Ciar

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About Ciar

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  1. View File Blazering I was looking for this sprite long ago and someone helped me (thanks again!). Turns out it was only an NPC sprite, but I managed to turn in into a proper monster some time ago, and now I've decided to share it. In addition to the normal monster animations, it also has one pet performance animation. Note: the preview gifs don't exactly look great, but it's due to the transparency of the flame effects. It looks normal on the ACT editor and ingame. Submitter Ciar Submitted 11/12/2019 Category Monster Sprites Video Content Author Edited by Ciar of HeRO  
  2. Ciar

    Blazering

    Version 1.0.0

    34 downloads

    I was looking for this sprite long ago and someone helped me (thanks again!). Turns out it was only an NPC sprite, but I managed to turn in into a proper monster some time ago, and now I've decided to share it. In addition to the normal monster animations, it also has one pet performance animation. Note: the preview gifs don't exactly look great, but it's due to the transparency of the flame effects. It looks normal on the ACT editor and ingame.

    Free

  3. Recently, kRO patched a new version of the monster "gran_papilia" and "silva_papilia", and I lost the original ones, which look like the gif below. I don't suppose anyone has the old act/spr version of these two mobs around that they can share? To avoid having to redownload the whole game and sift through countless .gpf for it. Update: Someone already helped with this issue. Thanks!
  4. Are there any .str file viewers and editors, aside from "ROSTRViewer"? If so, is there a download link somewhere? ROSTRViewer is nice since there's nothing else around, but it's not very intuitive, or downright complicated at times. Something more like ACT Editor would be a godsend. Thanks in advance!
  5. I don't remember if it works the same in 586, as I use 620, but if you hold the Ctrl key and press . or , it does the same. "W" also aligns the wall texture on the whole wall so it doesn't go randomly diagonal etc., though sometimes it doesn't work and you have to close and reopen your map.
  6. I have never seen that message before... Are there any "lightbulbs" outside the actual map by any chance? Or perhaps you somehow copied lightmaps or lightbulbs from a bigger map to a smaller one?
  7. Hello! After posting in Herc and rAthena to ask about the effect tool files in the various official GRFs, it seemed no one knew how to edit them for usage in custom maps, so I gave up until a few days ago when i started tinkering again and finally figured it out. Turns out I was just being a nub and it wasn't as annoying as it seemed, so I decided to write a guide in hopes that others can use these in their maps to make them even more fabulous, and so that hopefully, someone can figure out and post the proper usage for the other "effect tools" like Magic Floor, for the good of humankind! Also, If this is in the wrong section, etc., please let me know. I should note that I'm only going by what worked for me, this is just the base minimum needed to get them working on your map. Feel free to tinker around to discover different and better uses, methods, etc., and please let me know if any information provided here is incorrect or if there's anything I missed, etc, so that I may fix it. Useful/Needed: Browedit 586, 620 Notepad++ Browedit 2 Lua Dec (optional) What's an effect tool? They're used to add additional effects to maps. For every map that will use one, there is a .lub file in the GRF, under "data\luafiles514\lua files\effecttool" (Or may just be "LuaFiles" without the 514 depending on which one your game reads). The most commonly used effect tool function, which is the one I'll be talking about in this guide, uses the "EF_EMITTER" effect, #974. It is assumed you know how to work Browedit, at least enough to add a special effect and not crash yourself. The file will look like this below. Click below to see what some of these lines means. To make whatever you want visible on your map: 1. Add effect #974, EF_EMITTER to it. If you don't see it on your effects list, edit your effects.txt file on browedit's data folder to add it. When placing the effect, loop time seems to not matter, though to be sure, you may set it to 9999999 (9,999,999) which is what official maps commonly use. 2. Once you added EF_EMITTER wherever you want, save it, generate quadtree and whatnot so you can properly see your map ingame. 3. Create a .lub file as seen above. You can also just copy it from what GRF editor shows as preview and edit from there, or use Lua Dec to decrypt from an official one. 4. Just change the numbers as you wish, pick effects, and add the file to your effecttool folder and check it out ingame. Notes: - It is unknown how it picks which emitter effect is affected, but I assume it corresponds with the order of the effect list in browedit. - Missing a comma, etc will cause you to receive an error message ingame and the effects won't show. - As mentioned previously, this guide only details how to work with EF_EMITTER. "EffectToolUtil.lub" and "effectfunc.lub" indicates other effects can be worked with, such as 1025 (EF_MAGIC_FLOOR) and 1039 (EF_EVILS_PAW), and regular effects, but I couldn't get these to work. - Z axis in this file works the same way as Browedit (and water heights), where negative numbers raises the height while negative numbers decreases them. - Images are flipped vertically. It's not possible to flip them back via effecttool, so effects like "heart_1.bmp" must be flipped manually and saved to GRF that way (with a different name so as not to mess up other effects). Screenshot isn't as compelling as a GIF, but here's an example of what you can do with the example in the hidden spoiler above. Let me know if any information provided here is incorrect or if there's anything I missed, etc, so that I may fix it. And, if someone figures out how to use the other effects, a general guide to using them would be appreciated so that others may use them too!
  8. View File Abyss F4 & Past Odin Mobs Mobs from the Abyss Dungeon F4 and "Past" Odin Temple updates. Submitter Ciar Submitted 01/14/2019 Category Monster Sprites Video Content Author Gravity  
  9. Uploaded it to rAthena just now for you, waiting on approval. My first time uploading anything here I think, so hopefully I didn't screw up or forget a mob. ;o Edit: Here it is https://rathena.org/board/files/file/3940-abyss-f4-past-odin-mobs/
  10. Version 1.0.0

    235 downloads

    Mobs from the Abyss Dungeon F4 and "Past" Odin Temple updates.

    Free

  11. Ciar

    EffectTool Editing

    Damn, was hoping there was just some easy trick to it. :< And yeah, I already use Browedit to add effects, I just wanted to use ones only available with the lua files (Like the shiny lasagna dun crystal effect).
  12. Heyo. I want to add effects to maps such as the ones seen in Lasagna Dungeon. These are controlled by EffectTool files, IE: data\luafiles514\lua files\effecttool\lasa_dun01.lub Anyone know how these work, and maybe how to edit 'em too? Simply renaming the map names didn't work last time I tried (which was long ago anyway). Thanks in advance.
  13. http://nn.ai4rei.net/dev/npclist/?q=10270&amp;qq=search I've downloaded kRO and jRO but can't seem to find the adorable ball of flame from the link above. Anyone happen to know where it can be found, or happen to have the act/spr to share if you don't mind? Thanks! If this is in the wrong section, let me know please!