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tepek

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Posts posted by tepek

  1. On 3/30/2017 at 2:07 PM, srhmike said:
    
    13089,FaceWorm_Leg,Faceworm Leg,5,20,,500,110:50,,1,1,0x028F5EEF,63,2,2,3,24,1,1,{ bonus bAtkEle,Ele_Poison; autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }"; },{},{}
    13090,FaceWormQueen_Leg,Faceworm Queen Leg,5,20,,500,180:120,,1,2,0x028F5EEF,63,2,2,4,100,1,1,{ bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\"NPC_EARTHQUAKE\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }"; },{},{}

     

    { bonus3 bAutoSpell,\"NPC_EARTHQUAKE\",1,200; } is the earthquake working?

  2. 10 hours ago, Technoken said:

    You can use @auraset2 to set the aura of the character without affecting the default aura.

    EDIT:

    also try this one 

    
    31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{ while(isequipped(31089)){ specialeffect2 418; sleep2 3000; } },{}

     

    so based on your script i changed abit for imitated the biolab mvp aura and time interval.

    31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{ while(isequipped(31089)){ specialeffect2 455; sleep2 24000; } },{}

    it is not perfect since it has time interval when i change map(so no aura visible) but this is still close enough for me to use. thank you for spending time on my problem @Technoken :) 

    my GX looks more badass than before xD

     

    Untitled.png

  3. 5 hours ago, Technoken said:

    Might be possible using aura system if the aura set by sc_fury is in the effect list.

    Try to apply the diff provided here 

     

    Always make a backup before applying it.

     

    i think thats too complicated. i just want its effect on character, not change aura. i try look again

  4. hi i want to make this effect of biolab mvp on the item. but the view id currently not available. anyone can help me how to put script the effect into the item? i think it is using "misceffect" command or am i wrong? if true how to use the command?

    edited: not actually change the character aura. i want the the biolab effect is attached to the item
    https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt

    Untitled.png

  5. ok i think i find one that suits but im still not sure and need opinion from you guys. i think item 31089 have similar effect with Fury skill (although it is in crimson/red color).

    option 1;
    31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,0,{},{  sc_start SC_FURY,-1,0; },{  sc_end SC_FURY; }

    this will give me Fury bonus isnt it? so i think this is not good.

    but if i use this?

    https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt
    how to implemented 
    "misceffect" on item script?

    edited; 

    i've found even better which is effect of biolab when angry mode. i think its possible to do this. i need a bit help guys.

    Untitled.png

  6. 12 hours ago, Technoken said:
    
    	[31089] = {
    		unidentifiedDisplayName = "Ribbon",
    		unidentifiedResourceName = "¸®º»",
    		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
    		identifiedDisplayName = "Costume Exploding Crimson Flame",
    		identifiedResourceName = "CÈ«¿°ÀÇÆø·ÄÆÄµ¿",
    		identifiedDescriptionName = {
    			"Class:^6666CC Costume^000000",
    			"Location:^6666CC Middle^000000",
    			"Weight:^006600 0^000000",
    			"Level Requirement:^006600 1^000000",
    			"Jobs:^6666CC All classes^000000"
    		},
    		slotCount = 0,
    		ClassNum = 1500
    	},

    Try view id 1500

    yes tried that and i got sprite error from client.

  7. 6 hours ago, FXFreitas said:

    Add him as placeholder (use poring/lunatic stats) if you wanna use only his sprite.

    12663,Trans_Scroll_Poring,Transformation Scroll(Poring),2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ transform 1002,1200000,SC_MTF_CRIDAMAGE,25; showscript "Traaaansformation-!! Poring form!!"; },{},{}

    i misread you. ok i understand now i just copy other mobster script but put remain his ID in mob_db

    • Upvote 1
  8. 18 hours ago, FXFreitas said:

    He is not s mob.

    He is a mercenary used inside of a instance of final battle. To help the player in battle

    actually i want to make a transformation scroll to transform to him. idk if theres a different between mercenary and mob but is it possible? i know i need his script on my mob_db but M_LOKI doesnt actually there. so is there any way i can make a transformation scroll out of him? i just want transform to his sprite

  9. On 5/15/2016 at 0:29 AM, cahadeyelo said:

    come on guys...i'm basically saying that my Field Manual doesn't have any item restrictions but the item moves restriction on the descriptions is still in it.

    go to your client ----> data/itemmoveinfov5.txt and follow the instruction at the top of the text to remove any unwanted description on your field manual restriction

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