Here's the English Version. In case someone's looking for it.
// Ori/Elu Functions
//============================================================
function script orimain {
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[" + getarg(0) + "]";
mes "I can purify your";
mes "Rough Oridecons or";
mes "Rough Eluniums. I'll need";
mes "5 Rough Stones to make";
mes "1 pure one for you.";
next;
switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) {
case 1:
if (countitem(756) > 4) {
mes "I can make ^FF0000" + countitem(756)/5 + "^000000 Oridecon";
mes "out of your ^0000FF" + countitem(756) + "^000000 Rough Oridecon.";
if (select("Go ahead","No") == 1) {
set .@ori,countitem(756)/5;
delitem 756, .@ori * 5; //delete the rough oridecons
getitem 984, .@ori; //get oridecons
specialeffect 101;
mes " ";
mes "Here you are your Oridecon(s)!";
}
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You have to be kidding!";
mes "I have just told you that I need 5 Rough Oridecons to make a purified Oridecon.";
close;
}
case 2:
if (countitem(757) > 4) {
mes "I can make up to ^FF0000" + countitem(757)/5 + "^000000 Elunium";
mes "out of your ^0000FF" + countitem(757) + "^000000 Rough Elunium.";
if (select("Go ahead","No") == 1) {
set .@elu,countitem(757)/5;
delitem 757, .@elu * 5; //delete the rough eluniums
getitem 985, .@elu; //get eluniums
specialeffect 101;
mes " ";
mes "Here you are your Elunium(s)!";
}
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You have to be kidding!";
mes "I have just told you that I need 5 Rough Eluniums to make a purified Elunium.";
close;
}
case 3:
mes "[" + getarg(0) + "]";
mes "Enchanted Stones...?";
mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are";
mes "four different kinds.";
next;
mes "[" + getarg(0) + "]";
mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire.";
next;
mes "[" + getarg(0) + "]";
mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone.";
next;
mes "[" + getarg(0) + "]";
mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon.";
close;
}
}