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Kichi

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Posts posted by Kichi

  1.  

     

    did you apply?

     

     

    //--------------------------------------------------------------

    // rAthena Battle Configuration File

    // Originally Translated by Peter Kieser <[email protected]>

    // Made in to plainer English by Ancyker

    //--------------------------------------------------------------

    // Note 1: Value is a config switch (on/off, yes/no or 1/0)

    // Note 2: Value is in percents (100 means 100%)

    // Note 3: Value is a bit field. If no description is given,

    //         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)

    //--------------------------------------------------------------

    //Make sure nodelay grf user still follow the rules [Kichi]

    //Also it prevent WPE user to spam skill.

    //Note: 2013 client will detect modified act delay

    nodelay_protect: 1;

     

    I guess I'll add that to my battle.conf, right?

    I couldn't find that step in your read me.txt

     

    I have put your snipet into my battle.conf, your battle_conf.txt into my import folder and applied your patch manually. (and recompiled my server)

    Here is WPE with 50ms:

    I tried it without your protection and it is the same delaywise.

     

    Also during "make sql" I get this warning: http://snag.gy/5e6Vk.jpg

     

    thanks,

    sorry this skill not support double straving yet

    now its support double straving version 1.1

  2. did you apply?
     

     

    //--------------------------------------------------------------
    // rAthena Battle Configuration File
    // Originally Translated by Peter Kieser <[email protected]>
    // Made in to plainer English by Ancyker
    //--------------------------------------------------------------
    // Note 1: Value is a config switch (on/off, yes/no or 1/0)
    // Note 2: Value is in percents (100 means 100%)
    // Note 3: Value is a bit field. If no description is given,
    //         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
    //--------------------------------------------------------------

    //Make sure nodelay grf user still follow the rules [Kichi]
    //Also it prevent WPE user to spam skill.
    //Note: 2013 client will detect modified act delay
    nodelay_protect: 1;

  3. paste this
     

     

    //custom mvp spawn
    lhz_dun03,138,138,36,34    monster    custom1    1646,1,6000000,3000000,1
    lhz_dun03,138,138,36,34    monster    custom2    1647,1,6000000,3000000,1
    lhz_dun03,138,138,36,34    monster    custom3    1648,1,6000000,3000000,1
    lhz_dun03,138,138,36,34    monster    custom4    1649,1,6000000,3000000,1
    lhz_dun03,138,138,36,34    monster    custom5    1650,1,6000000,3000000,1
    lhz_dun03,138,138,36,34    monster    custom6    1651,1,6000000,3000000,1

    to your
    npc/re/mobs/dungeon/lhz_dun.txt



     

  4. no you don't
    that script is original way to spawn random MVP at LHZ 3

    spawn the MVP like this
     

     

    lhz_dun03,138,138,36,34    monster    --en--    1640,1,3300000,3000000,1

     

    this will break original way to spawn, but the only quick way to enable tomb after the MVP died

  5. the MVP spawned by a script

    npc/re/mobs/dungeons/lhz_dun.txt
     

     

    lhz_dun03,0,0,0    script    mvp_lhz_dun03    -1,{
    OnTimer6000000: // delay1 = 6000000 ms (100 min)
        stopnpctimer;
        sleep rand(0,30)*60000; // 0 to 30 minutes
    OnInit:
        // Select Coordinates to summon a random MVP on
        switch(rand(1,6)) {
            case 1:  set .@x,140;  set .@y,232;  break;
            case 2:  set .@x,75;   set .@y,138;  break;
            case 3:  set .@x,140;  set .@y,87;   break;
            case 4:  set .@x,205;  set .@y,140;  break;
            case 5:  set .@x,123;  set .@y,137;  break;
            case 6:  set .@x,175;  set .@y,137;  break;
        }
        set .@mob,rand(1646,1651);
        monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";

        // Select Coordinates to summon a random 99 on
        switch(rand(1,6)) {
            case 1:  set .@x2,183;  set .@y2,97;   break;
            case 2:  set .@x2,97;   set .@y2,96;   break;
            case 3:  set .@x2,47;   set .@y2,139;  break;
            case 4:  set .@x2,231;  set .@y2,140;  break;
            case 5:  set .@x2,139;  set .@y2,211;  break;
            case 6:  set .@x2,139;  set .@y2,259;  break;
        }
        set .@mob2,rand(1640,1645);
        monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
        end;

    OnMyMVPDead:
        killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
        initnpctimer;
    OnMy99Dead:
        end;
    }

  6. Has someone tested this?

    Sounds really create, I almost paid for Adelay Anti-Nodelay, but this seems to satisfy all my needs.

     

    Edit: I have it running on my Test Server at the moment, but other than a nodelay.grf I have nothing else to test it with.

    WPE somehow does not recognize my .exe as well as Linkz-Speedhack. Any other tools I could use for testing?

     

    Edit2: Got WPE to work, your nodelay protect does not work for me. x_x

     

    Edit3: https://www.mediafire.com/?1l58wwd9q991nvf These are my manually patched files, I have checked them three times.

     

    what skill you have been test with this code?

    only Double Strave, Arrow vulcan, Sonic Blow, Cross Impact, Dragon Breath supported by this code

    send the picture / video

  7. this

     

     

    case NPC_TRANSFORMATION:
        case NPC_METAMORPHOSIS:
            if(bl->type == BL_PC )
            pc_disguise(sd, 1002);
            else{
            if(md && md->skill_idx >= 0) {
                int class_ = mob_random_class (md->db->skill[md->skill_idx].val,0);
                if (skill_lv > 1) //Multiply the rest of mobs. [skotlex]
                    mob_summonslave(md,md->db->skill[md->skill_idx].val,skill_lv-1,skill_id);
                if (class_) mob_class_change(md, class_);
            }
            }

     

    untested

  8.  

    why i can then you can't?

    attachicon.gifss.jpg

    Tribal Chief quest unlocked right after i finished the Help Leader!

    My shows too ... after I talk to the npc ...

    But as I'm adding custom quests, I want to take this chain.

     

     

    back to topic sir

    you can remove the ???? by delete the quests line at

    data/luafiles514/lua files/quest/

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