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ryusama2007

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Everything posted by ryusama2007

  1. In the usual items it is possible to put a script leaves hair style 0 when team if yes plz tell me how. REPLACE INTO `item_db2` VALUES (25232,'Visual Ear_Of_Puppy','Orelhas de Cachorrinho',5,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,7,2,1024,NULL,0,0,199,'','',''); REPLACE INTO `item_db2` VALUES (25233,'Visual Raven_Cap','Chapéu de Corvo',5,20,NULL,300,NULL,6,NULL,1,0xFFFFFFFF,7,2,1024,NULL,30,0,524,'','','');
  2. if it is a command, but I want to do the same NPC to NPC disables some officers without moving much in txt and in conf. @edit is possible to add something in the command to serve in npc you need to type @ command? if so can you help me?
  3. Perfect just need to resolve this now. trunk/db/mob_item_ratio.txtrAthena only calling for work?
  4. Thanks I'll try to use, and on the other topic.
  5. 'm buying a personal mapflag that fuse with drop item, if you want a mapflag put the id of the mob and then the id of the drop and the drop% without being affected by rate and server that supports at least 20 items.
  6. Personal buy a command that disables src txt born in emualdor, exempo how would I would put him well in conf txt disables that total. may not be so conf. npcdisable: npc / custom / warper.txt or may be a script like. npcdisable npc / custom / warper.txt
  7. mob_skill_db_re.sql erro: consulta SQL: # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_EARTHSPIKE','chase',90,5,4000,0,0,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'0',NULL); # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_EARTHSPIKE','chase',90,5,10000,0,0,'no','target','skillused','18',NULL,NULL,NULL,NULL,NULL,'0',NULL); # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_EARTHSPIKE','attack',90,5,4000,0,0,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'0',NULL); # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_HEAVENDRIVE','chase',91,5,2000,0,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'21',NULL); # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_HEAVENDRIVE','chase',91,5,10000,0,5000,'no','target','skillused','18',NULL,NULL,NULL,NULL,NULL,'21',NULL); # REPLACE INTO `mob_skill_db` VALUES (1395,'Wind Crystal@WZ_HEAVENDRIVE','attack',91,5,2000,0,5000,'no','target','always','0',NULL,NULL,NULL,NULL,NULL,'21',NULL); # REPLACE INTO `mob_ski[...]
  8. ryusama2007

    Chat

    yes I know, but I want help to stop as before without showing 1 of NPC.
  9. how do I pull the rathena items in SQL rather than their TxT
  10. ryusama2007

    Chat

    I want to be like that char 0/4 instead of 1/4 because it does not have anyone apra records one already.
  11. ryusama2007

    Chat

    I want the NPC and takes this kind of chat so fourth and so want you to be 0/4 this and due to the new update but I want to leave as said 0/4.
  12. buy command script that creates visual item through an npc, without touching the item_db, like this command. http://rathena.org/board/topic/56287-costume-item/
  13. ryusama2007

    Chat

    Help me to change no longer shows the number of people in chat please. Screen:
  14. adjusted to 25000 onwards, but still does not work look at the video. Video.
  15. That's right he's not working properly heal the
  16. use the items, but it does its effect, not cure anything. 30000,White_Potion,White Potion War,0,900,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,600),0; },{},{} 30001,Blue_Potion,Blue Potion War,0,5000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{itemheal rand(50,80),0;},{},{} 30002,Yggdrasilberry,Yggdrasil Berry Nature,0,20000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{percentheal 100,100;},{},{} 30003,Seed_Of_Yggdrasil,Yggdrasil Seed Nature,0,10000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{percentheal 50,50;},{},{}
  17. http://rathena.org/board/topic/56287-costume-item/ has deployed the system fails when
  18. and perfect for the system would be the same as mapannounce?
  19. Perfect pity that I can not use because it can hurt, I think devferia create a mapflag where this command does not work, something else should you one of his minumo 5 seconds
  20. How can I put this in the script to create and own npc table when it is loaded, as has already provided help me thank you very much ^ ^. if possible let an example please. DROP TABLE IF EXISTS `ache_o_gm`; CREATE TABLE IF NOT EXISTS `ache_o_gm` ( `lib` int(11) unsigned NOT NULL, `maps` varchar(255) NOT NULL default '', KEY `id` (`lib`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; INSERT INTO `ache_o_gm` (`lib`, `maps`) VALUES (0, 'alb_ship 1'), (0, 'alb2trea'), (0, 'alberta'), (0, 'alberta_in'), (0, 'alde_dun01'), (0, 'alde_dun02'), (0, 'alde_dun03'), (0, 'alde_dun04'), (0, 'aldeba_in'), (0, 'aldebaran'), (1, 'anthell01'), (0, 'anthell02'), (0, 'arena_room'), (0, 'c_tower1'), (0, 'c_tower2'), (0, 'c_tower3'), (0, 'c_tower4'), (0, 'force_1-1'), (0, 'force_1-2'), (0, 'force_1-3'), (0, 'force_2-1'), (0, 'force_2-2'), (0, 'force_2-3'), (0, 'force_3-1'), (0, 'force_3-2'), (0, 'force_3-3'), (0, 'gef_dun00'), (1, 'gef_dun01'), (1, 'gef_dun02'), (0, 'gef_dun03'), (0, 'gef_fild00'), (0, 'gef_fild01'), (0, 'gef_fild02'), (1, 'gef_fild03'), (0, 'gef_fild04'), (0, 'gef_fild05'), (0, 'gef_fild06'), (0, 'gef_fild07'), (0, 'gef_fild08'), (0, 'gef_fild09'), (1, 'gef_fild10'), (0, 'gef_fild11'), (0, 'gef_fild12'), (0, 'gef_fild13'), (0, 'gef_fild14'), (0, 'gef_tower'), (0, 'geffen'), (0, 'geffen_in'), (0, 'gl_cas01'), (0, 'gl_cas02'), (0, 'gl_church'), (1, 'gl_chyard'), (0, 'gl_dun01'), (0, 'gl_dun02'), (0, 'gl_in01'), (0, 'gl_knt01'), (0, 'gl_knt02'), (0, 'gl_prison'), (0, 'gl_prison1'), (0, 'gl_sew01'), (0, 'gl_sew02'), (0, 'gl_sew03'), (0, 'gl_sew04'), (0, 'gl_step'), (0, 'glast_01'), (0, 'hunter_1-1'), (0, 'hunter_2-1'), (0, 'hunter_3-1'), (0, 'in_hunter'), (0, 'in_moc_16'), (0, 'in_orcs01'), (0, 'in_sphinx1'), (0, 'in_sphinx2'), (0, 'in_sphinx3'), (0, 'in_sphinx4'), (1, 'in_sphinx5'), (0, 'iz_dun00'), (0, 'iz_dun01'), (0, 'iz_dun02'), (0, 'iz_dun03'), (0, 'iz_dun04'), (0, 'job_sword1'), (0, 'izlu2dun'), (0, 'izlude'), (0, 'izlude_in'), (0, 'job_thief1'), (0, 'knight_1-1'), (0, 'knight_2-1'), (0, 'knight_3-1'), (0, 'mjo_dun01'), (0, 'mjo_dun02'), (0, 'mjo_dun03'), (0, 'mjolnir_01'), (0, 'mjolnir_02'), (0, 'mjolnir_03'), (1, 'mjolnir_04'), 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