-
Posts
758 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by AinsLord
-
Stolao's Pvp Ladder [v3.1A]
AinsLord replied to Stolao's topic in PvP, GvG, WoE, Battleground Script Releases
-
Extended Vending System [August 2016 | Renewal, Pre Renewal]
AinsLord replied to NilDigit's topic in Source Releases
-
in all ?? i mean this?? coz in every case there is #freebie EDIT:: IT WORKED THNX U SO MUCH set #Freebie, 1;
-
malaya,281,359,4 script Freebies 123,{ mes "[Hello]"; mes "[I can give you a free gift based on your future job.]"; mes "[Please choose the correct item for the future job]"; next; if(!#Freebie) { mes "Select one:"; next; switch(select("Swordsman:Magician:Archer:Acolyte:Merchant:Thief")) { case 1: getitembound 13758,5,4; getitembound2 1108,2,1,4,0,0,0,0,0,4; getitembound2 2104,2,1,4,0,0,0,0,0,4; getitembound 504,200,4; getitembound 505,200,4; //Item for Swordsman set #Freebie, 1; warp "new_1-1", 53, 110; savepoint "prontera", 156, 183; end; case 2: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Magician set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 3: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Archer set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 4: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Acolyte set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; break; case 5: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Merchant set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; case 6: getitem 13758,1; getitem 969,20; getitem 1108,1; getitem 2104,1; getitem 4043,4; //Item for Thief set #Freebie, 1; warp "prontera", 150, 150; savepoint "prontera", 150, 150; end; } close; } mes "[ Trololol ]"; mes "You already receive your freebies!"; close; OnInit: waitingroom "Get your freebies here ! ",0; end; } how to make this code same char cant get another freebies?? like all the chars in the accnt can get freebies but only 1 time per char thnx for the help
-
old blue box custom item script
AinsLord replied to AinsLord's topic in Tulong para sa Script at Database
thnx for this so i just need to add my custom IG_* there and put the txt file for that item?? -
sa new rathena po kc wlng IG_* sa const.txt dko po alam panu gumawa ng kagaya ng old blue box pero custom items ung bbgay nya sa dating rathena kc merong IG_* sa list ng const.txt pa help naman po
-
-
Please Guide Me " How To Create Custom Box " and Rental item
AinsLord replied to devcloud's question in Scripting Support
Const.txt doesnt have IG_* unlike the oldest rathena -
will this be working for the r25773???
-
i have this error on my client everytime i connect to the server but there is a chance to connect i dont have this issue on my other server using the same client sometimes reject server and unregistered account
-
thnx ill try this
-
please help me how to install cpanel using your own cpanel site or IP which is different from the server IP
-
it so happen that my game always show on the msg box Can't Determine the SVN/Git version?? whats wrong how would i know the version of my git i wanted to apply the extended vending system to my rathena please help me
-
but im doing the right process for apache?
-
ive tried this but the web doesnt show Install Apache with the following command to begin the install: sudo yum install httpd Start Apache with the following command: sudo service httpd start We can now verify Apache is working by opening your browser and entering the URL http://your-server's-address as image shows below
-
how to make SQL for Euphys Mission QUest
AinsLord replied to AinsLord's question in Scripting Support
this sql is for Emistry quest board and i fix that already the not working one is the Euphy Mission Quest board i dunno why i dunno where to get the SQL for that all i have is the SQL for Emistry T_T -
after editing the accename.lub this mysterious txt shown up check the highlighted one i dunno why or how that txt shows up in the notepad file it doesnt show up once i drag it on my grf it shows can anyone help me please T_T bump this
-
link for the latest in github thnx in advance
-
extended vending system that works on rathena version SVN r218?
-
can u put several items like skulls on pvp emperium or any items?? thnx in advance
-
does this work on SVN r218?
-
dont know how to do the sql table for the mission quest please help thnx in advance
-
i really dont know how to do it please help me thnx in advance i have the script but it shows like this /* Credits : AnnieRuru [major bug fixes] */ /* DROP TABLE IF EXISTS `mission_board`; CREATE TABLE IF NOT EXISTS `mission_board` ( `id` int(11) unsigned NOT NULL, `title` varchar(30) NOT NULL default '', `desc` varchar(255) NOT NULL default '', `mob_list` varchar(50) NOT NULL default '', `mob_qty` varchar(50) NOT NULL default '', `item_list` varchar(50) NOT NULL default '', `item_qty` varchar(50) NOT NULL default '', `class_limitation` int(11) unsigned NOT NULL default '0', `class_branch` int(11) unsigned NOT NULL default '0', `min_lv` smallint(6) unsigned NOT NULL default '1', `max_lv` smallint(6) unsigned NOT NULL default '99', `repeat` smallint(6) unsigned NOT NULL default '0', `duration` int(11) unsigned NOT NULL default '0', `reward_list` varchar(50) NOT NULL default '', `reward_qty` varchar(50) NOT NULL default '', `base_exp` int(11) unsigned NOT NULL default '0', `job_exp` int(11) unsigned NOT NULL default '0', `zeny` int(11) unsigned NOT NULL default '0', `cash` int(11) unsigned NOT NULL default '0', `aid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `time_update` datetime NOT NULL default '0000-00-00 00:00:00', `npc_id` varchar(255) NOT NULL default '', `redo_delay` smallint(6) unsigned NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; DROP TABLE IF EXISTS `player_mission`; CREATE TABLE IF NOT EXISTS `player_mission` ( `id` int(11) unsigned NOT NULL, `mission_id` int(11) unsigned NOT NULL, `aid` int(11) unsigned NOT NULL default '0', `cid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `mob_hunt` varchar(50) NOT NULL default '', `expire` int(11) unsigned NOT NULL default '0', `starting` datetime NOT NULL default '0000-00-00 00:00:00', `completion` datetime NOT NULL default '0000-00-00 00:00:00', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; */ - script mission_board -1,{ .@gm_level = getgmlevel(); .@npc_name$ = strnpcinfo(1); .@mission_npc_num = atoi( strnpcinfo(2) ); // check npc if it's a valid npc with number 1 ~ 500 if( !.@mission_npc_num || .@mission_npc_num > 500 ){ message strcharinfo(0),"This NPC isnt working, invalid <'"+strnpcinfo(2)+"'>"; disablenpc strnpcinfo(0); end; } // to assign offset index. .@mission_npc_num--; query_sql( "SELECT COUNT(`id`) FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ",.@mission_count ); query_sql( "SELECT `id`,`mission_id`,`mob_hunt`,`expire` FROM `player_mission` WHERE `mission_id` IN ( SELECT `id` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ) AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ",.@id,.@mission_id,.@mob_hunt$,.@expire ); .@current_mission_size = getarraysize( .@id ); mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "A mission board may provide various missions for adventures. Each players may pick "; mes " ^FF0000"+.max_mission_per_char+" missions^000000"; mes "from each mission npc."; next; switch( select( ( .@current_mission_size )?"Submit Mission":"", ( .@current_mission_size < .max_mission_per_char )?"Pick Mission":"", ( .@current_mission_size )?"Drop Mission":"", ( .@gm_level < .gm_level || !.@mission_count )?"":"^FF0000[GM] Update Mission^000000", ( .@gm_level < .gm_level )?"":"^FF0000[GM] Setup Mission^000000", ( .@gm_level < .gm_level || !.@mission_count )?"":"^FF0000[GM] Delete Mission^000000" ) ){ case 1: .@current_time = gettimetick(2); query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@mission_id,.@title$,.@min_lv,.@max_lv ); .@size = getarraysize( .@mission_id ); for( .@i = 0; .@i < .@size; .@i++ ){ if( .@expire[.@i] && .@expire[.@i] < .@current_time ) .@submit_menu$ = .@submit_menu$ + "^FF0000[Expired]^000000"; .@submit_menu$ = .@submit_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":"; } .@i = select( .@submit_menu$ ) - 1; if( .@expire[.@i] && .@expire[.@i] < .@current_time ){ dispbottom " ~ Mission expired "+callsub( OnTime2Str,( gettimetick(2) + ( .@current_time - .@expire[.@i] ) ) )+" ago."; dispbottom " ~ You may drop this mission."; close; } // get mission data from sql query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@mission_id[.@i]+" LIMIT 1", .@mission_id, .@title$, .@description$, .@mob_list$, .@mob_qty$, .@item_list$, .@item_qty$, .@base_job_bitmask, .@job_branch_bitmask, .@min_lv, .@max_lv, .@repeatable, .@timelimit, .@reward_list$, .@reward_qty$, .@baseexp, .@jobexp, .@zeny, .@cash, .@aid, .@name$, .@time_update$, .@npc_id$, .@redo_delay ); // explode all saved strings to array value. .@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 ); if( .@monster_size ) callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 ); .@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 ); if( .@item_size ) callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 ); .@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 ); if( .@reward_size ) callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 ); .@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 ); setarray .@level_range,.@min_lv,.@max_lv; // display the information of mission .@result = callsub( OnDisplayMissionInfo, .@mission_id, .@title$, .@description$, .@level_range, .@repeatable, .@expire[.@i], .@monster_list, .@monster_qty, .@item_list, .@item_qty, .@base_job_bitmask, .@job_branch_bitmask, .@baseexp, .@jobexp, .@cash, .@zeny, .@reward_list, .@reward_qty, .@selected_npc_array$, .@time_update$, .@redo_delay, 1|2|4|8 ); // submit mission or not if( .@result ){ message strcharinfo(0),"Failed to submit this mission."; }else{ next; if( select( "Submit Completed Mission","Cancel" ) == 1 ){ for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- ) if( @ms_list$[.@ms] == ""+.@mission_id ){ mes "^0055FF[ "+.@npc_name$+" ]^000000"; query_sql( "UPDATE `player_mission` SET `completion` = NOW() WHERE `cid` = "+getcharid(0)+" AND `mission_id` = "+.@mission_id +" AND `completion` = '0000-00-00 00:00:00'" ); mes "Mission accomplished."; @ms_size--; // clear requirement. setd( "@ms_"+.@mission_id+"_expire" ),0; deletearray getd( "@ms_"+.@mission_id+"_list" ); deletearray getd( "@ms_"+.@mission_id+"_qty" ); deletearray getd( "@ms_"+.@mission_id+"_hunt" ); if( .@item_size ) for( .@i = 0; .@i < .@item_size; .@i++ ){ // debugmes getitemname( .@item_list[.@i] )+" - "+.@item_qty[.@i]; delitem .@item_list[.@i],.@item_qty[.@i]; } mes "Gained some mission's rewards."; // rewards getexp .@baseexp,.@jobexp; if( .@reward_size ) for( .@i = 0; .@i < .@reward_size; .@i++ ) getitem .@reward_list[.@i],.@reward_qty[.@i]; #CASHPOINTS += .@cash; Zeny += .@zeny; break; } mes "Something went wrong .."; } } break; case 2: // get info from SQL. do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; deletearray .@id; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` NOT IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ) LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv ); .@offset += .max_page_size; .@size = getarraysize( .@id ); if( !.@size ){ mes "There are no other available missions to pick."; close; }else{ mes "Pick a mission."; .@mission_menu$ = ""; for( .@i = 0; .@i < .@size; .@i++ ) .@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":"; } next; .@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1; }while( .@i == .@size ); query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i]+" LIMIT 1", .@mission_id, .@title$, .@description$, .@mob_list$, .@mob_qty$, .@item_list$, .@item_qty$, .@base_job_bitmask, .@job_branch_bitmask, .@min_lv, .@max_lv, .@repeatable, .@timelimit, .@reward_list$, .@reward_qty$, .@baseexp, .@jobexp, .@zeny, .@cash, .@aid, .@name$, .@time_update$, .@npc_id$, .@redo_delay ); // explode all saved strings to array value. .@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 ); .@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 ); .@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 ); .@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 ); .@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 ); .@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 ); .@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 ); setarray .@level_range,.@min_lv,.@max_lv; // display the information of mission .@result = callsub( OnDisplayMissionInfo, .@mission_id, .@title$, .@description$, .@level_range, .@repeatable, ( .@timelimit + gettimetick(2) ), .@monster_list, .@monster_qty, .@item_list, .@item_qty, .@base_job_bitmask, .@job_branch_bitmask, .@baseexp, .@jobexp, .@cash, .@zeny, .@reward_list, .@reward_qty, .@selected_npc_array$, .@time_update$, .@redo_delay, 1|8 ); // check completed how many times. if ( .@repeatable ) { query_sql "select count(id) from player_mission where mission_id = "+ .@id[.@i] +" and completion != '0000-00-00 00:00:00' and cid = "+ getcharid(0), .@mission_completed; if( .@mission_completed >= .@repeatable ) { next; mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes " "; mes "You cant pick this mission, you have mission completion reach the max repeatable attempt of "+.@mission_completed+" times."; close; } } if ( .@redo_delay ) { query_sql "select timestampdiff( hour, completion, now() ), unix_timestamp( date_add( completion, interval "+ .@redo_delay +" hour ) ) from player_mission where cid = "+ getcharid(0) +" and mission_id = "+ .@id[.@i] +" order by completion desc limit 1", .@diff_delay, .@deny_time; if ( .@diff_delay < .@redo_delay ) { next; mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes " "; mes "You cant pick this mission, you have mission redo delay isnt finish yet."; mes "^FF0000"+ callfunc( "Time2Str", .@deny_time ) +"^000000"; close; } } if( .@result ){ message strcharinfo(0),"Failed to pick this mission."; }else{ if( select( "Pick Mission","Cancel" ) == 1 ){ query_sql( "INSERT INTO `player_mission` VALUES ( "+gettimetick(2)+","+.@mission_id+","+getcharid(3)+","+getcharid(0)+",'"+escape_sql( strcharinfo(0) )+"','',"+( ( .@timelimit )? ( .@timelimit + gettimetick(2) ) : 0 )+",NOW(),'0000-00-00 00:00:00' );" ); message strcharinfo(0),"Picked Mission # "+.@mission_id; @ms_list$[ @ms_size ] = ""+.@mission_id; @ms_title$[ @ms_size ] = ""+.@title$; @ms_size++; copyarray getd( "@ms_"+.@mission_id+"_list[0]" ),.@monster_list[0],.@monster_size; copyarray getd( "@ms_"+.@mission_id+"_qty[0]" ),.@monster_qty[0],.@monster_size; deletearray getd( "@ms_"+.@mission_id+"_hunt" ); if ( .@timelimit ) { setd( "@ms_"+.@mission_id+"_expire" ),( .@timelimit + gettimetick(2) ); addtimer ( .@timelimit * 1000 ),.npc_name$+"::OnTimeCheck"; } } } break; case 3: query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@id,.@title$,.@min_lv,.@max_lv ); .@id_size = getarraysize( .@id ); for( .@i = 0; .@i < .@id_size; .@i++ ) .@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":"; mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Pick a Mission to remove."; next; .@i = select( .@mission_menu$ ) - 1; mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Confirm remove ^0055FFMission # "+.@id[.@i]+"^000000?"; mes "Title : ^0055FF"+.@title$[.@i]+"^000000"; mes "^777777( this cant be un-done )^000000"; if( select( "nope","Confirm" ) == 2 ){ message strcharinfo(0),"Dropped Mission # "+.@id[.@i]; query_sql( "DELETE FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00'" ); setd( "@ms_"+.@id[.@i]+"_expire" ),0; deletearray getd( "@ms_"+.@id[.@i]+"_list" ); deletearray getd( "@ms_"+.@id[.@i]+"_qty" ); deletearray getd( "@ms_"+.@id[.@i]+"_hunt" ); for( .@ms = 0; .@ms < @ms_size; .@ms++ ) if( ""+.@id[.@i] == @ms_list$[.@ms] ){ deletearray @ms_list$[.@ms],1; deletearray @ms_title$[.@ms],1; @ms_size--; break; } } break; case 4: // get info from SQL. do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; deletearray .@id; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv ); .@offset += .max_page_size; .@size = getarraysize( .@id ); if( !.@size ){ mes "There are no available mission to update."; close; }else{ mes "Pick a mission."; .@mission_menu$ = ""; for( .@i = 0; .@i < .@size; .@i++ ) .@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":"; } next; .@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1; }while( .@i == .@size ); query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i], .@new_mission_id, .@title$, .@description$, .@mob_list$, .@mob_qty$, .@item_list$, .@item_qty$, .@base_job_bitmask, .@job_branch_bitmask, .@min_lv, .@max_lv, .@repeatable, .@timelimit, .@reward_list$, .@reward_qty$, .@baseexp, .@jobexp, .@zeny, .@cash, .@aid, .@name$, .@time_update$, .@npc_id$, .@redo_delay ); // explode all saved strings to array value. .@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 ); .@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 ); .@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 ); .@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 ); .@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 ); .@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 ); .@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 ); setarray .@level_range,.@min_lv,.@max_lv; case 5: do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; // display the information of mission callsub( OnDisplayMissionInfo, .@new_mission_id, .@title$, .@description$, .@level_range, .@repeatable, ( .@timelimit + gettimetick(2) ), .@monster_list, .@monster_qty, .@item_list, .@item_qty, .@base_job_bitmask, .@job_branch_bitmask, .@baseexp, .@jobexp, .@cash, .@zeny, .@reward_list, .@reward_qty, .@selected_npc_array$, .@time_update$, .@redo_delay, 0 ); // check if required info complete for setup mission .@incomplete = 0; if( .@title$ == "" ) .@incomplete |= 1; if( .@description$ == "" ) .@incomplete |= 2; if( !.@monster_size && !.@item_size ) .@incomplete |= 4; if( getarraysize( .@level_range ) != 2 || !.@base_job_bitmask || !.@job_branch_bitmask ) .@incomplete |= 8; if( !.@reward_size && !.@baseexp && !.@jobexp && !.@cash && !.@zeny ) .@incomplete |= 16; if( !.@selected_npc_size ) .@incomplete |= 32; .@main_option = select( "Edit Title "+(( .@incomplete & 1 )?"^FF0000-incomplete-^000000":"" ), "Edit Description "+(( .@incomplete & 2 )?"^FF0000-incomplete-^000000":"" ), "Edit Monster List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@monster_size )?"^777777-none-^000000":"" )), "Edit Item List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000":( ( !.@item_size )?"^777777-none-^000000":"" )), "Edit Class/Level Limitation "+(( .@incomplete & 8 )?"^FF0000-incomplete-^000000":"" ), "Edit Time/Repeat/Mission Limitation ", "Edit Reward List "+(( .@incomplete & 16 )?"^FF0000-incomplete-^000000":"" ), "Edit NPC Limitation "+(( .@incomplete & 32 )?"^FF0000-incomplete-^000000":"" ), ( .@incomplete )?"":"^0055FF - Complete Setup Mission^000000" ); next; switch( .@main_option ){ case 1: mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Enter Title"; mes "^777777( Length: 4 ~ 30 )^000000"; while( input( .@title$,4,30 ) ); .@input_result = replacestr( .@title$,":"," " ); break; case 2: .@description$ = ""; do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Enter Description"; mes "^777777( Length: 4 ~ 255 )^000000"; mes " "; mes "^0055FF"+.@description$+"^000000"; .@length = getstrlen( .@description$ ); do{ .@input_result = input( .@temp_input$,4,255 ); if( .@input_result ) message strcharinfo(0),"Input length must between 4 ~ 255"; }while( .@input_result ); .@description$ = .@description$ + " "+ .@temp_input$; mes "^0055FF"+.@temp_input$+"^000000"; .@length = getstrlen( .@description$ ); next; }while( select( ( .@length >= 255 )?"":"add more ^777777( left "+( 255 - .@length )+" words )^000000","-back" ) == 1 ); .@description$ = replacestr( .@description$,":"," " ); break; case 3: if( .@new_mission_id ){ dispbottom "Editing monster list might caused unwanted behaviours of scripts. Which may included :"; dispbottom " > Script/Missions isnt working properly."; dispbottom " > Deletion of player mission's progress."; dispbottom " > etc."; dispbottom "Overall it's not suggested to edit monster list that you have set early."; dispbottom "( Recommend for Re-Adding mission, if needed )"; } do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Monster List:"; if( .@monster_size ){ .@mob_menu$ = ""; .@current_mob_list$ = "|"; deletearray .@current_mob$; for( .@i = 0; .@i < .@monster_size; .@i++ ){ .@mob_name$ = getmonsterinfo( .@monster_list[.@i],MOB_NAME ); .@mob_menu$ = .@mob_menu$ + .@monster_qty[.@i] +" x "+.@mob_name$ +":"; mes " ^777777 ~ "+.@monster_qty[.@i]+" x "+.@mob_name$+"^000000"; .@current_mob_list$ = .@current_mob_list$ + .@monster_list[.@i] +"|"; } }else{ mes " ^777777 ~ none ^000000"; } mes " "; .@option = select( ( .@monster_size >= .max_required_monster )?"":"Add Monster",( .@monster_size )?"Delete Monster":"","- Back" ); switch( .@option ){ case 1: mes "Enter Monster ID"; do{ input .@mob_id; if( !.@mob_id ) break; .@mob_name$ = getmonsterinfo( .@mob_id,MOB_NAME ); }while( .@mob_name$ == "null" ); if( .@mob_name$ != "null" && .@mob_id ){ mes "How many "+.@mob_name$+" need to hunt ?"; input .@amount,0,30000; if( .@amount ){ if( compare( "|"+.@current_mob_list$+"|","|"+.@mob_id+"|" ) ){ for( .@i = 0; .@i < .@monster_size; .@i++ ) if( .@monster_list[.@i] == .@mob_id ){ .@monster_qty[.@i] += .@amount; break; } }else{ .@monster_list[.@monster_size] = .@mob_id; .@monster_qty[.@monster_size] = .@amount; .@monster_size++; } } } break; case 2: mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Pick a Monster to Remove."; .@i = select( .@mob_menu$+"- Back" ) - 1; if( .@i < .@monster_size ){ deletearray .@monster_list[.@i],1; deletearray .@monster_qty[.@i],1; .@monster_size--; } default: break; } if( .@option < 3 ) next; }while( .@option < 3 ); break; case 4: do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Required Item List: "; if( .@item_size ){ .@item_menu$ = ""; .@current_item_list$ = "|"; deletearray .@current_item$; for( .@i = 0; .@i < .@item_size; .@i++ ){ .@item_name$ = getitemname( .@item_list[.@i] ); .@item_menu$ = .@item_menu$ + .@item_qty[.@i] +"x "+.@item_name$ +":"; mes " ^777777 ~ "+.@item_qty[.@i]+" x "+.@item_name$+"^000000"; .@current_item_list$ = .@current_item_list$ + .@item_list[.@i] + "|"; } }else{ mes " ^777777 ~ none ^000000"; } mes " "; .@option = select( ( .@item_size >= .max_required_item )?"":"Add Item",( .@item_size )?"Delete Item":"","- Back" ); switch( .@option ){ case 1: do{ input .@item_id; if( !.@item_id ) break; .@item_name$ = getitemname( .@item_id ); }while( .@item_name$ == "null" || .@item_name$ == "" ); if( .@item_id && .@item_name$ != "null" && .@item_name$ != "" ){ mes "How many "+.@item_name$+" need to collect ?"; input .@amount,0,30000; if( .@amount ){ if( compare( "|"+.@current_item_list$+"|","|"+.@item_id+"|" ) ){ for( .@i = 0; .@i < .@item_size; .@i++ ) if( .@item_list[.@i] == .@item_id ){ .@item_qty[.@i] += .@amount; break; } }else{ .@item_list[.@item_size] = .@item_id; .@item_qty[.@item_size] = .@amount; .@item_size++; } } } break; case 2: mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Pick an Item to Remove."; .@i = select( .@item_menu$+" - Back" ) - 1; if( .@i < .@item_size ){ mes "Removed "+.@item_qty[.@i]+" x "+getitemname( .@item_list[.@i] ); deletearray .@item_list[.@i],1; deletearray .@item_qty[.@i],1; .@item_size--; } default: break; } if( .@option < 3 ) next; }while( .@option < 3 ); break; case 5: // class limitation if( !.@base_job_bitmask ){ // enable all job by default. for( .@i = 0; .@i < .base_job_size; .@i++ ){ .@bitmask_value = ( 1 << .@i ); .@base_job_bitmask |= .@bitmask_value; } // enable all inherited classes by default. for( .@i = 0; .@i < .job_branch_size; .@i++ ){ .@bitmask_value = ( 1 << .@i ); .@job_branch_bitmask |= .@bitmask_value; } } do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Level Range : "+( ( .@level_range[1] )? "^777777"+.@level_range[0]+" ~ "+.@level_range[1]:"^FF0000-incomplete-" )+"^000000"; mes "Available Job Setting"; if( .@base_job_bitmask ){ for( .@i = 0; .@i < .base_job_size; .@i++ ) if( .@base_job_bitmask & ( 1 << .@i ) ) mes " ^777777 ~ "+jobname( roclass( .base_job[.@i] ) )+" ^000000"; }else{ mes " ^FF0000 -incomplete-^000000"; } mes " "; mes "Inherited Branch Setting"; if( .@job_branch_bitmask ){ for( .@i = 0; .@i < .job_branch_size; .@i++ ) if( .@job_branch_bitmask & ( 1 << .@i ) ) mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; }else{ mes " ^FF0000 -incomplete-^000000"; } next; .@option = select( "Edit Base Job","Edit Job Branch","Edit Level Range","- Back" ); switch( .@option ){ case 1: dispbottom "[ Base Job Class ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Available Job List:"; .@base_job_menu$ = ""; for( .@i = 0; .@i < .base_job_size; .@i++ ){ .@job_name$ = jobname( roclass( .base_job[.@i] ) ); if( .@base_job_bitmask & ( 1 << .@i ) ) mes " ^777777 ~ "+.@job_name$+" ^000000"; .@base_job_menu$ = .@base_job_menu$ + (( .@base_job_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .@job_name$ +"^000000:"; } next; .@i = select( .@base_job_menu$+"- Back" ) - 1; if( .@i < .base_job_size ){ .@bitmask_value = ( 1 << .@i ); if( .@base_job_bitmask & .@bitmask_value ) .@base_job_bitmask -= .@bitmask_value; else .@base_job_bitmask |= .@bitmask_value; } }while( .@i < .base_job_size ); break; case 2: dispbottom "[ Inherited Job Branch ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Inherited Job Branch List:"; .@job_branch_menu$ = ""; for( .@i = 0; .@i < .job_branch_size; .@i++ ){ if( .@job_branch_bitmask & ( 1 << .@i ) ) mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; .@job_branch_menu$ = .@job_branch_menu$ + (( .@job_branch_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .job_branch_name$[.@i] +"^000000:"; } next; .@i = select( .@job_branch_menu$+"- Back" ) - 1; if( .@i < .job_branch_size ){ .@bitmask_value = ( 1 << .@i ); if( .@job_branch_bitmask & .@bitmask_value ) .@job_branch_bitmask -= .@bitmask_value; else .@job_branch_bitmask |= .@bitmask_value; } }while( .@i < .job_branch_size ); break; case 3: mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Minimum Level"; input .@level_range[0],1,.server_max_level ; mes "Maximum Level"; input .@level_range[1],.@level_range[0],.server_max_level; default: break; } if( .@option < 4 ) next; }while( .@option < 4 ); break; case 6: // mission limitation do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Repeatable: ^777777"+( ( !.@repeatable )?"unlimit":""+.@repeatable )+" time^000000"; mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"none":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ))+"^000000"; mes "Time Limit: ^777777"+( ( !.@timelimit )?"none":callsub( OnTime2Str,( .@timelimit + gettimetick(2) ) ) )+"^000000"; .@option = select( "Edit Repeatable Status","Edit Time Limit","Edit Re-do Delay","Edit Required Mission","- Back" ); switch( .@option ){ case 1: mes "How many time can this mission repeat ??"; mes "^777777( 0 = unlimited )^000000"; input .@repeatable,0,100; break; case 2: mes "Time Limit of mission"; mes " 1 = 1 minute"; mes " 60 = 1 hour"; mes "1440 = 1 day"; input .@timelimit,0,50000; .@timelimit *= 60; break; case 3: mes "Time Delay to re-take the mission"; mes " 1 = 1 hour"; mes " 24 = 1 day"; mes " 720 = 30 day"; input .@redo_delay,0,50000; break; case 4: mes "This is not fully implemented yet.. still in beta test"; break; do{ mes "Required Mission:"; if( .@required_mission_size ){ for( .@i = 0; .@i < .@required_mission_size; .@i++ ){ mes " ^777777 ~ "+.@required_mission$[.@i]+"^000000"; .@required_mission_menu$ = .@required_mission_menu$ + .@required_mission$[.@i] +":"; } }else{ mes "^777777 none ^000000"; } next; .@sub_option = select( ( .@required_mission_size < .max_required_mission )?"Add required mission":"", ( .@required_mission_size )?"Remove required mission":"", "- Back"); switch( .@sub_option ){ case 1: mes "Enter mission ID"; mes "^777777( enter 0 to cancel )^000000"; do{ input .@mission_id$; if( .@mission_id$ == "0" ) break; }while( compare( "|"+.@required_mission_menu$+"|","|"+.@mission_id$+"|" ) ); .@mission_id$ = replacestr( .@mission_id$,":","" ); if( .@mission_id$ != "0" ){ .@required_mission$[.@required_mission_size] = .@mission_id$; .@required_mission_size++; } break; case 2: mes "Select a mission to remove."; .@i = select( .@required_mission_menu$ ) - 1; deletearray .@required_mission$[.@i],1; default: break; } }while( .@sub_option < 3 ); default: break; } if( .@option < 5 ) next; }while( .@option < 5 ); break; case 7: // reward list do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes " "; mes "Cash : ^777777"+( ( .@cash )? .@cash:"none" )+"^000000"; mes "Zeny : ^777777"+( ( .@zeny )? .@zeny:"none" )+"^000000"; mes "Reward Item List: "; if( .@reward_size ){ .@reward_menu$ = ""; deletearray .@current_reward$; for( .@i = 0; .@i < .@reward_size; .@i++ ){ .@reward_name$ = getitemname( .@reward_list[.@i] ); .@reward_menu$ = .@item_menu$ + .@reward_qty[.@i] +"x "+.@reward_name$ +":"; .@current_reward$[.@i] = .@reward_name$; mes " ^777777 ~ "+.@reward_qty[.@i]+" x "+.@reward_name$+"^000000"; } .@current_reward_list$ = implode( .@current_reward$,"|" ); }else{ mes " ^777777 ~ none ^000000"; } mes "Base EXP : ^777777"+( ( .@baseexp )? .@baseexp:"none" )+"^000000"; mes "Job EXP : ^777777"+( ( .@jobexp )? .@jobexp:"none" )+"^000000"; mes " "; next; .@option = select( ( .@reward_size >= .max_required_item )?"":"Add Item Reward", ( .@reward_size )?"Delete Item Reward":"", "Edit Cash Reward", "Edit Zeny Reward", "Edit Base EXP Reward", "Edit Job EXP Reward", "- Back" ); mes "^0055FF[ "+.@npc_name$+" ]^000000"; switch( .@option ){ case 1: mes "Enter Reward Item ID"; do{ input .@reward_id; if( !.@reward_id ) break; .@reward_name$ = getitemname( .@reward_id ); }while( .@reward_name$ == "null" || .@reward_name$ == "" ); if( .@reward_id && .@reward_name$ != "null" && .@reward_name$ != "" ){ mes "How many "+.@reward_name$+" will be rewarded ?"; input .@amount,0,30000; if( .@amount ){ if( compare( "|"+.@current_reward_list$+"|","|"+.@reward_name$+"|" ) ){ for( .@i = 0; .@i < .@reward_size; .@i++ ) if( .@reward_list[.@i] == .@item_id ){ .@reward_qty[.@i] += .@amount; break; } }else{ .@reward_list[.@reward_size] = .@reward_id; .@reward_qty[.@reward_size] = .@amount; .@reward_size++; } } } break; case 2: mes "Pick an Reward to Remove."; .@i = select( .@reward_menu$ ) - 1; mes "Removed "+.@reward_qty[.@i]+"x "+getitemname( .@reward_list[.@i] ); deletearray .@reward_list[.@i],1; deletearray .@reward_qty[.@i],1; .@reward_size--; break; case 3: mes "How many Cash will be given ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input .@cash,0,.max_integer_value; break; case 4: mes "How many Zeny will be given ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input .@zeny,0,.max_integer_value; break; case 5: mes "How many Base EXP reward ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input .@baseexp,0,.max_integer_value; break; case 6: mes "How many Job EXP reward ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input .@jobexp,0,.max_integer_value; default: break; } next; }while( .@option < 7 ); break; case 8: // npc limitation mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "By default, the mission will be available from each mission board npc ^FF0000unless you have specified which NPC may offer this mission.^000000"; mes " "; mes "Just pick all the NPC that may offer this mission if you wish."; next; if( !getarraysize( .@selected_npc_array$ ) ) for( .@i = 0; .@i < .mission_npc_count; .@i++ ){ .@selected_npc_array$[.@i] = ""+.@i; .@selected_npc_size++; } dispbottom "[ NPC Limitation ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Mission offered by: "; .@selected_npc_menu$ = ""; if( .@selected_npc_size >= 2 ){ .@selected_npc$ = "|"+implode( .@selected_npc_array$,"|" )+"|"; }else{ .@selected_npc$ = "|"+.@selected_npc_array$+"|"; } for( .@i = 0; .@i < .mission_npc_count; .@i++ ){ getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] ); .@sub_npc_name$ = ( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) )?"^44EE00":"^FF0000" ); .@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i]; mes "^777777("+.@map$+") "+.@sub_npc_name$; .@selected_npc_menu$ = .@selected_npc_menu$ + .@sub_npc_name$ +":"; } next; .@option = select( .@selected_npc_menu$+"^000000- Back" ) - 1; if( .@option < .mission_npc_count ){ if( compare( "|"+.@selected_npc$+"|","|"+.@option+"|" ) ) .@selected_npc_array$[.@option] = ""; else .@selected_npc_array$[.@option] = ""+.@option; .@selected_npc_size = getarraysize( .@selected_npc_array$ ); } // dispbottom "["+rand(10,99)+"] "+implode( .@selected_npc_array$,"|" ); }while( .@option < .mission_npc_count ); break; default: break; } next; }while( .@main_option < 9 ); // finalise all variable if( .@monster_size ){ .@final_mob_list$ = "|"; .@final_mob_qty$ = "|"; for( .@i = 0; .@i < .@monster_size; .@i++ ){ .@final_mob_list$ = .@final_mob_list$ + .@monster_list[.@i] +"|"; .@final_mob_qty$ = .@final_mob_qty$ + .@monster_qty[.@i] +"|"; } } if( .@item_size ){ .@final_item_list$ = "|"; .@final_item_qty$ = "|"; for( .@i = 0; .@i < .@item_size; .@i++ ){ .@final_item_list$ = .@final_item_list$ + .@item_list[.@i] +"|"; .@final_item_qty$ = .@final_item_qty$ + .@item_qty[.@i] +"|"; } } if( .@reward_size ){ .@final_reward_list$ = "|"; .@final_reward_qty$ = "|"; for( .@i = 0; .@i < .@reward_size; .@i++ ){ .@final_reward_list$ = .@final_reward_list$ + .@reward_list[.@i] +"|"; .@final_reward_qty$ = .@final_reward_qty$ + .@reward_qty[.@i] +"|"; } } if( .@selected_npc_size ){ .@final_npc_list$ = "|"; for( .@i = 0; .@i < .@selected_npc_size; .@i++ ) .@final_npc_list$ = .@final_npc_list$ + .@selected_npc_array$[.@i] +"|"; } if( !.@new_mission_id ){ .@new_mission_id = gettimetick(2); message strcharinfo(0),"Mission # "+.@new_mission_id+" has been added."; }else{ message strcharinfo(0),"Mission # "+.@new_mission_id+" has been updated."; // attach and inform other online players. callsub( OnRemoveMission,.@new_mission_id,"A GM updated Mission # "+.@new_mission_id ); } // add new mission into SQL query_sql( "REPLACE INTO `mission_board` VALUES ( " + .@new_mission_id+", " + "'"+escape_sql( .@title$ )+"', " + "'"+escape_sql( .@description$ )+"', " + "'"+escape_sql( .@final_mob_list$ )+"', " + "'"+escape_sql( .@final_mob_qty$ )+"', " + "'"+escape_sql( .@final_item_list$ )+"', " + "'"+escape_sql( .@final_item_qty$ )+"', " + .@base_job_bitmask+", " + .@job_branch_bitmask+", " + .@level_range[0]+", " + .@level_range[1]+", " + .@repeatable+", " + .@timelimit+", " + "'"+escape_sql( .@final_reward_list$ )+"', " + "'"+escape_sql( .@final_reward_qty$ )+"', " + .@baseexp+", " + .@jobexp+", " + .@zeny+", " + .@cash+", " + getcharid(3)+", " + "'"+escape_sql( strcharinfo(0) )+"', " + "NOW(), " + "'"+escape_sql( .@final_npc_list$ )+"', " + .@redo_delay + " ); " ); break; case 6: // delete mission do{ mes "^0055FF[ "+.@npc_name$+" ]^000000"; deletearray .@id; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv ); .@offset += .max_page_size; .@size = getarraysize( .@id ); if( !.@size ){ mes "There are no available mission to update."; close; }else{ mes "Pick a mission."; for( .@i = 0; .@i < .@size; .@i++ ) .@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":"; } next; .@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1; }while( .@i == .@size ); .@mission_id = .@id[.@i]; mes "^0055FF[ "+.@npc_name$+" ]^000000"; mes "Are you sure to remove this mission ?"; if( select( "nope","Delete Mission" ) == 2 ){ query_sql( "DELETE FROM `mission_board` WHERE `id` = "+.@mission_id+" LIMIT 1" ); mes "Removed mission from mission list."; // attach other online players and remove the missions. callsub( OnRemoveMission,.@mission_id,"A GM removed Mission # "+.@mission_id ); query_sql( "DELETE FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `mission_id` = "+.@mission_id ); mes "Removed mission from all players."; } default: break; } close; OnInit: initnpctimer "mission_board"; // initialize settings if( strnpcinfo(0) == "mission_board" ){ // gm level to access panel .gm_level = 90; // max no. of required monster .max_required_monster = 10; // max no. of required item .max_required_item = 10; // max no. of required mission ( un-implement yet ) .max_required_mission = 10; // max no. of available mission .max_mission_available = 50; // max value of integer input .max_integer_value = 2000000000; // max amount of mission per page .max_page_size = 30; // max mission per npc take by character .max_mission_per_char = 4; // predefined values. .npc_name$ = strnpcinfo(0); .server_max_level = MAX_LEVEL; setarray .base_job, EAJ_SWORDMAN, EAJ_MAGE, EAJ_ARCHER, EAJ_ACOLYTE, EAJ_MERCHANT, EAJ_THIEF, EAJ_TAEKWON, EAJ_GUNSLINGER, EAJ_NINJA; .base_job_size = getarraysize( .base_job ); setarray .job_branch_name$, "2-1 Classes", "2-2 Classes", "Rebirth Classes", "Baby Classes", "Third Classes"; setarray .job_branch, EAJL_2_1, EAJL_2_2, EAJL_UPPER, EAJL_BABY, EAJL_THIRD; .job_branch_size = getarraysize( .job_branch ); bindatcmd "mission", strnpcinfo(0)+"::OnCommand"; }else{ // delay the process .@num = atoi( strnpcinfo(2) ); if( .@num && .@num <= 500 && .mission_npc_count < 100 ){ sleep( .@num + 1 ); .npc_name_list$[ .mission_npc_count ] = strnpcinfo(1); .npc_unique_list$[ .mission_npc_count ] = strnpcinfo(0); // debugmes "["+.mission_npc_count+"]"+.npc_name_list$[ .mission_npc_count ]+"|"+.npc_unique_list$[ .mission_npc_count ]; .mission_npc_count++; end; }else if( !.@num ){ debugmes "[Removed] "+strnpcinfo(0)+", invalid <num:'"+strnpcinfo(2)+"'>"; }else if( .mission_npc_count >= 100 ){ debugmes "[Skipped] "+strnpcinfo(0)+", max: 100 Total NPC."; } disablenpc strnpcinfo(0); } end; // just used to display how many total Mission Board NPC. OnTimer1000: stopnpctimer; debugmes "[ Mission Board ] Total NPC Loaded : "+.mission_npc_count+" ..."; end; OnCommand: if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) { if ( @ms_size ) { for ( .@i = 0; .@i < @ms_size; .@i++ ) { .@mob_size = getarraysize( getd( "@ms_"+ @ms_list$[.@i] +"_list" ) ); query_sql "select id, title, item_list, item_qty from mission_board where id = "+ @ms_list$[.@i], .@m_id, .@title$, .@item_id$, .@item_amount$; if ( .@mob_size ) { if ( getd( "@ms_"+ .@m_id +"_expire" ) ) dispbottom "[Mission '"+ .@title$ +"' Progress] Time limit -> "+ callfunc( "Time2Str", getd( "@ms_"+ .@m_id +"_expire" ) ); for ( .@j = 0; .@j < .@mob_size; .@j++ ) dispbottom "[Mission '"+ .@title$ +"' Progress] Hunted "+ getd( "@ms_"+ @ms_list$[.@i] +"_hunt["+ .@j +"]" ) +"/"+ getd( "@ms_"+ @ms_list$[.@i] +"_qty[" + .@j +"]" ) +" x "+ getmonsterinfo( getd( "@ms_"+ @ms_list$[.@i] +"_list["+ .@j +"]" ), MOB_NAME ); explode .@item_id_array$, .@item_id$, "|"; explode .@item_amount_array$, .@item_amount$, "|"; .@size = getarraysize( .@item_id_array$ ); for ( .@j = 1; .@j < .@size; .@j++ ) dispbottom "[Mission '"+ .@title$ +"' Progress] Collected "+ countitem( atoi( .@item_id_array$[.@j] ) ) +"/"+ .@item_amount_array$[.@j] +" x "+ getitemname( atoi( .@item_id_array$[.@j] ) ); } } } } end; OnPCLoginEvent: if( strnpcinfo(0) == .npc_name$ ){ .@timetick = gettimetick(2); .@nb = query_sql( "SELECT `mission_id`,`expire`,`mob_hunt` FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0),@ms_list$,.@expire,.@mob_hunt$ ); @ms_size = .@nb; if( @ms_size ){ for( .@i = 0; .@i < @ms_size; .@i++ ) { query_sql( "SELECT `title`,`mob_list`,`mob_qty` FROM `mission_board` WHERE `id` = "+@ms_list$[.@i],@ms_title$,.@mob_list$,.@mob_qty$ ); if ( .@expire[.@i] ) { .@timeleft = ( .@expire[.@i] - .@timetick ); addtimer ( .@timeleft * 1000 ),.npc_name$+"::OnTimeCheck"; dispbottom "[ Mission Progress : "+@ms_title$+" , expire in "+ callfunc( "Time2Str", .@timeleft + .@timetick )+" ]"; } else dispbottom "[ Mission Progress : "+@ms_title$ +" ]"; setd( "@ms_"+@ms_list$[.@i]+"_expire" ),.@expire[.@i]; if( callsub( OnExplodeArray,.@mob_list$,getd( "@ms_"+@ms_list$[.@i]+"_list" ),0 ) ){ callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_hunt" ),0 ); .@monster_size = callsub( OnExplodeArray,.@mob_qty$,getd( "@ms_"+@ms_list$[.@i]+"_qty" ),0 ); // for( .@mob = 0; .@mob < .@monster_size; .@mob++ ) // dispbottom " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME ); } } } } end; OnPCLogoutEvent: if( strnpcinfo(0) == .npc_name$ ){ if( @ms_size ) for( .@ms = 0; .@ms < @ms_size; .@ms++ ){ debugmes "Saving "+@ms_list$[.@ms]; .@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) ); if( .@mob_size ){ copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size; .@mob_hunt$ = "|"; for( .@mob = 0; .@mob < .@mob_size; .@mob++ ) .@mob_hunt$ = .@mob_hunt$ + getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) +"|"; query_sql( "UPDATE `player_mission` SET `mob_hunt` = '"+escape_sql( .@mob_hunt$ )+"' WHERE `mission_id` = "+@ms_list$[.@ms]+" AND `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0) ); } } } end; OnNPCKillEvent: if( strnpcinfo(0) == .npc_name$ ){ if( @ms_size ){ .@map$ = strcharinfo(3); // by default mission wont work in PVP,GVG,Instance,Event maps if( compare( .@map$,"@" ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_pvp )){ // dispbottom "[Mission Board] PvP/GvG Map , Instance Map , Event Map , include monsters will not affect Mission Progress."; end; } .@timetick = gettimetick(2); for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- ){ if( getd( "@ms_"+@ms_list$[.@ms]+"_expire" ) && getd( "@ms_"+@ms_list$[.@ms]+"_expire" ) < .@timetick ){ setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0; deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" ); deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" ); deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" ); dispbottom "[Mission # "+@ms_title$[.@ms]+"] Mission removed due to expired. "; deletearray @ms_list$[.@ms],1; @ms_size--; }else{ .@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) ); if( .@mob_size ){ copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size; for( .@mob = 0; .@mob < .@mob_size; .@mob++ ) if( .@temp_array[.@mob] == killedrid ){ .@value = getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) + 1; setd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ),.@value; // dispbottom "[Mission # "+@ms_title$[.@ms]+" Progress] Hunted "+.@value+" x "+getmonsterinfo( .@temp_array[.@mob],MOB_NAME ); break; } deletearray .@temp_array; } } } } } end; OnTimeCheck: if( @ms_size ){ .@timetick = gettimetick(2); for( .@i = ( @ms_size - 1 ); .@i >= 0; .@i-- ){ if( getd( "@ms_"+@ms_list$[.@i]+"_expire" ) <= .@timetick ){ setd( "@ms_"+@ms_list$[.@i]+"_expire" ),0; deletearray getd( "@ms_"+@ms_list$[.@i]+"_list" ); deletearray getd( "@ms_"+@ms_list$[.@i]+"_qty" ); deletearray getd( "@ms_"+@ms_list$[.@i]+"_hunt" ); dispbottom "[Mission # "+@ms_title$[.@i]+"] Mission removed due to expired. "; deletearray @ms_list$[.@i],1; deletearray @ms_title$[.@i],1; @ms_size--; } } } end; OnRemoveMission: .@mission_id = getarg(0); .@message$ = getarg(1); query_sql( "SELECT `aid`,`cid` FROM `player_mission` WHERE `cid` IN ( SELECT `char_id` FROM `char` WHERE `online` = 1 ) AND `mission_id` = "+.@mission_id+" AND `completion` = '0000-00-00 00:00:00' LIMIT 128",.@aid,.@cid ); .@aid_size = getarraysize( .@aid ); .@i = 0; .@origin_aid = getcharid(3); while( .@i < .@aid_size ){ if( isloggedin( .@aid[.@i],.@cid[.@i] ) ){ attachrid( .@aid[.@i] ); for( .@ms = @ms_size; .@ms >= 0; .@ms-- ) if( @ms_list$[.@ms] == ""+.@mission_id ){ message strcharinfo(0),.@message$; dispbottom "Please visit Mission NPC to gain latest information."; setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0; deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" ); deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" ); deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" ); deletearray @ms_list$[.@ms],1; deletearray @ms_title$[.@ms],1; @ms_size--; break; } detachrid; .@count++; } .@i++; } attachrid( .@origin_aid ); dispbottom "Total "+.@count+" online players affected."; return; // usage : // .@timeleft = callsub( OnTime2Str,<time> ); OnTime2Str: .@time = getarg(0); .@left = ( .@time - gettimetick(2) ); .@hour = ( .@left / 3600 ); .@min = ( .@left % 3600 / 60 ); .@sec = ( .@left % 60 ); if( !.@left ) return "none"; else return "^777777"+( ( .@hour )? .@hour+" hr ":"" ) + ( ( .@hour || .@min )? .@min+" min ":"" ) +.@sec+" sec^000000"; // usage : // .@new_array_size = callsub( OnExplodeArray,<old string variable>,<new array variable>,<save '0'> ); OnExplodeArray: .@type = getarg(2); explode( getarg(0),getarg(0),"|" ); .@size = getarraysize( getarg(0) ); if ( !.@size ) return 0; while( .@i < .@size ){ if( !.@type ){ .@value = atoi( getelementofarray( getarg(0),.@i ) ); if( .@value ){ set getelementofarray( getarg(1),.@new_size ),.@value; .@new_size++; } }else{ set getelementofarray( getarg(1),.@new_size ),getelementofarray( getarg(0),.@i ); .@new_size++; } .@i++; } return .@new_size; // display mission information + optional progress checking OnDisplayMissionInfo: .@mission_id = getarg(0); .@title$ = getarg(1); .@description$ = getarg(2); .@repeatable = getarg(4); .@timelimit = getarg(5); .@monster_size = getarraysize( getarg(6) ); .@item_size = getarraysize( getarg(8) ); .@base_job_bitmask = getarg(10); .@job_branch_bitmask = getarg(11); .@baseexp = getarg(12); .@jobexp = getarg(13); .@cash = getarg(14); .@zeny = getarg(15); .@reward_size = getarraysize( getarg(16) ); .@selected_npc_size = getarraysize( getarg(18) ); .@time_update$ = getarg(19); .@redo_delay = getarg(20); .@check_progress = getarg(21); if( .@check_progress & 8 ) .@eac = eaclass(); // display mission info mes ""+(( .@mission_id )? "^FF0000Mission ID # "+.@mission_id:" " )+"^000000"; mes "Title : "+( ( .@title$ != "" )?"^777777"+.@title$:"^FF0000-incomplete-" )+"^000000"; mes "Description : "+( ( .@description$ != "" )?"^777777"+.@description$:"^FF0000-incomplete-" )+"^000000"; mes "Level Range : "+( ( getelementofarray( getarg(3),0 ) )? "^777777"+getelementofarray( getarg(3),0 )+" ~ "+getelementofarray( getarg(3),1 ):"^FF0000-incomplete-" )+"^000000"; if( .@check_progress & 1 ) if( BaseLevel >= getelementofarray( getarg(3),0 ) && BaseLevel <= getelementofarray( getarg(3),1 ) ) .@lv_progress = 1; mes "Repeatable: ^777777"+( ( !.@repeatable )?"unlimit":.@repeatable+" time" )+"^000000"; mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"none":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ) )+"^000000"; mes "Expire in: ^777777"+( ( !.@timelimit )?"none":callsub( OnTime2Str,.@timelimit ) )+"^000000"; mes " "; .@word$ = (( !.@monster_size && !.@item_size )?"^FF0000incomplete":"^777777none" ); mes "Monster List : "+( ( .@monster_size )?"":.@word$ )+"^000000"; if( .@monster_size ) for( .@i = 0; .@i < .@monster_size; .@i++ ){ .@mob_id = getelementofarray( getarg(6),.@i ); .@quantity = getelementofarray( getarg(7),.@i ); if( .@check_progress & 2 ){ .@killed_count = getd( "@ms_"+.@mission_id+"_hunt["+.@i+"]" ); if( .@killed_count >= .@quantity ){ .@monster_progress++; .@temp_color$ = "44EE99"; }else{ .@temp_color$ = "FF0000"; } } mes " ^777777"+.@quantity+" x "+getmonsterinfo( .@mob_id,MOB_NAME )+" "+( ( .@check_progress & 2 )?"^"+.@temp_color$+"(killed "+.@killed_count+")":"" )+"^000000"; } mes "Item List : "+( ( .@item_size )?"":.@word$ )+"^000000"; if( .@item_size ) for( .@i = 0; .@i < .@item_size; .@i++ ){ .@item_id = getelementofarray( getarg(8),.@i ); .@quantity = getelementofarray( getarg(9),.@i ); .@item_type = getiteminfo( .@item_id,2 ); if( .@check_progress & 4 ){ .@item_count = countitem( .@item_id ); if( .@item_count >= .@quantity ){ .@item_progress++; .@temp_color$ = "44EE99"; }else{ .@temp_color$ = "FF0000"; } } mes " ^777777"+.@quantity+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+" "+( ( .@check_progress & 4 )?"^"+.@temp_color$+"(have "+.@item_count+")":"" )+"^000000"; } mes " "; mes "Available Job Classes :"; if( .@base_job_bitmask ){ deletearray .@available_job$; deletearray .@available_branch$; .@available_job_size = 0; .@available_branch_size = 0; for( .@i = 0; .@i < .base_job_size; .@i++ ) if( .@base_job_bitmask & ( 1 << .@i ) ){ .@class = roclass( .base_job[.@i] ); .@available_job$[.@available_job_size] = jobname( .@class ); if( .@check_progress & 8 && BaseClass == .@class ) .@class_progress = 1; .@available_job_size++; } mes " ^777777"+implode( .@available_job$,"," )+" ^000000"; if( .@job_branch_bitmask && .@class_progress ){ for( .@i = 0; .@i < .job_branch_size; .@i++ ) if( .@job_branch_bitmask & ( 1 << .@i ) ){ if( .@check_progress & 8 && ( .@eac & .job_branch[.@i] ) ) .@branch_progress++; .@available_branch$[.@available_branch_size] = .job_branch_name$[.@i]; .@available_branch_size++; } mes "Inherited: ^777777"+implode( .@available_branch$,", " )+" ^000000"; } }else{ mes " ^FF0000-incomplete^000000"; } mes " "; mes "Reward List : "; mes "^777777 ~ Base EXP: "+( ( .@baseexp )? .@baseexp:"none" )+"^000000"; mes "^777777 ~ Job EXP: "+( ( .@jobexp )? .@jobexp:"none" )+"^000000"; mes "^777777 ~ Cash: "+( ( .@cash )? .@cash:"none" )+"^000000"; mes "^777777 ~ Zeny: "+( ( .@zeny )? .@zeny:"none" )+"^000000"; mes "Reward Item List: "+( ( .@reward_size )?"":"^777777none" )+"^000000"; if( .@reward_size ) for( .@i = 0; .@i < .@reward_size; .@i++ ){ .@item_id = getelementofarray( getarg(16),.@i ); .@item_type = getiteminfo( .@item_id,2 ); mes " ^777777 ~ "+getelementofarray( getarg(17),.@i )+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"^000000"; } mes " "; mes "Mission Offered by: "+( ( .@selected_npc_size )?"":"^FF0000-incomplete" )+"^000000"; if( .@selected_npc_size ){ if( .@selected_npc_size >= 2 ) .@selected_npc$ = "|"+implode( getarg(18),"|" )+"|"; else .@selected_npc$ = "|"+getarg(18)+"|"; for( .@i = 0; .@i < .mission_npc_count; .@i++ ) if( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) ) ){ getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] ); .@sub_npc_name$ = "^777777("+.@map$+") "; .@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i] + "^000000"; mes " ~ "+.@sub_npc_name$; } mes " "; } if( .@time_update$ != "0000-00-00 00:00:00" && .@time_update$ != "" ){ mes "Last Mission Update:"; mes "^777777"+.@time_update$+"^000000"; } if( .@check_progress ){ if( .@check_progress & 1 && !.@lv_progress ){ dispbottom "[Failed] Your level didnt meet the requirements."; .@check_result |= 1; } if( .@check_progress & 2 && .@monster_size != .@monster_progress ){ dispbottom "[Failed] Your Monsters Hunt didnt meet the requirements."; .@check_result |= 2; } if( .@check_progress & 4 && .@item_size != .@item_progress ){ dispbottom "[Failed] Your Items collecting didnt meet the requirements."; .@check_result |= 4; } if( .@check_progress & 8 && ( !.@branch_progress && !.@class_progress ) ){ dispbottom "[Failed] Your Class didnt meet the requirements."; .@check_result |= 8; } } return .@check_result; } // the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 ) // the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC. // ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... ) prontera,147,166,6 duplicate(mission_board) Hard Mission#1 837 //prontera,154,174,4 duplicate(mission_board) Mission B#2 837 //prontera,156,176,4 duplicate(mission_board) Mission C#3 837 //prontera,159,179,4 duplicate(mission_board) Mission D#4 837 //prontera,151,161,4 duplicate(mission_board) Mission E#5 837 //prontera,154,164,4 duplicate(mission_board) Mission F#6 837 //prontera,156,166,4 duplicate(mission_board) Mission G#7 837 //prontera,159,169,4 duplicate(mission_board) Mission H#8 837 and found this script somewhere here i tried it and after i created the mission it shows that no mission available **RESOLVE** Tnx for some guides here i found out how to fix Emistry sql quest board but i dunno how to fix euphys quest boad T_T bump TY in advance
-
is this working fine??
-
thnx a lot for some help