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Everything posted by simplynice
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any solution for this: https://rathena.org/board/topic/105337-thor-patcher-ascii/
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Normal characters are all fine. Except with the ascii.
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StatusFile='Rö.dat' DefaultGRF='Rö.grf' ClientEXE='Rö.exe' I have that settings in thor and it seems it's not reading the filename correctly as "Rö" any solutions?
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Thanks bro, or fn + shift + insert for laptops.
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I'm not sure where to post this since it can be a hotkey problem / client problem or lub problem. I'm using 2008-01-22 client. Too old, i know. Anyone knows how to remove ctrl+v from the image? so i can paste a text into a chatbox and remain the alt+v. See attachment.
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I want to spawn different kind of mobs that saved on the array. 5 Levels. Can't make it work. Here's my code: set .@count,0; setarray .@namelevel$[0], ".@level0", ".@level1", ".@level2", ".@level3", ".@level4"; setarray .@level0[0], 1002, 1002, 1002; setarray .@count0[0], 1, 1, 1; setarray .@level1[0], 1002, 1002, 1002; setarray .@count1[0], 1, 1, 1; setarray .@level2[0], 1002, 1002, 1002; setarray .@count2[0], 1, 1, 1; setarray .@level3[0], 1002, 1002, 1002; setarray .@count3[0], 1, 1, 1; setarray .@level4[0], 1002, 1002, 1002; setarray .@count4[0], 1, 1, 1; for( set .@i, 0; .@i < getarraysize(.@namelevel$[.@count]); set .@i, .@i +1 ) { // spawn monster here and call the :monsterKilled label and count mobs on the map // if mob count is 0 set .@count, .@count+1 // and do the for loop again // so it will be .@level1 // until .@level4 finishes } Any work around? Thank you in advance.
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hi there could u kindly explain y do u need such a script? i apologize but i did not understand the need of such script. I'd like to limit players to talk to NPC because it gives item.
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I'd like to attach a timer to a player. Example: I will talk to NPC and after talking to NPC . the NPC will block the player to talk into that NPC for 1 week. It's an account based attachment of time. The purpose of the 1 week time is it cannot talk to the NPC even if he goes offline and online again. I just need an idea easy enough to understand.
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Thank you for this sir! I edited your work into much simpler one, it will let you select up to 3x with the same item. setarray .beadID[1],4739,4709,4749,4729,4759,4719,4790,4794,4763,4799,4802,4825,4831,4841,4844,4849,4848,4852,4868; deletearray .@selections[1], getarraysize(.beadID); set .@how_many_selects, 4; while (.@how_many_selects > 1) { set .@BeadMenu$,""; for( set .@i,1; .@i < getarraysize( .beadID ); set .@i,.@i + 1 ){ set .@BeadMenu$,.@BeadMenu$ + getitemname( .beadID[.@i] )+":"; } set .@Bead,select( .@BeadMenu$ ); set .@how_many_selects, .@how_many_selects - 1; set .@selections[.@how_many_selects], .beadID[.@Bead]; sleep2 1; } for ( set .@i, 1; .@i < getarraysize(.beadID); set .@i, .@i+1 ) { if (.@selections[.@i]) { //getitem .@selections[.@i],1; dispbottom "ITEM ID"+.@selections[.@i]; } } close; Thanks for the snippet.
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So my script is just like this.. //this is the item choices setarray .beadID[1],4739,4709,4749,4729,4759,4719,4790,4794,4763,4799,4802,4825,4831,4841,4844,4849,4848,4852,4868; set .@BeadMenu$,""; //loop for menufor( set .@i,1; .@i < getarraysize( .beadID ); set .@i,.@i + 1 ){ set .@BeadMenu$,.@BeadMenu$ + getitemname( .beadID[.@i] )+":"; } //makes a selection of what item you want set .@Bead,select( .@BeadMenu$ ); I want the player to choose three kinds of bead or loop it 3 times and save it into an array. How can i achieve this?
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What he means is that when a normal player hack a gm or an account with a group id of 1 or higher, it will prompt the hacker a password and if not matched, it will be give a group id of 25 which has no commands. That's the script does, it gives the person a group id of 25 with no commands although if the password did not match it will kick the person. There's no use that you want him inside the game without a basic command.
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Are you trying to ban or kick those GM with a level of 2 - 98. If it is then: if( (getgroupid != 99) || (getgroupid != 1) ){ //kick him or whatever atcommand "@kick "+strcharinfo(0)+""; }
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Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command.
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No don't go for www.ilinkhostingsolutions.com/ they don't have DDOS protection just bullshit protection. been there, done that.
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That's only for account with a group_id of 1 and higher. Those normal players will stay as it is. It's a simple security script.
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File Name: Simple Hack Security File Submitter: simplynice File Submitted: 18 Jun 2013 File Category: Utilities Content Author: SimplyNice The title says it all. Every time a Game Master with a group_id of 1 or higher log in game, automatically the "HackerDetector" NPC will be triggered. It will prompt and ask you for a security password which is "iamnotahacker",you can change it to your liking but before that NPC will give you the group_id of 25. Why 25? i don't know it's my favorite number. Put this in your \conf\groups.conf { id: 25 name: "Hacker" level: 25 inherit: ( /*empty list*/ ) commands: { /* no commands */ } permissions: { }} Enjoy and don't forget to say thank you and do not remove credits. Click here to download this file
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Version v1
448 downloads
The title says it all. Every time a Game Master with a group_id of 1 or higher log in game, automatically the "HackerDetector" NPC will be triggered. It will prompt and ask you for a security password which is "iamnotahacker",you can change it to your liking but before that NPC will give you the group_id of 25. Why 25? i don't know it's my favorite number. Put this in your \conf\groups.conf { id: 25 name: "Hacker" level: 25 inherit: ( /*empty list*/ ) commands: { /* no commands */ } permissions: { }} Enjoy and don't forget to say thank you and do not remove credits.Free -
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[Free Release] Prontera Edit - Merchant Zone
simplynice replied to Relzz's topic in Maps & 3D Modeling Showcase
any solutions with this? -
Thank you for this!
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how about we add this every time we do the for loop: set .@int, .@int++; // just like php and other programming language How about: set .@int, mysql_num_rows; // count the number of rows
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yes sort of.
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prontera,127,213,4 script Guild_Emperium 722,{ if(@breakgname$ == "") { } else { flagemblem @breakgnameid; } switch(select("Participate:Guild Master:Guild Breaker")){ case 1: if(agitcheck() == 1){ mes "War of Emperium is currently active."; } if(getcharid(2,strcharinfo(0)) == 0){ mes "You should be in a guild;"; close; } if (@breakgname$){ if( getcharid(2) == @breakgnameid ){ warp "pvp_y_1-1",155,195; } } warp "pvp_y_1-1",279,204; dispbottom "The emperium is located at the center of the map."; end; break; case 2: if(@breakgname$ == "") { mes "No record yet."; close; } else { mes "The Guild Master of ^ff0000"+@breakgname$+"^000000 Guild is:"; mes "^ff0000"+GetGuildMaster(@breakgnameid)+"^000000"; } break; case 3: if(@breakgname$ == "") { mes "No record yet."; close; } else { mes "The breaker of ^ff0000"+@breakgname$+"^000000 Guild is:"; mes "^ff0000"+@breakeremp$+"^000000"; } break; } close; OnInit: monster "pvp_y_1-1",155,195,"Emperium",1288,1,"GvG::OnBreakEmp"; end; OnBreakEmp: set @breakeremp$,""+strcharinfo(0)+""; set @breakgnameid,getcharid(2,strcharinfo(0)); set @breakgname$,getguildname(@breakgnameid); maprespawnguildid "pvp_y_1-1",@breakgnameid,6; sleep2 1000; announce "The [ Guild Emperium ] has been destroyed by the [ " + @breakgname$ + " ] guild.",bc_all; if(!mobcount("pvp_y_1-1","GvG::OnBreakEmp")){ monster "pvp_y_1-1",155,195,"Emperium",1288,1,"GvG::OnBreakEmp"; } end; OnGuildBreak: SetCastleData "pvp_y_1-1",0,0; sleep2 2000; Announce "Guild Emperium has been abandoned.",0; end; } pvp_y_1-1 mapflag nowarp pvp_y_1-1 mapflag nomemo pvp_y_1-1 mapflag nobranch pvp_y_1-1 mapflag noteleport pvp_y_1-1 mapflag nosave SavePoint pvp_y_1-1 mapflag gvg_castle i want the script that everytime someone in a guild kill the emp, it cannot be killed again just like the woe. how can i do that? My castledb.txt 34,pvp_y_1-1,EmperiumWar,Guild_Emperium,1
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Thank you!
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Euphy please help me with this: http://rathena.org/b...elp-job-master/ This is my modification, just a scratch: if((Class == 4211) || (Class == 4212)){ mes "No more jobs are available."; close; } if((Class == 25) && ( BaseLevel >= 99 ) && ( JobLevel >= 150 )){ if (select("Kagerou or Oboro","Later")==1) { jobchange 4211; } close; } else if((Class == 25) && ( BaseLevel < 99 ) && ( JobLevel < 150 )) { mes "You should have a base level of 99 and job level of 150 to change into kagerou or oboro."; close; }