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Kichi

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Posts posted by Kichi

  1. You want to rename the  ????


    inside luafiles514/lua files/skillinfoz/skillinfolist.lub   / .lua

    [SKID.SA_CLASSCHANGE] = {
    		"SA_CLASSCHANGE";
    		SkillName = "Class Change",
    		MaxLv = 10,
    		SpAmount = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    		bSeperateLv = false,
    		AttackRange = { 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 }
    	},
    

    SkillName will be the name when you cast

     

    CMIIW



    above are client related

  2. doc/atcommand.txt

    ---------------------------------------

    @adjgroup <group ID>

    Temporarily changes the group of a character (lasts until player logs out).

    The groups are defined in '/conf/groups.conf'.

    ---------------------------------------

    try #adjgroup <playername> <group id>

    #adjgroup "Blue Jem" 99

    old command was

    @adjgmlevel Kichi 99 or @adjgmlevel 99 Kichi


  3.  

    CMIIW// Reward formulas:
    set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
    //set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
    //set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
    //set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
    
    next;
    mes "[Hunting Missions]";
    mes "Mission rewards:";
    mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
    //mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
    //mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
    //mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
    if (@f) { set @f,0; return; }
    next;
    mes "[Hunting Missions]";
    mes "Oh, you're done!";
    mes "Good work.";
    mes "Here's your reward.";
    emotion e_no1;
    specialeffect2 EF_ANGEL;
    specialeffect2 EF_TRUESIGHT;
    set #Mission_Points, #Mission_Points+.@Mission_Points;
    //set BaseExp, BaseExp+.@Base_Exp;
    //set JobExp, JobExp+.@Job_Exp;
    //set Zeny, Zeny+.@Zeny;
    getitem 9524,100;
    
  4. should need source edit

    skill.c

    // Check if the skill is copyable by class
    	if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) {
    		uint16 job_allowed;
    		job_allowed = skill_db[idx].copyable.joballowed;
    		while (1) {
    			if (job_allowed&0x01 && sd->status.class_ == JOB_ROGUE) break;
    			if (job_allowed&0x02 && sd->status.class_ == JOB_STALKER) break;
    			if (job_allowed&0x04 && sd->status.class_ == JOB_SHADOW_CHASER) break;
    			if (job_allowed&0x08 && sd->status.class_ == JOB_SHADOW_CHASER_T) break;
    			if (job_allowed&0x10 && sd->status.class_ == JOB_BABY_ROGUE) break;
    			if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_CHASER) break;
    			return 0;
    		}
    	}
    

     

    DELETE IT

     

    i didn't test

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