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Everything posted by AinsLord
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Extended Vending System [August 2016 | Renewal, Pre Renewal]
AinsLord replied to NilDigit's topic in Source Releases
patching file conf/battle/feature.conf patching file conf/msg_conf/map_msg.conf Hunk #1 succeeded at 1633 (offset 15 lines). patching file db/item_vending.txt patching file db/pre-re/item_db.txt patching file db/re/item_db.txt Hunk #1 FAILED at 11505. 1 out of 1 hunk FAILED -- saving rejects to file db/re/item_db.txt.rej patching file sql-files/upgrade_extended_vending_item.sql patching file src/map/battle.c Hunk #1 FAILED at 8331. 1 out of 1 hunk FAILED -- saving rejects to file src/map/battle.c.rej patching file src/map/battle.h Hunk #1 FAILED at 611. 1 out of 1 hunk FAILED -- saving rejects to file src/map/battle.h.rej patching file src/map/buyingstore.h patching file src/map/clif.c Hunk #1 succeeded at 12390 (offset 9 lines). Hunk #2 FAILED at 13038. Hunk #3 succeeded at 13091 (offset 19 lines). Hunk #4 succeeded at 17225 (offset -147 lines). 1 out of 4 hunks FAILED -- saving rejects to file src/map/clif.c.rej patching file src/map/clif.h Hunk #1 succeeded at 1026 (offset 23 lines). patching file src/map/itemdb.c Hunk #1 succeeded at 1174 (offset 22 lines). Hunk #2 succeeded at 1736 (offset 18 lines). Hunk #3 succeeded at 1854 (offset 30 lines). patching file src/map/itemdb.h Hunk #1 succeeded at 771 (offset 389 lines). Hunk #2 succeeded at 931 (offset 381 lines). patching file src/map/map.c Hunk #1 FAILED at 102. 1 out of 1 hunk FAILED -- saving rejects to file src/map/map.c.rej patching file src/map/pc.h Hunk #1 succeeded at 704 with fuzz 1 (offset 20 lines). patching file src/map/skill.c Hunk #1 succeeded at 7471 with fuzz 2 (offset 174 lines). Hunk #2 succeeded at 18090 (offset 50 lines). patching file src/map/skill.h Hunk #1 succeeded at 2167 (offset 25 lines). patching file src/map/vending.c Hunk #3 succeeded at 168 with fuzz 2. Hunk #5 FAILED at 327. Hunk #6 FAILED at 462. Hunk #7 succeeded at 611 with fuzz 2 (offset -12 lines). Hunk #8 succeeded at 642 (offset -12 lines). Hunk #9 succeeded at 673 (offset -12 lines). Hunk #10 succeeded at 683 (offset -12 lines). 2 out of 10 hunks FAILED -- saving rejects to file src/map/vending.c.rej i have the same issue as malicious and im using the very latest revision of rathena on git EDIT: i compiled it no error occurs on the console but no cart when i use whitesmith job and rent for cart no cart shows but able to vend -
any update for this im using the latest rev on github
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Question About Expanded Vending system on latest rev of rathena
AinsLord posted a question in General Support
is it possible to apply that in the latest revision or rathena?? if yes is there any tutorials how to do it or RO server Owners need to pay for the src modification? if not then only old version or rathena can coz i have this rAmod w/c have that feature of doing extended vending system thnx for some answers -
im done Editing this 'ServerAddress' => 'http://www.New-WorldRO.com', // This value is the hostname:port under which Flux runs. (e.g., example.com or example.com:80) 'BaseURI' => '', // The base URI is the base web root on which your application lies. also this one <?php return array( // Example server configuration. You may have more arrays like this one to // specify multiple server groups (however they should share the same login // server whilst they are allowed to have multiple char/map pairs). array( 'ServerName' => 'New World RO', // Global database configuration (excludes logs database configuration). 'DbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => 'utf8', // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => 'xx.xxx.xxx.xx', 'Username' => 'axxxxxx', 'Password' => 'xxxxxxxxx', 'Database' => 'ragnarok', 'Persistent' => true, 'Timezone' => null // Example: '+0:00' is UTC. // The possible values of 'Timezone' is as documented from the MySQL website: // "The value can be given as a string indicating an offset from UTC, such as '+10:00' or '-6:00'." // "The value can be given as a named time zone, such as 'Europe/Helsinki', 'US/Eastern', or 'MET'." (see below continuation!) // **"Named time zones can be used only if the time zone information tables in the mysql database have been created and populated." ), // This is kept separate because many people choose to have their logs // database accessible under different credentials, and often on a // different server entirely to ensure the reliability of the log data. 'LogsDbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => null, // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => 'xx.xxx.xxx.xx', 'Username' => 'xxxxx', 'Password' => 'xxxxxxxx', 'Database' => 'ragnarok', 'Persistent' => true, 'Timezone' => null // Possible values is as described in the comment in DbConfig. ), // Login server configuration. 'LoginServer' => array( 'Address' => 'xx.xxx.xxx.xx', 'Port' => 6900, 'UseMD5' => false, 'NoCase' => true, // rA account case-sensitivity; Default: Case-INsensitive (true). 'GroupID' => 0, // Default account group ID during registration. //'Database' => 'ragnarok' ), 'CharMapServers' => array( array( 'ServerName' => 'New World RO', 'Renewal' => false, 'MaxCharSlots' => 9, 'DateTimezone' => null, // Specifies game server's timezone for this char/map pair. (See: http://php.net/timezones) //'ResetDenyMaps' => 'sec_pri', // Defaults to 'sec_pri'. This value can be an array of map names. //'Database' => 'ragnarok', // Defaults to DbConfig.Database 'ExpRates' => array( 'Base' => 100, // Rate at which (base) exp is given 'Job' => 100, // Rate at which job exp is given 'Mvp' => 100 // MVP bonus exp rate ), 'DropRates' => array( // The rate the common items (in the ETC tab, besides card) are dropped 'Common' => 100, 'CommonBoss' => 100, // The rate healing items (that restore HP or SP) are dropped 'Heal' => 100, 'HealBoss' => 100, // The rate usable items (in the item tab other then healing items) are dropped 'Useable' => 100, 'UseableBoss' => 100, // The rate at which equipment is dropped 'Equip' => 100, 'EquipBoss' => 100, // The rate at which cards are dropped 'Card' => 100, 'CardBoss' => 100, // The rate adjustment for the MVP items that the MVP gets directly in their inventory 'MvpItem' => 100 ), 'CharServer' => array( 'Address' => '127.0.0.1', 'Port' => 6121 ), 'MapServer' => array( 'Address' => '127.0.0.1', 'Port' => 5121 ), // -- WoE days and times -- // First parameter: Starding day 0=Sunday / 1=Monday / 2=Tuesday / 3=Wednesday / 4=Thursday / 5=Friday / 6=Saturday // Second parameter: Starting hour in 24-hr format. // Third paramter: Ending day (possible value is same as starting day). // Fourth (final) parameter: Ending hour in 24-hr format. // ** (Note, invalid times are ignored silently.) 'WoeDayTimes' => array( array(0, '12:00', 0, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM array(2, '12:00', 2, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM array(3, '12:00', 3, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM array(1, '12:00', 1, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM array(2, '12:00', 2, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM array(5, '12:00', 5, '14:00', "LOLZ"), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM //array(3, '14:00', 3, '15:00') // Example: Starts Wednesday 2:00 PM and ends Wednesday 3:00 PM ), // Modules and/or actions to disallow access to during WoE. 'WoeDisallow' => array( array('module' => 'character', 'action' => 'online'), // Disallow access to "Who's Online" page during WoE. array('module' => 'character', 'action' => 'mapstats') // Disallow access to "Map Statistics" page during WoE. ) ) ) ) ); ?> is this the VPS mysql or the WebHosting mysql im confused sorry coz on my VPS IP there is the PHPmyadmin installed and on my WebHosting there is also a phpmyadmin so am i gonna put the IP of my VPS on HOSTNAME mysql user and pass on my VPS phpmyadmin? still doesnt appear the site Bump to this post sorry late info coz im still figuring out how to do this properly before asking again thnx for the help
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changing @go 0 prontera to other map console error
AinsLord replied to AinsLord's question in Source Support
solved theres a conflict on NPC coordinates i forgot to take the full error codes i disabled the NPC and the error gone #CLOSE -
[Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: warp (3 parameters): [Debug]: Data: string value="louyang" [Debug]: Data: number value=218 [Debug]: Data: number value=112 this is the error i got it went smoothly with the server it works fine but the error bugs me thnx in advance for help
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[Config:Main] RootURL='https://www.praetoriaro.com/patcher/' RemoteConfigFile='main.ini' TimeOut=0 StatusFile='PraetoriaRO.dat' DefaultGRF='info.grf' ClientEXE='PraetoriaRO.exe' ClientParameter='-1rag1' FinishOnConnectionFailure=false [Config:Window] AutoResize=true Style='none' Width=500 Height=430 DragHandling=true Background='images/bg.jpg' FadeOnDrag=true [Config:BGM] File= Loop=true Volume=20 Directory= [Config:Misc] Title='PraetoriaRO Patcher' HideProgressBarWhenFinish=true [ProgressBar:bar1] Width=310 Height=20 Left=22 Top=385 BackColorStart=$009DEEEF BackColorEnd=$00C2F1F1 FrontColorStart=$006ED5B0 FrontColorEnd=$0080DDCA FrontImage= BackImage= Hook='ProgressChange' [Label:Status] AutoResize = false Width=310 Height= Left=20 Top=365 Alignment='center' FontColor=$ffffff FontName = '' FontSize = Text='' Hook='StatusChange' [NoticeBox:Box0] Width=310 Height=150 Left=20 Top=200 URL='https://www.praetoria.com/patcher/index.html' [Button:Start] Default='images/start1.png' OnHover='images/start2.png' OnDown='images/start3.png' Left=383 Top=211 Hook='Start' [Button:Exit] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=383 Top=244 Hook='Exit' [Button:Cancel] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=383 Top=211 Hook='Cancel' try this on your config.ini re compile you thor patcher with this
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Drop rate problem some cards/weapon/armor are 0.01% some are 100%
AinsLord posted a question in General Support
how to make all cards/weapon/armor are 100% drop rate including MVP cards i already edit the drops.conf change it to this // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 1000000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000000 item_rate_use_boss: 1000000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 1000000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 1000000 item_drop_card_min: 1 item_drop_card_max: 10000 here's the Rate print screen as show on the image MVP drops are x1 thnx in advance EDIT: I was able to fix it i check the rathena on github and ive notice theres an update // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 1000000 item_rate_common_mvp: 1000000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_rate_heal_mvp: 1000000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100000 item_rate_use_boss: 1000000 item_rate_use_mvp: 1000000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 1000000 item_rate_equip_mvp: 1000000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 1000000 item_rate_card_mvp: 1000000 item_drop_card_min: 1 item_drop_card_max: 10000 i've change the old drops.conf to this thnx -
Item_db search warning does not exist in item_db in console
AinsLord posted a question in General Support
this is the error shown dunno where to look at this i dont recognize adding some item ID on some NPC can anyone help me with this thanx -
Help On CTP event No errors but GM lvl 99 Cant access the NPC
AinsLord posted a question in Scripting Support
//======Name======================================== // Click The Pub! //======Version===================================== // 1.0 //======Author(s)=================================== // Sandbox //======Comments==================================== // This simple event will create an NPC chatroom upon // starting, the first player to enter the chat room // will be declared winner. //================================================== morocc,124,101,5 script Click The Pub 78,{ end; if(!.AM) { if(getgroupid() > 99) { mes "Hello! Do you want to start the event?"; next; close; mes "Thank you!"; goto OnCTPStart; close; } } OnInit: //Set the Prize's Item ID, followed by amount"; setarray .Prize[0],7227,2; //Set 1 for Automated, 0 for Manual .AM = 0; //If automated, set number of hours to repeat it. Default: 1 hour .Repeat = 1; if(!.AM) end; OnCTPStart: if(.AM && !agitcheck() && !agitcheck2()) { sleep .Repeat*600000; enablenpc strnpcinfo(1); } announce "Click The Pub event will start in a few seconds!",0; sleep 2000; announce "Gather around morocc 124 101!",0; sleep 2000; announce "This event will give a prize to the player who enters my Pub first!",0; sleep 2000; announce "Ready...!",0; for(.@i = 10; .@i > 0; .@i--) { announce .@i,0; waitingroom .@i,0; sleep 1000; delwaitingroom; } announce "Go! Go! Go!",0; waitingroom "Click Me!",2,strnpcinfo(1)+"::OnFirstClick",1; end; OnFirstClick: warpwaitingpc "morocc",124,101,1; announce rid2name($@warpwaitingpc[0])+" won the Click The Pub event!",0; getitem .Prize[0],.Prize[1]; delwaitingroom; disablenpc strnpcinfo(1); if(.AM) goto OnCTPStart; end; } dunno what seems to be the problem no errors shows on the console thnx in advance -
dunno where to locate the txt file to remove it no novice.txt inside /jobs/novice/novice.txt what i see is the supernovice.txt please help thnx
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Next NPC doesnt show after completion of BTS 1st NPC QUest
AinsLord replied to AinsLord's question in Scripting Support
owwwww thnx man -
incorrect use of close command error showed on putty
AinsLord replied to AinsLord's question in Scripting Support
@Emistry why do i get warning its been 24 hrs b4 i bump on this.. i posted this 7pm saturday i bumped 8pm sunday that morethan 24hrs why?? well nvm -
Next NPC doesnt show after completion of BTS 1st NPC QUest
AinsLord posted a question in Scripting Support
here is the code (c) to owner of this code //=============Valkyrie Quest============== //===================== BTS ===================================================== prontera.gat,154,198,6 script Jemz The Great 580,{ if(bry_bry >= 1) goto L_taposme; if(hen_hen >= 1) goto L_taposna; if(hen_hen < 1) mes "[ Jemz ]"; mes "I will foretell you about Breaking the Seal Quest"; mes "I am the guardian of the seal, break it and recieve my treasure."; next; mes "[ Jemz ]"; mes "These are what I need"; mes "100 Pieces of Ancient Lips"; mes "25 Pieces of Peridot"; mes "25 Pieces of Biotite"; next; mes "20 Pieces of Young Twig"; mes "20 Pieces of Mother's Nightmare"; mes "15 Pieces of Matchstick"; mes "200 Pieces of Hand of God"; mes "100 Pieces of Cursed Seal"; next; mes "So, are you up to my quest dear child?"; menu "Yes!.",-, "No, I'm sorry.",L_later; mes "[ Jemz ]"; mes "Are the items ready? Let me check."; next; if(countitem(1054) < 100 || countitem(7289) < 25 || countitem(7297) < 25 || countitem(7018) < 20 ||countitem(7020) < 20 ||countitem(7035) < 15 || countitem(1009) < 200 || countitem(7442) < 100) goto L_later2; delitem 1054,100; delitem 7289,25; delitem 7297,25; delitem 7018,20; delitem 7020,20; delitem 7035,15; delitem 1009,200; delitem 7442,100; mes "[ Jemz ]"; mes "Another brave one succeded."; set ron_ron,1; next; switch (select("Your Welcome")) { case 1: // Castle Drops set .@gamble1,rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 205)) { set .@gamble2,rand(1,10); if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,7086; // esg else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7090; // ripple else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7091; // billow else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7077; // silver else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,7078; // wov } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7086; // esg else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7090; // ripple else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7091; // billow else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7077; // silver else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7078; // wov break; } getitem .@item,1; mes "[ Jemz ]"; mes "Ah, you have out done your self!"; mes "Thank you for your aid."; mes "Now start your journey to find my Nephews who hold the Valkyries"; announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!","0x33FF66"; close2; end; L_taposna: mes "[ Jemz ]"; mes "Go out and search the Fields of Payon the Fields of Geffen and the Towns of Lighthalzen and Comodo for the Valkyrie Equipments"; close; L_taposme: mes "[ Jemz ]"; mes "You've already surpassed this quest and there is no point in doing it again."; close; L_later: mes "[ Jemz ]"; mes "Well too bad"; mes "Child, I don't like to call you a coward, but you are."; close; L_later2: mes "[ Jemz ]"; mes "*piff*"; mes "You lack some items."; mes "I do not accept cowardice, come back to me when you're brave enough."; close; } pay_fild10.gat,182,157,5 script Kimuel 900,{ if(bry_bry >= 1) goto L_udone; if(kim_kim >= 1) goto L_tapospopo; if(ron_ron >= 1) goto continueq; if(ron_ron < 1) { mes "[ Kimuel ]"; mes "Are you the delivery boy of Pizza Hut?"; mes "If not go away I don't need you!"; close; } continueq: mes "[ Kimuel ]"; mes "Oh Grasya Santisimo!!"; mes "You have spoken to Uncle Ronnel!?"; next; mes "[ Kimuel ]"; mes "By the way I am Kimuel of Payon the Crafter of the Valkyrie Armor"; mes "Would you like to possess it?"; menu "Yes, I deserve it!",-,"No, I'm not good enough.",L_ayaw; next; mes "[ Kimuel ]"; mes "This Great Armor is very complicated, it needs very rare materials to craft it. If you really want to possess it gather these items for me"; next; mes "100 Three-Headed Dragon's head"; mes "7 Emblem of Sun God"; mes "1 Chain Mail[1]"; mes "100 Treasure Box"; next; mes "[ Kimuel ]"; mes "I will be waiting for you chosen one!"; if(countitem(7443) < 100 || countitem(7086) < 7 || countitem(7444) < 100 || countitem(2315) < 1) goto koolang; if(countitem(7443) >= 100 || countitem(7086) >= 7 || countitem(7444) >= 100 || countitem(2315) >= 1) goto kontinueq; close; L_ayaw: mes "[ Kimuel ]"; mes "Wacha Wachi Wacho... Go! Shoooo"; mes "Just speak to me if you want it already"; close; koolang: next; mes "[ Kimuel ]"; mes "As I said, one missing material and all the others go to waste"; close; kontinueq: next; mes "[ Kimuel ]"; mes "Very well done my friend you have finished the quest and acquired the Valkyrie Armor."; delitem 7443,100; delitem 7086,7; delitem 7444,100; delitem 2315,1; next; getitem 2357,1; set kim_kim,1; next; mes "[ Kimuel ]"; mes "Good Job! Enjoy your precious item."; mes "Now, go ahead and seek my Brothers and Cousins to finish the quest"; mes "And when you gain the Valkyrie Set speak to Bryan"; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie"; announce "Wow!"+strcharinfo(0)+" has just acquired the mystical Valkyrie Armor.",8; close; L_tapospopo: mes "[ Kimuel ]"; mes "As I said, complete the Valkyrie Quest"; mes "And then speak to Bryan"; close; L_udone: mes "[ Kimuel ]"; mes "This quest, once done there is no more repeating"; close; } gef_fild07.gat,185,249,5 script Jhep 899,{ if(bry_bry >=1) goto L_bulmadone; if(jhe_jhe >=1) goto L_bulmatapos; if(ron_ron >=1) goto B_ulma; if(ron_ron < 1) { mes "[ Jhep ]"; mes "I am sight seeing, don't disturb me"; mes "Go far far away from me!!"; close; } B_ulma: mes "[ Jhep ]"; mes "Oh, you know my Uncle?"; mes "Well, nice to meet you. I'm Jhep"; mes "I craft the Valkyrie Shield"; mes "Would you like me to craft the said shield for you?"; menu "Okay",-,"Nope",M_ofo; next; mes "[ Jhep ]"; mes "The Valkyrie Shield is a very difficult item to craft and the materials are rare. Well if you're sure you want to make it.."; mes "Then these are the items I need."; next; mes "50 Fire Dragon Scale"; mes "7 Ripple"; mes "1 Buckler[1]"; mes "100 Treasure Box"; next; if(bulma >= 1 || countitem(7451) < 50 || countitem(7090) < 7 || countitem(2104) < 1 || countitem(7444) < 100) goto K_ulangot; if(bulma >= 1 || countitem(7451) >= 50 || countitem(7090) >= 7 || countitem(2104) >= 1 || countitem(7444) >= 100) goto K_umpleto; close; M_ofo: mes "[ Jhep ]"; mes "Okay, talk to me later."; close; K_ulangot: mes "[ Jhep ]"; mes "You don't have the items!"; close; K_umpleto: mes "[ Jhep ]"; mes "Wow, thanks!"; delitem 7451,50; delitem 7090,7; delitem 2104,1; delitem 7444,100; getitem 2115,1; next; mes "[ Jhep ]"; mes "Nicely done isn't? Enjoy the shield"; mes "So now, continue to search for my friends."; mes "And when you gain the Valkyrie Set speak to Bryan"; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Shield.",8; set jhep_jhe,1; close; L_bulmatapos: mes "[ Jhep ]"; mes "Complete the Valkyrie Quest and speak to Bryan"; close; L_bulmadone: mes "[ Jhep ]"; mes "Dude, you can only do this quest once!"; close; } lighthalzen.gat,189,297,5 script Frame 904,{ if(bry_bry >=1) goto L_chichix; if(fra_fra >=1) goto L_chichi; if(ron_ron >= 1) goto tsitsi; if(ron_ron < 1) { mes "[ Frame ]"; mes "I miss Donna"; mes "I wish I could see her again"; close; } tsitsi: mes "[ Frame ]"; mes "You have spoken to my great Uncle Ronnel?"; mes "I am Frame, the crafter of Valkyrie Shoes"; mes "Would you like me to craft you the shoes?"; next; menu "Sure",-,"Maybe Later",L_basho; next; mes "[ Frame ]"; mes "The shoe is quite brittle."; mes "So it needs some items to harness it."; mes "I require you to give me these items"; next; mes "20 Skeletal Armor Piece"; mes "7 Billow"; mes "1 Boots[1]"; mes "100 Treasure Box"; next; if(countitem(7450) < 20 || countitem(7091) < 7 || countitem(7444) < 100 || countitem(2406) < 1) goto M_wala; if(countitem(7450) >= 20 || countitem(7091) >= 7 || countitem(7444) >= 100 || countitem(2406) >= 1) goto M_eron; mes "[ Frame ]"; mes "Hurry up! I have something to do."; close; L_basho: mes "[ Frame ]"; mes "Talk to me when you want it already."; close; M_wala: mes "[ Frame ]"; mes "You lack some few items."; close; M_eron: mes "[ Frame ]"; mes "Oh thank you!"; delitem 7450,20; delitem 7091,7; delitem 2406,1; delitem 7444,100; getitem 2421,1; set fra_fra,1; next; mes "[ Frame ]"; mes "Good one boy! Enjoy the shoes"; mes "And continue the holy Valkyrie Quest"; mes "And when you gain the Valkyrie Set speak to Bryan"; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Shoes.",8; close; L_chichi: mes "[ Frame ]"; mes "Search my cousins and after that, find Bryan!"; close; L_chichix: mes "[ Frame ]"; mes "Nice to meet you again brave warrior. How is life treating you with your new godly equips?"; close; } comodo.gat,172,229,5 script JmKhov 731,{ if(bry_bry >=1) goto L_puten; if(jmk_jmk >=1) goto L_buten; if(ron_ron >=1) goto M_buten; if(ron_ron < 1) { mes "[ JmKhov ]"; mes "Hi?."; mes "Now fly, you noob!"; close; } M_buten: mes "[ JmKhov ]"; mes "So you know my uncle Ronnel? Wow that's great!"; mes "I can make the Valkyrie Manteau for you!"; mes "You surely want it noob?"; menu "Yeye",-,"Nevermind, thanks.",karpenter; next; mes "[ JmKhov ]"; mes "Oh, holy! Give me these items right away!"; next; mes "50 Matchstick"; mes "7 Silver Ornament"; mes "1 Manteau[1]"; mes "100 Treasure Box"; next; mes "[ JmKhov ]"; mes "Don't miss your chance, I will be waiting for you."; if (countitem(7035) < 50 || countitem(7077) < 7 || countitem(2506) < 1 || countitem(7444) < 100) goto Kewlung; if (countitem(7035) >= 50 || countitem(7077) >= 7 || countitem(2506) >= 1 || countitem(7444) >= 100) goto Kempleto; close; karpenter: next; mes "[ JmKhov ]"; mes "Huhu *sob*! You've wasted my time! Get lost noob!"; close; Kewlung: next; mes "[ JmKhov ]"; mes "Incomplete items, noob!"; close; Kempleto: next; mes "[ JmKhov ]"; mes "I see, you're a trustworthy one."; delitem 7444,100; delitem 2506,1; delitem 7077,7; delitem 7035,50; getitem 2524,1; set jmk_jmk,1; next; mes "[ JmKhov ]"; mes "Rawr! Take this robe and continue the Valkyrie Quest,"; mes "And when you gain the Valkyrie Set speak to Bryan."; mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie"; announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Manteau.",8; close; L_buten: mes "[ JmKhov ]"; mes "Finish my Uncle's quest and speak to Bryan at the Valkyrie"; close; L_puten: mes "[ JmKhov ]"; mes "Wow, you're one of the Mega-Warrior! How is life treating you my friend?"; close; } valkyrie.gat,49,49,5 script Bryan 733,{ mes "[ Bryan ]"; mes "Hello there child, I am Bryan."; next; if(bry_bry >= 1) goto L_kalbo; if(countitem(2524) < 1 || countitem(2421) < 1 || countitem(2357) < 1 || countitem(2115) < 1) goto Bryan; mes "[ Bryan ]"; mes "Good you have the Valkyrie Set if you must know I am the crafter of the Sleipnir."; next; if(jmk_jmk >= 1) goto Bryanquest; if(jmk_jmk < 1) goto Bryan; Bryanquest: mes "[ Bryan ]"; mes "I see, You really have spoken to my brothers."; mes "Very well then!"; next; mes "[ Bryan ]"; mes "By the way I am Bryan of the Valkyries and you already know what I make."; mes "Do you desire to have the Sleipnir?"; menu "Yes",-,"No",L_nono; next; mes "[ Bryan ]"; mes "The Great Sleipnir named after Odin's trustee"; mes "Steed, is the most powerful shoe in the land"; mes "Gather these items so I may craft it"; next; mes "300 Handcuffs"; mes "9 Emblem of Sun God"; mes "10 Matchstick"; mes "100 Gold"; next; mes "[ Bryan ]"; mes "I will be waiting for you great one."; if(countitem(7345) < 300 || countitem(7086) < 9 || countitem(7035) < 10 || countitem(969) < 100) goto kikiki; if(countitem(7345) >= 300 || countitem(7086) >= 9 || countitem(7035) >= 10 || countitem(969) >= 100) goto killhim; close; L_nono: mes "[ Bryan ]"; mes "Go away! If you don't want it. You're wasting my time already."; mes "Just speak to me if you're ready."; close; kikiki: next; mes "[ Bryan ]"; mes "You lack of items, complete it!"; close; killhim: next; mes "[ Bryan ]"; mes "Very well done child."; mes "You are very good!"; delitem 7345,300; delitem 7086,9; delitem 969,100; delitem 7035,10; getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; set bry_bry,1; next; mes "[ Bryan ]"; mes "As for my excellency, take care of that Sleipnir"; mes "You are now a Mega-Warrior of Temptation Ragnarok Online"; mes "Go wild and free, you noble man"; announce "Raise the Roof! "+strcharinfo(0)+" has just become the Mega-Warrior and gained Sleipnir.",8; close; L_kalbo: mes "[ Bryan ]"; mes "You have already gained Sleipnir"; mes "How dare you speak to me again!? Now, I order you to go back to Prontera!"; next; percentheal -100,0; warp "prontera.gat",0,0; close; Bryan: mes "[ Bryan ]"; mes "Oh my bad, I see you are just another newbie."; mes "Go fly away"; close; } the NPC on the pay_fild doesnt show up and the rest of the nxt NPC no errors found on the script but i dunno how this script works thnx in advance -
incorrect use of close command error showed on putty
AinsLord replied to AinsLord's question in Scripting Support
bump -
incorrect use of close command error showed on putty
AinsLord posted a question in Scripting Support
heres the NPC script // _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ \ / __ \ / / / / /__ \ / / /_/ __/ /_ / // / / /__/ / /__ \ / /__ / __ \ _____ // / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ \ // / / / __ \ / ____/ / / / / / / / / / __ / / / / / / / \_ / / // /// / __ / / __/ / ____/ / / /_/ // / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ \ / /__ / / ///_/ /_/ /_/ \____/ \_______/ \____/ \____/ /_/ /_/ /_/ \__/ /_//_/// \____/ /_/ \_\ \____/ /_/ //============================================================================= // // Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit \\ //============================================================================= //POWERED by: rudolp //[The Quality Maker] //Time Finished :6:28 PM 6/7/2009 //Please Report any bug and suggestions. //===== Compatible With: ================================================================= //= Any eAthena Version //=============Gold Room Settings=================== //This should always be enable for a better Gold Room System. //================================================== ordeal_1-2.gat mapflag noskill ordeal_1-2.gat mapflag nomemo ordeal_1-2.gat mapflag nobranch ordeal_1-2.gat mapflag noloot ordeal_1-2.gat mapflag noexp ordeal_1-2.gat mapflag nodrop ordeal_1-2.gat mapflag novending ordeal_1-2.gat mapflag nowarp ordeal_1-2.gat mapflag nowarpto ordeal_1-2.gat mapflag noreturn ordeal_1-2.gat mapflag nosave //================================================= ordeal_1-2,0,0,0 script Gold Room -1,{ OnInit: //No. of Mine Guardian. //For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50; //Type of guardian. 0 = normal 1 = extreme set .@guardiantype,1; if(.@guardiantype == 0){ monster "ordeal_1-2",0,0,"Guardian",1039,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Guardian",1039,.guardian,""; } end; OnNPCKillEvent: //===== Configurations: ======================================================================== //Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set .@maxgaingold,5; //Apply gold penalty. 0 = no 1 = yes set .@penalty1,1; //The Maximum no. of gold Penalty. set .@maxpenalty1,3; //Apply speed & HP penalty. 0 = no 1 = yes set .@penalty2,1; //Gold limitation penalty must be enable set .@maxgold,1000; //The maximum no. of hp penalty by %. set .@maxpenalty2,98; //Enable luk bonus. 0=no 1=yes set .@lukbonus,0; //If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining. set .@lukdiv,49; //Show Server Name. 0=no 1=yes set .@showservername,1; //Name of your Server set .@servername$,"[New World RO]"; //========================================================================================= if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand (.@maxgaingold); //Luk bonus if (.@lukbonus != 0){ set @bonus,readparam(bLuk)/.@lukdiv; } //Gold Penalty if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set gold, gold + @gain ; //Displaying Gained Gold if(.@showservername != 0){ if(gold%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + .@servername$ +"=============="; } } if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- "; }else{ dispbottom "-|You got: NOTHING! |- "; } if (.@penalty2 != 0){ if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(gold >.@maxgold){ sc_start SC_CURSE,240000,10; percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1); heal -50,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set gold,0; warp "prontera", 173, 160; } end; } OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will gone!"; set alive, 0; set paid, 0; end; } L_Finish: close; } //=============================================== //warper //=============================================== ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; if(gold >=50){ goto wa; } mes "Want to go now?"; mes "Your gold is just "+gold+" you can still get more."; close; wa: mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 173, 160; } close; } prontera,164,173,4 script Gold Room Warperer#pront 813,{ set @name$,"que_temsky"; callfunc "goldmain"; end; } aldebaran,133,116,4 script Gold Room Warperer#alde 813,{ set @name$,"aldebaran"; callfunc "goldmain"; end; } alberta,23,247,4 script Gold Room Warperer#alb 813,{ set @name$,"alberta"; callfunc "goldmain"; end; } payon,151,182,4 script Gold Room Warperer#pay 813,{ set @name$,"payon"; callfunc "goldmain"; end; } geffen,115,74,4 script Gold Room Warperer#gef 813,{ set @name$,"geffen"; callfunc "goldmain"; end; } function script goldmain { if (getgmlevel() >= 90){ mes "[Gold Room Warperer]"; if(sex != 0){ mes "Hello Sir what can I do for you?"; }else{ mes "Hello Maam what can I do for you?"; } next; menu "Enter Mining Site",start,"Please close the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Gold Room Warperer]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Gold Room Warperer]"; mes "............."; mes "........"; next; mes "[Gold Room Warperer]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160; close; } if(.opengoldroom == 0){ goto start; }else{ mes "[Gold Room Warperer]"; mes "Sorry!"; mes "The Mining Site is closed."; close; } G_open: mes "[Gold Room Warperer]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0; close; start: if ( alive == 0){ set gold,0; } mes "[Gold Room Warperer]"; mes "What do you want?"; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Gold Room Warperer]"; mes "Hmm.."; mes "It cost 100,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 1) { if(@name$ == "prontera") savepoint "prontera", 173, 160; if(@name$ == "aldebaran") savepoint "aldebaran",166, 163; if(@name$ == "alberta") savepoint "alberta",16, 246; if(@name$ == "payon") savepoint "payon",160, 179; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 100000) goto nomoney; set Zeny, Zeny - 100000; set alive, 1; set paid, 1; warp "ordeal_1-2", 156, 155; } close; nomoney: mes "[Gold Room Warperer]"; mes "Sorry insufficient balance"; close; exchange: mes "[Gold Room Warperer]"; mes "Hmm...let me see"; mes "You have " +gold+ "."; if (gold == 0) goto nogold; mes "Ok get this."; next; if (checkweight(969,gold) == 0) goto L_OverWeight; getitem 969, gold; set gold, 0; emotion e_gg; close; L_OverWeight: mes "[Gold Room Warperer]"; mes "Sorry your overweight"; close; nogold: close; C_s: close; } //============================================================ //=========================================================== //======================================== //warps you may edit this one for your convenience //======================================== ordeal_1-2,73,265,0 warp ord500 1,1,prontera,173,160 ordeal_1-2,129,194,0 warp ord501 1,1,prontera,173,160 ordeal_1-2,130,194,0 warp ord502 1,1,prontera,173,160 ordeal_1-2,178,193,0 warp ord503 1,1,prontera,173,160 ordeal_1-2,290,130,0 warp ord504 1,1,prontera,173,160 ordeal_1-2,241,281,0 warp ord505 1,1,prontera,173,160 ordeal_1-2,66,25,0 warp ord506 1,1,prontera,173,160 ordeal_1-2,202,129,0 warp ord509 1,1,prontera,173,160 ordeal_1-2,105,154,0 warp ord510 1,1,prontera,173,160 //============Spawns================= ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,40000,20000,0 heres the image of the error thnx in advance -
yey it works thnx
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as shown on the image dunno why??? this is the NPC Script i used //===== eAthena Script ======================================================= //= Donation Refine ( TXT & SQL ) //===== By: eJay================================================================== //= Credit goes to whoever made this xD //===== Current Version: ===================================================== //= Verion 1.1 //===== Compatible With: ===================================================== //= Any eAthena Version/Rathena Version //===== Description: ========================================================= //= Donation Refine Script //============================================================================ prontera,159,183,4 script +10 Refiner 821,{ mes "[+10 Refiner]"; mes "Good day "+strcharinfo(0); mes "If you want to refine your items to +10, please give me 10 ^3355FFProof of Donation^000000 so I can refine it without failing."; next; mes "[+10 Refiner]"; mes "Now, what do you want to refine?"; next; function Refine; set @itemid, 7179; //Proof of Donation set @itemquantity, 10; // item quantity set @maxrefine, 10; // Max Refine menu "Refine equipment",REFIN,"Nothing at all",QUIT; REFIN: next; mes "[+10 Refiner]"; mes "To refine a item you need:"; mes "^FF0000 "+@itemquantity+" "+getitemname(@itemid)+"^000000"; set @headtop$, getequipname(1); set @armor$, getequipname(2); set @handl$, getequipname(3); set @handr$, getequipname(4); set @garment$, getequipname(5); set @shoes$, getequipname(6); set @accl$, getequipname(7); set @accr$, getequipname(8); set @headmid$, getequipname(9); set @headlow$, getequipname(10); menu "[Head - Top] "+@headtop$,HEADTOP, "[Head - Mid] "+@headmid$,HEADMID, "[Head - Low] "+@headlow$,HEADLOW, "[Armor] "+@armor$,ARMOR, "[Garment] "+@garment$,GARMENT, "[Left Hand] "+@handl$,HANDL, "[Right Hand] "+@handr$,HANDR, "[Left Acc] "+@accl$,ACCL, "[Right Acc] "+@accr$,ACCR, "[shoes] "+@shoes$,SHOES, "Cancel",QUIT; HEADTOP: set @slot, 1; callfunc Refine; HEADMID: set @slot, 9; callfunc Refine; HEADLOW: set @slot, 10; callfunc Refine; ARMOR: set @slot, 2; callfunc Refine; GARMENT: set @slot, 5; callfunc Refine; HANDL: set @slot, 3; callfunc Refine; HANDR: set @slot, 4; callfunc Refine; ACCL: set @slot, 7; callfunc Refine; ACCR: set @slot, 8; callfunc Refine; SHOES: set @slot, 6; callfunc Refine; QUIT: next; mes "[+10 Refiner]"; mes "Okay, see you."; close; LATER: next; mes "[+10 Refiner]"; mes "Thanks, have a nice day."; close; CANCEL: next; mes "[+10 Refiner]"; mes "Okay, come back another time."; close; MAXX: next; mes "[+10 Refiner]"; mes "Sorry, but I can't refine this anymore."; close; NOWAY: next; mes "[+10 Refiner]"; mes "Oh my, I can't refine this item!!!"; close; NOREQ: next; mes "[+10 Refiner]"; mes "Sorry, but you don't have the items I need"; close; // ---------------Refine Equipment function Refine { if (getequiprefinerycnt(@slot) >= @maxrefine) goto MAXX; menu "Do it!",-,"Cancel",CANCEL; if (countitem(@itemid) < @itemquantity) goto NOREQ; delitem @itemid, @itemquantity; set @repeat, (@maxrefine - getequiprefinerycnt(@slot)); while (@repeat > 0) { successrefitem(@slot); set @repeat, @repeat - 1; } goto LATER; } }
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Help on putting how many player inside the PVP room PUB
AinsLord posted a question in Scripting Support
prontera,147,196,5 script PVP Room 403,{ warp "guild_vs3",0,0; end; } guild_vs3 mapflag nowarpto guild_vs3 mapflag nowarp guild_vs3 mapflag noreturn can anyone modify this that shows in PUB how many player is inside the PVP room and announce if someone entered the PVP room thnx in advance -
error running the game after encrypting using GRF editor
AinsLord posted a question in General Support
this is the error after encrypting the GRF file with the GRF encryption dunno what to do can anyone help me with this i didnt use the secure grf on this just the GRF editor encryption feature -
every monster kill the simple bot checker applies
AinsLord replied to AinsLord's question in Scripting Support
thnx for suggesting but i want script anyone -
- script antibot -1,{ function GetString; OnNPCKillEvent: if( rand(100) > 30 ) end; // 30% trigger OnPCLoginEvent: switch( rand(2) ){ Case 0: sc_start sc_berserk, 1000000000, 1; set .@String$,GetString( 15,rand(5,10) ); mes "Input the ^FF0000RED COLOUR^000000 part"; mes "^0000FF"+GetString( 15,rand(5,10) )+"^FF0000"+.@String$+"^0000FF"+GetString( 15,rand(3,10) )+"^000000"; input .@Input$; if( .@Input$ != .@String$ ){ mes "Wrong.."; atcommand "@kick "+strcharinfo(0); } sc_end sc_berserk; break; Case 1: sc_start sc_berserk, 1000000000, 1; set .@A,rand(1000); set .@B,rand(1000); mes "If A = "+.@A+" B = "+.@B; switch( rand(4) ){ Case 0: set .@Answer,.@A + .@B; mes "How many is A + B ?"; break; Case 1: set .@Answer,.@A - .@B; mes "How many is A - B ?"; break; Case 2: set .@Answer,.@A * .@B; mes "How many is A * B ?"; break; Case 3: set .@Answer,.@A / .@B; mes "How many is A / B ?"; break; } input .@Input; if( .@Input != .@Answer ){ mes "Wrong"; atcommand "@kick "+strcharinfo(0); } sc_end sc_berserk; break; } close; function GetString { if( getarg(0) & 1 ) setarray .@List$[ getarraysize( .@List$ ) ],"1","2","3","4","5","6","7","8","9"; if( getarg(0) & 2 ) setarray .@List$[ getarraysize( .@List$ ) ],"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"; if( getarg(0) & 4 ) setarray .@List$[ getarraysize( .@List$ ) ],"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"; if( getarg(0) & 8 ) setarray .@List$[ getarraysize( .@List$ ) ],"!","@","#","$","%","^","&","*","(",")","-","=","/","+"; set .@Str$,""; while( getstrlen( .@Str$ ) < getarg(1) ) set .@Str$,.@Str$ + .@List$[ rand( getarraysize( .@List$ ) ) ]; return .@Str$; } } this is the NPC script every time a monster killed it will pop up can anyone modify this like it will activate an hour to check if the player is a bot or not Thnx in advance
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aura doesnt change in game after changing it on grf
AinsLord replied to AinsLord's question in Graphics Support
yea texture/effect and paste the files/ replace with the same file name