLIGHT] = SI_PLUSMAGICPOWER;
status SC_UNHOLYLIGHT will load effect SI_PLUSMAGICPOWER
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skill.c
change to:
case WL_EARTHSTRAIN: { int rate = 0, i; rate = 6 * skill_lv + sstatus->dex / 10 + (sd? sd->status.job_level / 4 : 0) - tstatus->dex /5;// The tstatus->dex / 5 part is unofficial, but players gotta have some kind of way to have resistance. [Rytech] //rate -= rate * tstatus->dex / 200; // Disabled until official resistance is found. sc_start(src,bl,SC_CURSE,rate,skill_lv,skill_get_time(skill_id,skill_lv)); sc_start(src,bl,SC_STUN,rate,skill_lv,skill_get_time(skill_id,skill_lv)); } break;
skill.txt
change to:2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,weapon,2,0x400, WL_COMET,Comet
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Find this:
status.c
map_freeblock_lock(); if(status->hp >= max(status->max_hp>>2, sce->val4)) //Stop damaging after 25% HP left. status_zap(bl, sce->val4, 0);
Change to
map_freeblock_lock(); if(status->hp >= max(status->max_hp/10, sce->val4)) //Stop damaging after 10% HP left. status_zap(bl, sce->val4, 0);
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totaly agree /no
thats good idea to import all dbs
to make server owner easy add new item from rathena and it won't conflict with the custom from owner -
Before i found that "Memorial Wave Map exist on map index"
Then i search about it and found this link
I hope rAthena Apply monster Control because thats related to official Memorial Dungeon
Thank You -
That against the item unique_id isn't?
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Post your website here
and the image you talking about -
image - > /theme/... /img/...
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Hi rathena Proz how are u all i wish u are all good
i have finished my server and but all theitems and every thing is just ok and i play on it 5 Hrs a Day to make sure that there is no errors
but i didnt find any errors in the hole Data base but the problem is in izlude map when any 1 warps to it he can't move it is just like there is a wall in the But any way i think ican find an answer for that later ........................
but now i tried to upload the Game on the media fire so some player could search with me for some errors but the problem is that any 1 download the file and tries to connect to the server it says to Him (Disconnected From Server)
i really wish to get the answer quickly and thnX all For UR support
- izlude = maybe you using old izlude map in client side (small size, there are shop building in center)
- disconnect from server = Check that your player recieve/have same files as yours (if you success login) or ask your player if they put your RO files into other RO files
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Im on windows
using Microsoft Visual Studio 2012 -
what skill?
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no idea
sorry
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try to core dumb
Thats serious issue, not fix since 200 revision ago -
is that pictures for illustration or you got from other RO?
there is no trade to npc script
it need new function inside core
since this is player feature, it should be hardcode -
do edit to client is possible for this
Ctrl + V
in Forum Games
Posted
map_moveblock