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ryusama2007

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Everything posted by ryusama2007

  1. yes use the rathena'll post my script changes ae apra I see. - script dye -1,{ end; OnInit: if(gettime(3) > 7 && gettime(3) < 19) { goto DIA; } else { goto NOITE; } NOITE: night; announce "xxxxxxxxxxxxx",0; announce "yyyyyyyyyyyyy",0; end; DIA: day; announce "xxxxxxxxxxxxx",0; announce "yyyyyyyyyyyyy",0; end; OnHour19: goto NOITE; OnHour07: goto DIA; OnClock1200: announce "xxxxxxxxxxxxx",0; announce "yyyyyyyyyyyyy",0; end; OnClock2400: announce "xxxxxxxxxxxxx",0; announce "yyyyyyyyyyyyy",0; end; }
  2. Thank you, as I can from a positive point for you?
  3. nothing happens not appear any message for either type. remembering that message and launched by npc nobody clicks sends nothing to her.
  4. because I want to create lockout item because not only want to block all what do I create it.
  5. what I do is this line of script to create item with lock in exchange.
  6. Its command script to make a npc for the same item custume to create visual is without adding in item_db, or if anyone knows please help me. But it has to work in rathena.
  7. The command below shows the script overall message to sever all, but I want to change a detail help me please. announce "xxxxxxxxxxxxxxxxxxxxxxxx",0; if I want to do so if the player is with the set titu01 it will appear ( announce "xxxxxxxxxxxxxxxxxxxxxxxx",0; ) if it is with set titu02 will appear else ( announce "yyyyyyyyyyyyyyyyyyyyyyyyyyyy",0; ) how can I do this is to help me give an example?
  8. hello people need a great help from you guys want to use the same system to create the getitem2 getitem3 but this getitem3 item gets stuck in the account and not leave the same only more if sold in NPC. Please help me one more time ....... getitem2 @itemid, @qtditem, 1, 0, 0, 0, 0, 0,0,.@CHECK;
  9. Removing the navigation option of the mini map
  10. Qual o SVN que tem a pasta data mais atualizada do momento?
  11. ryusama2007

    @job

    I need to remove all of the job class from 4001 onwards leaving only the skill of the same.
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