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ajaytrix

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Everything posted by ajaytrix

  1. Tried it. Hmm. When I use @storage, message pop ups and still can use @storage inside that restricted map.
  2. - script storageohyeah -1,{ OnInit: bindatcmd "storage",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: setarray .Map$[0],"cell_game","aldeg_cas02","sec_pri","prtg_cast01"; if(strcharinfo(3) == .Map$[0] || strcharinfo(3) == .Map$[1]){ message strcharinfo(0),"You can't open your storage here!"; end; } openstorage; end; } Someone please help me to add multiple maps? Seems like I can only add two restricted @storage. What will I edit so I can restrict using @storage on those 4 or more maps. Thank you.
  3. I'm using pre-renewal. Trunk: 17404 Pneuma states that: It is therefore possible to use Arrow Repel to knock a player out of a Pneuma and into harm's way. http://irowiki.org/wiki/Pneuma It's not working on my server. I just need to knock a player out of pneuma using charge arrow and phantasmic arrow, but no damage will be done, just the 'knockback'. I don't know where to edit this. Please help me. Thank you so much!
  4. I tried you script as a test data. Changed: 5001:5074,{ skill TK_SEVENWIND,4; } To: 5001:5074,{ skill "TK_SEVENWIND",4; } Warm wind shows up when 2 items are equiped. But, I cannot still remove the buffs when I unequip 1 item.
  5. do you just save this as .sql file and click on database and import this?
  6. This error comes up whether I'm GM 99 and below.
  7. Case: item_combo_db item 1 combos with item 2: skil = warmwind level 4 1:2,{skill TK_SEVENWIND,4;} How to do this: If unequip either item1 or item 2, buffs of warm wind will be removed. Thanks.
  8. You can change that depends on the time of your host I think.
  9. Good day rA! Requesting for this script. A script that restricts specific item when using @item. Case: Example: Restricted @item : 607, 7227, Apple, etc. Only GM with this level = prefer GM 99 can override the restricted item. GM Below 99 cannot @item the said restricted item. Thanks!
  10. Thank you for Ma'am Yoona Sir Patskie Sir EmistryAnd specially Sir Capuche Thank you again!
  11. - script trial -1,{ OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if ( .@atcmd_numparameters != 2 ) { message .@myname$, "Usage: "+ .@atcmd_command$ +" <item id> <amount>"; end; } .atoi_id = atoi( .@atcmd_parameters$[0] ); .atoi_amount = atoi( .@atcmd_parameters$[1] ); .@myname$ = strcharinfo(0); if ( getiteminfo( .atoi_id,0 ) == -1 ) { message .@myname$, "Requesting to send an non-existing item ("+ .atoi_id +"). "+ .@atcmd_command$ +" failed."; end; } else if ( .atoi_amount < 1 ) { message .@myname$, "You can't send "+ .atoi_amount +" item. "+ .@atcmd_command$ +" failed."; end; } addrid(1); getitem .atoi_id, .atoi_amount; end; } @sir Capuche, can you please put a getgmlevel command?
  12. Having the same error as this. Is this topic still alive? I'm using 17404 revision. Bump? Anyone? ?
  13. So meaning @test is just for only specific items? I cannot make it in game like: @test 607 1 @test 671 1
  14. I don't know what to put in line 7. the "<" What should I put sir?
  15. - script trial -1,{ OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: addrid(1); end; } Is this correct? I want to make @test command by using "addrid" to give items to all players within the map, server,guild,party, just like @itemmap. Anyone help me with this one?
  16. @sir Skorm, can I put this also on { Script }? // OnEquip{ doevent("Oven_Effect::OnTock"); } OnUnEquip{ deltimer("Oven_Effect::OnTock"); } - script Oven_Effect -1,{ OnTock: if(getstatus(SC_FREEZE)) { sleep2 2000; sc_end(SC_FREEZE); } addtimer .delay,"Oven_Effect::OnTock"; end; OnInit: set(.delay,5000); //Delay in Milliseconds. }
  17. Is that ongoing? So lets say you do wear it while you are frozen, it will unfreeze you after 2 seconds. If you get frozen again, you have to unequip and equip it again for the effect? Yes, that's what he asked for isn't it? OnEquip??? I could do it the other way with a timer or loops Could also do it from autoscript which would take effect each time he attacks. I'm just trying to think of ways to reduce the load... Also have to say the @option 02 freeze isn't detected with getstatus(SC_FREEZE) but the monster version is. // OnEquip{ doevent("Oven_Effect::OnTock"); } OnUnEquip{ deltimer("Oven_Effect::OnTock"); } - script Oven_Effect -1,{ OnTock: if(getstatus(SC_FREEZE)) { sleep2 2000; sc_end(SC_FREEZE); } addtimer .delay,"Oven_Effect::OnTock"; end; OnInit: set(.delay,5000); //Delay in Milliseconds. } So sir, this one is the ongoing script whenever your frozen, while wearing the item, it will just last for 2 secs right?
  18. Good day. I'm requesting for this item script. ( If this is possible ) Case: Custom Item script {onequip} = when frozen after two seconds @option 0 will be executed. Thank you.
  19. create a diff file for your custom changes and re-applied it in new svn ...else..manually update all the contents since your last svn.. Any wiki for creating diff files? Thanks.
  20. If I update my revision, will my edited src files will be overwritten?
  21. Can anyone help me to fix this one? Server is currently running @ Windows Server 2008 R2.
  22. Thank you very much sir Jasc!
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