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Everything posted by MyNoobScriptz
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how to make monster to take 10 hit from all attack type then dead ?
MyNoobScriptz replied to MyNoobScriptz's question in General Support
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hello rathena, i need to make monster to take damage from all attack type to 1 and monster take 10 hit monster will dead like this picture and video link https://youtu.be/1KoOWkn5hm8?t=287 (mob Thorn) i try to make it but still miss from skill 10 hit (fire bolt,Lightning Bolt,and Adoramus) thank to advance!!
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Autobonus on Pet_db.yml Effect don't work
MyNoobScriptz replied to MyNoobScriptz's question in General Support
Yes i follow you // Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: yes and try to add autobonus "{ bonus bBaseAtk,1000; }",1000,5000,BF_SHORT|BF_NORMAL; bonus bLuk,500; on pet_db.yml, i got Luk + 500 but effect autobonus don't work i think all bonus work as normal but autobonus don't work -
rAthena Hash: Latest Client Date: 2021-11-17 Server Mode: Renewal Description of Issue: Use pet MARIONETTE (Marionette_Egg ID : 9043) then change autobonus "{ bonus2 bSubEle,Ele_Neutral,2; heal 100,0; }",100,5000,BF_SHORT|BF_NORMAL; to autobonus "{ bonus bBaseAtk,1000; }",1000,5000,BF_SHORT|BF_NORMAL; use command @petfriendly 1000 try Attack dummy but effect don't work, my rate is 100% change to get BaseAtk 1000 on pet Royal I think all Autobonus on pet_db.yml is don't work or maybe my mistake, can help me fix this issue thx
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i got same problem like you, if you can fix it please help me
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Need Src for Increase Matk like Matk from base Int
MyNoobScriptz posted a question in Source Support
Hi im try to make item bonus to Increase Matk My Code case SP_MAXMATK: if(sd->state.lr_flag == 2) break; bonus = status->rhw.matk += val; status->rhw.matk = cap_value(bonus, 0, USHRT_MAX); break; This code still Increase Matk right side (1032 in picture) I need to Increase Matk left side (290 in picture) Thx for advance or tell me Matk left side and right side different or not ? -
//===== rAthena Script ======================================= //= Nightmare Biolabs //===== Description: ========================================= //= Nightmare Biolabs Monster Spawn Script. //===== Additional Comments: ================================= //= 1.0 First version. Boss and slaves spawn are assumptions // based on lhz_dun.txt monsters spawn. [Capuche] //= 1.1 Changed MvP spawn based on the amount of // monsters killed. [Capuche] //============================================================ lhz_dun_n,0,0 monster Eremes Guille 3208,20,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Magaleta Sorin 3209,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Catherine Cheiron 3210,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Shecil Damon 3211,20,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Harword Alt-Eisen 3212,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Seyren Windsor 3213,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Randel Lawrence 3226,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Flamel Emule 3227,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Celia Alde 3228,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Chen Liu 3229,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Gertie Wie 3230,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Alphoccio Basil 3231,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Trentini 3232,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0,0 script lhz_dun_n -1,{ end; OnRegularDead: .@mob_id = killedrid; if (.lhz_dun_n[.@mob_id] < 110 && .lhz_dun_n_boss == 0) { .lhz_dun_n[.@mob_id]++; if (.lhz_dun_n[.@mob_id] == 110) { .@mini_boss = .@mob_id + 6 + (.@mob_id > 3213); // mini boss version ID: regular ID +6 for non-transcendent, +7 for others monster "lhz_dun_n",0,0,"--en--",.@mini_boss,1, "lhz_dun_n::OnMiniDead"; } } end; OnMiniDead: .@mob_id = killedrid; if (.lhz_dun_n[.@mob_id] < 4 && .lhz_dun_n_boss == 0) { .lhz_dun_n[.@mob_id]++; .@regular = .@mob_id - 6 - (.@mob_id > 3219); if (.lhz_dun_n[.@mob_id] < 4) .lhz_dun_n[.@regular] = 0; // note: mini boss version can re-spawn when the count of mini boss dead is reached? (currently they don't) else { setarray .@mini_boss_list[0], 3214,3215,3216,3217,3218,3219,3233,3234,3235,3236,3237,3238,3239; for ( .@i = 0; .@i < 13; ++.@i ) { if (.lhz_dun_n[.@mini_boss_list[.@i]] < 4) end; } // MvP monster seems to only spawn at 12 o'clock monster "lhz_dun_n",140,230,"--en--", F_Rand(3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246),1, "lhz_dun_n::OnMyMVPDead"; mapannounce "lhz_dun_n", "Voice of Reaper: It's been a while.", bc_map; // unknown message .lhz_dun_n_boss = 1; for ( .@i = 0; .@i < 13; ++.@i ) { .@regular = .@mini_boss_list[.@i] - 6 - (.@mini_boss_list[.@i] > 3219); .lhz_dun_n[.@regular] = 0; .lhz_dun_n[.@mini_boss_list[.@i]] = 0; } } } end; OnMyMVPDead: initnpctimer; .lhz_dun_n_delay = 0; killmonster "lhz_dun_n", "lhz_dun_n::OnMyMVPDead"; mapannounce "lhz_dun_n", "Voice of Reaper: See you soon.", bc_map, "0x00FF00"; end; OnTimer60000: .lhz_dun_n_delay++; if (.lhz_dun_n_delay < 100) // unknown delay (currently 100 mins) initnpctimer; else { stopnpctimer; .lhz_dun_n_delay = 0; .lhz_dun_n_boss = 0; } end; } 1. How to edit if I need to kill 20 mob then spawn mini boss 2.How to edit if I need to kill all mini boss 1 round then spawn MVP boss 3.How to edit if I need to add 5hrs = delay to MVP spawn again (I confuse on OnTimer60000: and .lhz_dun_n_delay < 100) thx for advance
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Yess!! thx
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yes i check it but i need to put cooldown my buff , time on buff = time on vip status remaining sc_start SC_BATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200; i try script but don't work
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firstcity,223,208,4 script TEST 10189,{ mes "Vip SALLER"; next; switch( select( "VIP", "NO") ) { case 1: if (vip_status(VIP_STATUS_ACTIVE)){ mes "Your is VIP"; end; } vip_time 5; sc_start SC_BATKFOOD,300000,200; sc_start SC_WATKFOOD,300000,200; mes "VIP 5 MIN ACTIVE"; end; case 2: end; } end; OnPCLoginEvent: if (vip_status(VIP_STATUS_ACTIVE)){ sc_start SC_BATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200; sc_start SC_WATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200; end; } } I need to get Atk food and Matk food on vip status. how can i put time remaining correct on vip time remaining ? thx for advance!!
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Utility: Equipment Recycle NPC
MyNoobScriptz replied to crazyarashi's topic in Utility Script Releases
i got same error like you, item not deleted -
Thx @KidoSang
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hi rathena! i need npc to exchange +9item & 20item & 10item = item Ex this : +9Knife & 20Jellopy & 10Gold = Cotton shirt help me or guide me plz..
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Asura strike with +10 Glorious Fist!!
MyNoobScriptz replied to MyNoobScriptz's question in General Support
i make renewal mode!! i think i found issue same me!! here >> https://github.com/rathena/rathena/issues/3804 -
Hi!! rA i download latest rAthena (24dad2e) i try to use +10 Glorious Fist (ID:1827) with Asura strike , but Asura strike skill have cast!! i think bonus2 bFixedCastrate and bonus2 bVariableCastrate can't use , because i can uncast with Angra Manyu (ID: 1599) Glorious Fist (ID:1827) it's original script form rA help me fixed or explain me!! Thx
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I use 20180307exe and Asheraf translate char_del_delay: 86400 when i delete character, time show 8 month like this how to fix it !!
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identify item without remove random option
MyNoobScriptz replied to MyNoobScriptz's question in Scripting Support
thx work now!! -
// Identify all unidentified items getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; set .@count, .@count +1; } if (.@count) dispbottom .@count +" items identified."; i need to know how to identify item without remove random option, i put script on healer npc i got crimson saber from Pasana , when i identify item random option will remove
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description "When combined with ^008800Lush Rose^000000:", "All Stats +1 per refine level of ^008080Lush Rose^000000 up to a maximum upgrade level of 10.", "Reduces fixed cast time by 50%.", "Refine Level ^0000FF+7^000000:", "Increases magical damage inflicted on ^6666CCBoss^000000 monsters by 20%.", i try make it my self but not work 28513:18848,{ bonus bFixedCastrate,-50; .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@rate = min(.@r,10); bonus bAllStats,.@rate; if(.@r > 6) bonus bMagicAddClass,Class_Boss,20; } help me fixed it
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View File Refine Enchant Npc refine enchant Npc like this refine Npc but its not upgrade item Only enchant stone can upgrade and degrade!! if failed enchant per level enchant stone is degrade Can edit item Material needed!! , You can change enchant stone you needed Enchant upgrade to level 10 you can fixed item to use this Npc sorry for my English if you don't understand u can see my video!! https://youtu.be/DX67641xFOg Submitter rotloso Submitted 11/04/2017 Category Utilities Video https://www.youtube.com/watch?v=DX67641xFOg&feature=youtu.be Content Author rotloso
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Version 1.0.0
11 downloads
refine enchant Npc like this refine Npc but its not upgrade item Only enchant stone can upgrade and degrade!! if failed enchant per level enchant stone is degrade Can edit item Material needed!! , You can change enchant stone you needed Enchant upgrade to level 10 you can fixed item to use this Npc sorry for my English if you don't understand u can see my video!! https://youtu.be/DX67641xFOg10.00 USD -
hi, use 2017-05-17aragexe and i have ROenglishRE but some text is not translate how to fixed this!! ty
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that private server, you know how make this effect.tga and use it i have graphics programs (PS,AI)
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hi ,rathena how can i have effect.tga like this (i download latest KRO client but not found) or guide me how to make my effect.tga