

rmon
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Posts posted by rmon
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On 1/16/2025 at 1:38 PM, Sallycantdance said:
i dont have any errors
the moment you click on the sell button ? not getting the error ?
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Sorry for bumping into old topic,
Does anyone else experience this debug issue ?
Right after i clicked on sell button[Debug]: npc_scriptcont: Card Trader (sd->npc_id=110889770) is not 'Unknown NPC' (id=0).
Any solution ?
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2 minutes ago, Sapito Sucio said:
Very good script Sir
Have you tried it ?
Also, do you know the exact range of normal cards only ? excluding mini and mvp.
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Wow ! 200+ download without a need of support ?
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Bump
Also needed it -
14 hours ago, sader1992 said:
are you using 1 option only ? are you using the latest version of the script ?
For testing purpose i want to try 1 first.
Yes, i'm using 1.1
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Hi Everyone,
I have a script, which keeps on reconfiguring the mapflagOnBlessingDeactivate:
for (.@i = 1; .@i < getarraysize(.battleFlag$); .@i++)
setbattleflag(.battleFlag$[.@i],.defaultRate[.@i]);
setbattleflag(.battleFlag$[0],.defaultRate[0],true);I notice that everytime it triggers, the punching bag will keep on announcing the same in infinite loop
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Also getting the same issue
[Error]: buildin_rand: range (0) is too small. No randomness possible.
[Warning]: Script command 'rand' returned failure.
[Debug]: Source (NPC): AllInOne_RandomOption at prontera (147,171)
[Debug]: Source (NPC): AllInOne_RandomOption is located in: npc/custom/costume_enchant.txt
//Creating Group id 1 , with Hat items inside. AddGroup(1,2000001,2000002,2000006,2000007,2000023,2000038,2000039,2000040,2000043,2000044,2000045,2000046,2000047,2000048,2000049,2000050,2000053,2000068,2000069,2000070,2000071,2000072,2000073,2000074,2000075,2000076,2000077,2000078,3000006,3000012,3000035,3000037,3000039); //Group id 1 Options AddGroupOption(1,true,true); //Group id 1 Cost AddGroupCost(1,250000,0,0); //Group id 1 ReRoll Cost AddGroupReRollCost(1,500000,50,0); //Group id 1 Chances. AddGroupChance(1,100,30,20,10,5); //Group id 1 Random Option List. AddOpt(1,1,RDMOPT_ADDEXPPERCENT_KILLRACE_ALL,1,100);
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18 hours ago, Akbare-2nd said:
maybe you can share clif.cpp in full
clif.cpp Here you go
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Hi,
@Hyroshima
Getting this error in cliff.cpp
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18 hours ago, mrfizi said:
How can i make like this :
if compensation is available : "[Rewards Manager]: You got all your Rewards.";
If the gepard detected : "[Rewards Manager]: You already claimed the reward";
if all rewards has been claimed : No new Rewards for now."; -
Sorry for bumping into an old topic,
I just want to ask on how i can add message or dispbottom if gepard is detected.
currently on the script there is only
if(.@get){message strcharinfo(0),"[Rewards Manager]: You got all your Rewards.";}
else{message strcharinfo(0),"[Rewards Manager]: You Don't have any new Rewards for now.";} -
Also looking forward for this getting updated to latest rathena
would be amazing !
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On 5/17/2020 at 8:44 PM, HaureN said:
Hi, Sorry for bumping an old topic,
i just wanted to ask, instead of making BaseLevel = 999,
Maybe we can do something for the below detailsLEVELAURA = {} LEVELAURA.EF_NONE = -1 LEVELAURA.EF_LEVEL99 = 200 LEVELAURA.EF_LEVEL99_ORB1 = 976 LEVELAURA.EF_LEVEL99_ORB2 = 977 LEVELAURA.EF_LEVEL150 = 978 LEVELAURA.EF_LEVEL150_SUB = 979 LEVELAURA.EF_LEVEL160 = 1022 LEVELAURA.EF_LEVEL160_SUB = 1023 LEVELAURA.EF_LEVEL185 = 1226 LEVELAURA.EF_LEVEL185_SUB = 1227 LEVELAURA.EF_LEVEL4TH = 2275 LEVELAURA.EF_LEVEL4TH_SUB = 2276 Level99AuraTable = { Default99LvAura = LEVELAURA.EF_LEVEL99, Default99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB1, Baby99LvAura = LEVELAURA.EF_LEVEL99, Baby99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB2, SecondHigh99LvAura = 0, SecondHigh99LvAura_sub = 0, Homun99LvAura = 0, Homun99LvAura_sub = 0, Boss99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB1 } MaxLevelAuraTable = { Default150LvAura = LEVELAURA.EF_LEVEL150, Default150LvAura_sub = LEVELAURA.EF_LEVEL150_SUB, Default160LvAura = LEVELAURA.EF_LEVEL185, Default160LvAura_sub = LEVELAURA.EF_LEVEL185_SUB, Default185LvAura = LEVELAURA.EF_LEVEL185, Default185LvAura_sub = LEVELAURA.EF_LEVEL185_SUB, MaxLevelEffect4th = LEVELAURA.EF_LEVEL4TH, MaxLevelEffect4th_sub = LEVELAURA.EF_LEVEL4TH_SUB, UpperJobMaxLvAura = LEVELAURA.EF_LEVEL185, UpperJobMaxLvAura_sub = LEVELAURA.EF_LEVEL185_SUB, HomunMaxLvAura = LEVELAURA.EF_LEVEL4TH, HomunMaxLvAura_sub = LEVELAURA.EF_LEVEL4TH_SUB }
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I also encounter the same everytime the npctalk its giving clif_send error
Also im using txt for mob and not in sql, the script tries to query from sql instead of mob_db.yml
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Im trying to use the script, when i try to sell item id ( 2504 ) it shows me
Items to sell:
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(none)
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When i clicked on cancel, its giving me this error
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Hi Vykimo,
Any chance of updating this for latest rathena ? -
5 hours ago, Slammer said:
@rmon i share a new script
new refine announce.txtThank you so much i will try this
does it include also for blacksmith skill ? -
Tried adding pvpnopart and pvpnoguild but i still can't hit guildmember and partymember
setarray .@mapflag,
mf_nobranch,
mf_nomemo,
mf_nopenalty,
mf_nosave,
mf_noteleport,
mf_nowarp,
mf_nowarpto,
mf_noicewall,
mf_pvp_noguild,
mf_pvp_noparty,
mf_noreturn; -
On 9/7/2017 at 5:42 AM, Quesooo said:
here
>> 4140,Knight_Of_Abyss_Card,Abysmal Knight Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddClass,Class_Boss,50; },{},{}dont forget to reload itemdb
if you change 25 to 50 , what will happen to physical attack % it now it should be 50% each card ?
Release: AnyMapDrops
in Source Releases
Posted
I got this gdb logs after the crash,
looks like something is wrong for this line of code