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Posts posted by Kichi
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Benar sekali
Jika anda melakukan edit, terutama source. Saya sarankan berhenti pada suatu revisi. Lalu lakukan update manual
Jika tidak, maka akan konflik ketika di check "svn Update" -
doc/atcommand.txt
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@adjgroup <group ID>
Temporarily changes the group of a character (lasts until player logs out).
The groups are defined in '/conf/groups.conf'.
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try #adjgroup <playername> <group id>
#adjgroup "Blue Jem" 99
old command was
@adjgmlevel Kichi 99 or @adjgmlevel 99 Kichi
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Reduce coolDown need source Mod
already coded in hercules,
HERE -
Added new feature such as
@disconnect only in town,not in PVP/Battleground/GVG and other condition
Waiting for rAthena Dev to approve -
CMIIW// Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); //set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; //set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; //set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; //mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; //mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; //mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; set #Mission_Points, #Mission_Points+.@Mission_Points; //set BaseExp, BaseExp+.@Base_Exp; //set JobExp, JobExp+.@Job_Exp; //set Zeny, Zeny+.@Zeny; getitem 9524,100;
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Jangan terlalu sering mengupdate saran saya
Karena belum tentu update itu tidak mengandung error.
Saya sarankan anda mengambil sebuah revisi, lalu ketika ada update, ada update secara manual
Memang terasa susah, tapi karena sekali lagi update tidak selalu memperbaiki -
Simple word : the last headgear override the sprite looks? and you want the costume override the main?
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should need source edit
skill.c// Check if the skill is copyable by class if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) { uint16 job_allowed; job_allowed = skill_db[idx].copyable.joballowed; while (1) { if (job_allowed&0x01 && sd->status.class_ == JOB_ROGUE) break; if (job_allowed&0x02 && sd->status.class_ == JOB_STALKER) break; if (job_allowed&0x04 && sd->status.class_ == JOB_SHADOW_CHASER) break; if (job_allowed&0x08 && sd->status.class_ == JOB_SHADOW_CHASER_T) break; if (job_allowed&0x10 && sd->status.class_ == JOB_BABY_ROGUE) break; if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_CHASER) break; return 0; } }
DELETE IT
i didn't test
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possible
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Nice
i just got idea from your Script
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change to
292,Class Change,10000
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your welcome
please mark it as Answered
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change shop name mean that you should all word contain TCG_SHOP
callshop "TCG_SHOP",1; npcshopattach "TCG_SHOP";
if you still use the same shop's name
you will always in same trouble
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try to change the Shop name
- shop TCG_SHOP -2,908:-2
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File Name: Go To Login Window (@disconnect)
File Submitter: [/url]
File Submitted: 21 Oct 2013
File Category: Source Modifications
Compatible With rAthena, other emulator just PM me
I made this atcommand because no way to go back to login Screen once we login.
So with this atcommand,possible go back to Login Screen without close the client.
========= How To Use ==========
@disconnect @dcs
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all you need inside
doc/script_command.txt
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post ur duplicate NPC too
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yes you can hit each other everywhere
mark it as Done if your request is done
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oh god, you should touch green button first bro
your request is become complex when you need book with parrying skill
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poring_w02,121,68,1 script sample 2235,3,3,{
OnTouch:
if(!getstatus (39))end;
mes "You are in Kyrie";
next;
menu "I will now warp you somewhere";
close2;
warp "poring_w02",118,83;
end;
}
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if(getstatus (39)) mes "Kyrie";
for restriction in warper?
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OMG
(again) That is related source
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sorry, i didn't read the script
Change Abracadabra ?
in Client-side Support
Posted
You want to rename the ????
inside luafiles514/lua files/skillinfoz/skillinfolist.lub / .lua
SkillName will be the name when you cast
CMIIW
above are client related