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Posts posted by Neo-Mind
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can you post the pal file let me see what can be done
EDIT: I tried one recolor see if its ok => http://www.mediafire.com/?prn8xrmpi58m977
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i think he meant recolor of this one => http://spriterepository.com/files/file/2348-zero-helmet/
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check your jobname.lua file . which id did you use in @monster. check if you have placed the entry for that id in jobname.lua file.
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@nana you need to replace the old ones from plugins/WeeDiffGen to these new ones in the github.
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nice suit
Let me think of costumes will send you pics as soon as i have an idea.
BTW Is it ok if the costume is from other anime?
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I guess a BUMP cant hurt ? unless its on the head
Any updates .... *shakes GreenBox*
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I think my eyes are starting to pop from seeing so many quotes !!!
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you mean this one ? => http://www.mediafire.com/?garx8s9flrijve1
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normally when people make job suits they make use of the armor or garments. If you plan to use the suit as a headgear (which would be odd)
then you will need a sprite that shows up when wearing the suit like all other headgears or remove the entry from accname and accessoryid tables.
But honestly its better to just switch the equip position to something other than headgear. (the sprite change is done by the item script - it is not dependent on how client handles the equipment).
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simple question did you use the diff "Ignore Missing File Errors" because i think you are missing files which i why gravity error appears
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its odd for the client to crash because if it is not finding a file the client just defaults to showing an empty hand or a knife but no crashes are supposed to happen. do you have teamviewer? I can help you better by seeing the issue at your side.
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which version of client are you using? You can use WeeDiffPatcher for patching the client to "Increase Headgear View IDs"
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novice suit does not require a seperate Sprite since you already have novice job sprites in your data.grf .
All you need to do is make the item script like what Euphy has shown.
{},{ changebase 0; },{ changebase Class; }
http://rathena.org/wiki/Custom_ItemsWhat kind of error are you getting. can you post a snapshot
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Did you do this => just copy the new cash shop packets in the 2012-04-10's packets so it would work.
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No i haven't tried it in game yet. But its the same logic that was used in older clients for Adjust Font Size diff.
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I tested it today. It is working with no issues (i guess shura automatically inherits weapons meant for champs because an upper value of 2 would mean it was supposed to be for champs).
Anyways I am not getting any crashes here.
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like i said make sure your sprite frames are correct for animation. the head thing we cant do much unless some one makes a new ACTOR application which has the head also following properly.
Did you try the sprite in game?
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Try this hex edit but there is a chance it might end up crashing the client. So keep a backup.
Find: 8B 56 04 6A 03 6A 00 6A 00 50 6A 00 F7 D9 6A 00 1B C9 6A 00 81 E1 2C 01 00 00 81 C1 90 01 00 00 51 6A 00 6A 00 6A 00 52 Replace: 90 6A 03 6A 00 6A 00 50 6A 00 6A 00 F7 D9 6A 00 1B C9 81 E1 2C 01 00 00 81 C1 90 01 00 00 51 6A 00 6A 00 6A 00 6A F5 90
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Update your kRO too.
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Just a heads up : The Actor/Actor2 tool portrays the animation of the sprite properly with what Adel said but you will see that the head which is taken as the reference wont show properly anymore.
For example: For the Front angle your sprite will be proper for all 3 sides but the head of the character will be facing forward for all 3 (that's how i have seen all animated sprites behave in actor so far - correct me if i am wrong).
Anyways you don't need to worry about it because the sprite will show up properly in game (Its just actor who is misbehaving ).
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i assume by server.grf you mean your own custom grf file. If its not there then you didnt add it. Get the proper lua file from the link i gave you in my previous post. Edit it and add it to your grf in the path =>.luafiles514\lua files\datainfo
if you are still having trouble we can teamview about it
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2012-04-10 doesnt read iteminfo.lub or cskroption.lub
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if you are checking in data.grf or rdata.grf then you should be looking for lub file not lua.
FYI you should never modify data.grf or rdata.grf. If you want to modify lua , add the modified lua to your own grf and place it before data.grf in your data.ini
Link to get lua files => https://subversion.assembla.com/svn/ClientSide/Lua_Project/
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The RO Client uses the 1st color in an image's palette as the transparent color. Sprites usually fill background with the 1st color in the palette.
But in your sprite all the images had magenta in a different location in the palette. I just swapped the position of magenta in the palette for all the images.
Hope that was clear. I used Graphics Gale for modifying the palette.
Interesting thing is I was under the assumption the RO client automatically took magenta (#FF00FF) as transparent color in every image irrespective of palette location. Guess Not
custom items won't show up...
in Client-side Support
Posted
the error is in line 1 But you have not added the complete iteminfo.lua here so you need to check at your end.
If you were trying to add comments don't use "//". Lua files use "--" for comments.