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KeiKun

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Everything posted by KeiKun

  1. avoid giving links that would make the problem harder since not all clientside problem = lua or lub problem you must do test and get more information about client or data he used~
  2. goto dataChatWndInfo_U.lua CanDragWnd = 0 ChatSubWnd_1 = { XPos = 0, YPos = 0, Width = 0, Height = 0, TabState = "On", TabName = [[General Message]], option1 = 1, option2 = 1, option3 = 1, option4 = 1, option5 = 1, option6 = 1, option7 = 1, option8 = 1, option9 = 1, option10 = 1, option11 = 1, option12 = 1, option13 = 1, option14 = 1, option15 = 0, option16 = 0, option17 = 0, option18 = 0, option19 = 0, option20 = 0, option21 = 0, } ChatSubWnd_2 = { XPos = 0, YPos = 0, Width = 0, Height = 0, TabState = "On", TabName = [[battle Message]], option1 = 0, option2 = 0, option3 = 0, option4 = 0, option5 = 0, option6 = 0, option7 = 0, option8 = 0, option9 = 0, option10 = 0, option11 = 0, option12 = 0, option13 = 0, option14 = 0, option15 = 0, option16 = 0, option17 = 0, option18 = 0, option19 = 0, option20 = 0, option21 = 0, } this is an example change the tab name of yours to what you desire~
  3. prontera,155,181,5 script Sample 757,{ mes "Go into Gold Room ?"; switch( select( "Warp to Gold Room:Exchange to Gold" )){ Case 1: warp "guild",0,0; end; Case 2: if( !#GoldPoint ){ mes "You didnt have any Gold Points."; }else{ mes "Total Accumulated Gold Point = "+#GoldPoint+" Points."; mes "How many will be changed to Gold ?"; do{ input @Amount,0,#GoldPoint; if( [email protected] ) close; }while( !checkweight( 969,@Amount ) ); set #GoldPoint,#GoldPoint - @Amount; getitem 969,#GoldPoint; } break; } close; OnInit: monster "guild_vs5",0,0,"Gold",1019,strnpcinfo(0)+"::OnKilled"; end; OnKilled: set #GoldPoint,#GoldPoint + rand(3); dispbottom "Total Accumulated Gold Point = "+#GoldPoint+" Points."; monster "guild_vs5",0,0,"Gold",1019,strnpcinfo(0)+"::OnKilled"; end; } try this one~
  4. are you using matching lub to your client? i think its a lub problem~ first time i encounter such problem with job name not showing under 2011 Clients
  5. maybe its a weapon combinator ) combines elemental crap into weapon ~___~
  6. its the same even not using rathena btw always be specific~
  7. Hi bVersatile! Try to Remove Load Lua Before Lub and use matching lub file for your client and update your lua to latest revision or just get latest lua files
  8. hi rathena does support it as i know no need for statpoint.txt since even statpoint.txt supports 255 <-- to get formula = total line minus 1 (lines - 1) it will generate the statpoint by itself
  9. log like what? can you explain it furthermore??
  10. you can remove via updating kRO or add a normal map prontera in your grf but data.ini must always be like this 0=yourgrf.grf 1=rdata.grf 2=data.grf
  11. Using Android Phone (Android Browser) Using Nokia Phone (Opera Mini) Using my iPhone 4S (Opera) Using My Laptop (Google Chrome and IS 9) Using My Server (Google Chrome and FireFox 10.0.2) Works Fine~ Cannot do SS since im really busy and i just tested it around 5mins total time~
  12. the portal time isn't changed in the patch the patch does only remove maya P from seeing invisible npcs portal time = found @ script
  13. try to use the patch i posted it works i switched prontera and rachel
  14. Here! use this patch! Link: http://kei.sytes.net/codes/snippet/Eucharist96_atcommand.c.patch
  15. Hi Glemor! change this [ACCESSORY_IDs.ACCESSORY_darkelemental] = "_darkelemental to this [ACCESSORY_IDs.ACCESSORY_darkelemental] = "_darkelemental",
  16. have you check sql?? can you post screenshot of the guild database after you type /guild "Guild name"
  17. whats the problem there all i can see is different color thats normal
  18. lol reading topic rocks i though people are thanking jman cause jman's dying LOL i love IND than Jman xD
  19. basically @guild "GuildName" Works even using /guild "Guildname have you checked your sql server btw what svn are you using?
  20. how did you create the guild? @guild? or /guild?
  21. checking...~ EDIT: Download Again the File: http://kei.sytes.net/codes/snippet/Invisible.patch then recompile~
  22. Sorry Fixed Link: http://kei.sytes.net/codes/snippet/Invisible.patch
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