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KeiKun

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Everything posted by KeiKun

  1. mobs in castles are default when castle doesn't have an owner or when castle gets abandoned monster will be summoned there to remove those monsters @ svn/npc/guild/agit_template.txt // Spawn Monsters if the castle is empty. set .@GID, GetCastleData(strnpcinfo(2),1); if (.@GID == 0) { killmonsterall strnpcinfo(2); if (compare(strnpcinfo(2),"aldeg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; monster strnpcinfo(2),0,0,"Executioner",1205,1; monster strnpcinfo(2),0,0,"Penomena",1216,10; monster strnpcinfo(2),0,0,"Alarm",1193,18; monster strnpcinfo(2),0,0,"Clock",1269,9; monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; monster strnpcinfo(2),0,0,"Wanderer",1208,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; monster strnpcinfo(2),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"gefg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Evil Druid",1117,10; monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; monster strnpcinfo(2),0,0,"Bathory",1102,10; monster strnpcinfo(2),0,0,"Jakk",1130,10; monster strnpcinfo(2),0,0,"Marduk",1140,20; monster strnpcinfo(2),0,0,"Raydric",1163,9; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } else if (compare(strnpcinfo(2),"payg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Greatest General",1277,9; monster strnpcinfo(2),0,0,"Wanderer",1208,10; monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; monster strnpcinfo(2),0,0,"Bathory",1102,5; monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; monster strnpcinfo(2),0,0,"Eddga",1115,1; monster strnpcinfo(2),0,0,"Horong",1129,11; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; monster strnpcinfo(2),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } else if (compare(strnpcinfo(2),"prtg")) { // Normal Spawns monster strnpcinfo(2),0,0,"Raydric",1163,1; monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; monster strnpcinfo(2),0,0,"Hatii",1252,1; monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; monster strnpcinfo(2),0,0,"Gryphon",1259,2; monster strnpcinfo(2),0,0,"Chimera",1283,3; monster strnpcinfo(2),0,0,"Alice",1275,1; monster strnpcinfo(2),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } add comment (//) in all lines that starts with monster
  2. Actually MySQL installers for Windows are Same 64bit and 32bit same installer
  3. I suggest you provide screenshots and more information like version of mysql you installed etcs
  4. KeiKun

    Hi :)

    LoL awkward introduction xD cause sometimes people really introduce themselves completely anyways Welcome to rAthena Board~
  5. i've noticed that last year this was discussed @ eA they said i just need to update my crappy data
  6. yes even its SP2 or SP3 MySQL will still work
  7. of course Link: http://dev.mysql.com/downloads/
  8. 1. svn/src/map/config/Core.h /** * Max Refine available to your server * Raising this limit requires edits to /db/refine_db.txt **/ #define MAX_REFINE 20 EDIT: 2. Try this Link: http://rathena.org/board/topic/53426-guide-modification-faq/
  9. lol we are not on the past ~___~ and try to reproduce his problem using the same script then rA trunk no problem
  10. not bad i love the Login Button since its blue poring looks cute xD font looks crappy on my eyes ~__~
  11. as i can see your using 3CeAM try to patch your 3CeAM with packet 26-28
  12. //======================================= // Script By: // eAthenanabs // // http://astral-RO.net // //======================================= //= Info: // //= This event triggers every 15 minutes of the server time. //======================================= //= Mechanics: // //= Players have to run / choose a box between box 1 up to box 4 //= After that, that NPCs picks a number randomly //= (obviously,between 1-4) //= All players that are not inside the box that the NPC chose will //= all be eliminated. //= This event would run until there's only 1 player left. //= Winner would get an incrementation on its #EVENTPOINTS variable //= (users can simply just change the prize given.) // //======================================== - script DiceTrigger -1,{ OnInit: disablenpc "Dice Event Warper#dice"; disablenpc "Claim Your Prize!#dice"; end; OnMinute15: if(agitcheck() == 1 || $@diceon == 1) end; enablenpc "Dice Event Warper#dice"; announce "Dice Event: We are going to have a Dice Event",bc_all; sleep2 1000; announce "Dice Event: For those who want to join, please warp @ prontera 178 135",bc_all; sleep2 1000; announce "Dice Event: The Warper would be open for 1 minute",bc_all; sleep2 30000; announce "Dice Event: Last 30 Seconds.",bc_all; sleep2 30000; announce "Dice Event: Warper Closed.",bc_all; disablenpc "Dice Event Warper#dice"; donpcevent "DiceEvent::OnDiceStart"; set $@diceon,1; end; } prontera,179,135,3 script Dice Event Warper#dice 723,{ mes "Do you want to join the Dice Event?"; menu "Yes",-; warp "quiz_02",55,87; close; } quiz_02,55,90,3 script Got Stuck?#dice 779,{ mes "[ Got Stuck? ]"; mes "Do you wish to go back?"; menu "Yes",-; warp "prontera",0,0; close; } quiz_02,37,80,3 script Box 1 111,{ warp "quiz_02",37,70; close; } quiz_02,49,80,3 script Box 2 111,{ warp "quiz_02",49,70; close; } quiz_02,61,80,3 script Box 3 111,{ warp "quiz_02",61,70; close; } quiz_02,73,80,3 script Box 4 111,{ warp "quiz_02",73,70; close; } quiz_02,37,64,3 script Go Back#1 858,{ warp "quiz_02",55,76; close; } quiz_02,49,64,3 script Go Back#2 858,{ warp "quiz_02",55,76; close; } quiz_02,61,64,3 script Go Back#3 858,{ warp "quiz_02",55,76; close; } quiz_02,73,64,3 script Go Back#4 858,{ warp "quiz_02",55,76; close; } - script DiceEvent -1,{ OnDiceStart: mapannounce "quiz_02","We are about to start the Dice event.",bc_blue; sleep2 1000; mapannounce "quiz_02","Rules are simple:",bc_blue; sleep2 1000; mapannounce "quiz_02","I'm going to pick a number, 1 to 4. Then I'll do a countdown from 5 to 0",bc_blue; sleep2 1000; mapannounce "quiz_02","All you have to do is go to box of the number you want",bc_blue; sleep2 1000; mapannounce "quiz_02","Example, If I get the number 4, All players standing on number 1 to 3 loses.",bc_blue; sleep2 1000; mapannounce "quiz_02","We'll do it again and again until we have 1 player left on this map.",bc_blue; sleep2 2000; mapannounce "quiz_02","Before I forget, you must GO INSIDE THE BOX! because if you're caught standing outside the box you'll be automatically disqualified!",bc_blue; sleep2 2000; mapannounce "quiz_02","That's it.. Now let's get it on!",bc_blue; sleep2 3000; goto L_start; end; L_start: enablenpc "Go Back#1"; enablenpc "Go Back#2"; enablenpc "Go Back#3"; enablenpc "Go Back#4"; if(getmapusers("quiz_02") == 1) goto L_winner; enablenpc "Box 1"; enablenpc "Box 2"; enablenpc "Box 3"; enablenpc "Box 4"; if(getmapusers("quiz_02") == 0) goto L_noone; if(getmapusers("quiz_02") > 1) { set $@number,rand(1,4); sleep2 1000; mapannounce "quiz_02","I'm ready to pick a number. Please go to the box of the number you want! Go go go!",bc_blue; sleep2 20000; mapannounce "quiz_02","5",bc_blue; sleep2 1500; mapannounce "quiz_02","4",bc_blue; sleep2 1500; mapannounce "quiz_02","3",bc_blue; sleep2 1500; mapannounce "quiz_02","2",bc_blue; sleep2 1500; mapannounce "quiz_02","1",bc_blue; disablenpc "Box 1"; disablenpc "Box 2"; disablenpc "Box 3"; disablenpc "Box 4"; disablenpc "Go Back#1"; disablenpc "Go Back#2"; disablenpc "Go Back#3"; disablenpc "Go Back#4"; areawarp "quiz_02",32,95,79,76,"prontera",0,0; areawarp "quiz_02",80,85,80,76,"prontera",0,0; areawarp "quiz_02",31,85,31,76,"prontera",0,0; if(getmapusers("quiz_02") == 0) goto L_noone; sleep2 1000; mapannounce "quiz_02","Time's Up. Winning number is "+$@number+"!",bc_blue; if($@number == 4) goto L_Lose1; if($@number == 3) goto L_Lose2; if($@number == 2) goto L_Lose3; if($@number == 1) goto L_Lose4; end; } L_Lose1: areawarp "quiz_02",33,73,41,52,"prontera",0,0; areawarp "quiz_02",45,73,53,52,"prontera",0,0; areawarp "quiz_02",57,73,65,52,"prontera",0,0; goto L_start; end; L_Lose2: areawarp "quiz_02",33,73,41,52,"prontera",0,0; areawarp "quiz_02",45,73,53,52,"prontera",0,0; areawarp "quiz_02",69,73,77,52,"prontera",0,0; goto L_start; end; L_Lose3: areawarp "quiz_02",33,73,41,52,"prontera",0,0; areawarp "quiz_02",57,73,65,52,"prontera",0,0; areawarp "quiz_02",69,73,77,52,"prontera",0,0; goto L_start; end; L_Lose4: areawarp "quiz_02",45,73,53,52,"prontera",0,0; areawarp "quiz_02",57,73,65,52,"prontera",0,0; areawarp "quiz_02",69,73,77,52,"prontera",0,0; goto L_start; end; L_noone: announce "No one won the Dice Event!",bc_all; disablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; set $@diceon,0; end; L_winner: enablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; end; } quiz_02,55,84,3 script Claim Your Prize!#dice 904,{ set #CASHPOINTS,#CASHPOINTS+1; announce strcharinfo(0)+" won the Dice Event!",bc_all; disablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; dispbottom "You now have "+#CASHPOINTS+" Cash Point(s)."; warp "prontera",0,0; set $@diceon,0; close; end; } try that
  13. all your questions can be answered by rA Wiki try to use it
  14. Try to check if you really have an updated kRO Client and if your using updated rAthena svn
  15. Hi Abi! you can use customize WoE Controller or you can use the script @ svn/npc/guild/agit_controller.txt
  16. as Expected to my Sensei xD Arigato Gozaimasu!!
  17. not bad well organized as i can i see
  18. Hi svn/src/common/mmo.h <-- Code --> #ifndef PACKETVER #define PACKETVER 20110111 //#define PACKETVER 20100730 #endif the current defined client is 20110111 or Ragexe Renewal 2011-01-11a Client as Defined Current Client now # <-- doesn't mean comment (//) if your client is 20110609 the code will look like this #ifndef PACKETVER #define PACKETVER 20110609 //#define PACKETVER 20100730 #endif then svn/db/packet_db.txt //packet_db_ver: 25 packet_db_ver: default the current defined packet version is default current default = packet_ver: 28 so just use default as your packet_ver: Use this @ Clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok Developer</display> <desc>None</desc> <address>127.0.0.1</address> <port>8000</port> <version>28</version> <langtype>1</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo>
  19. Request Accepted! Note(s): * Please Wait for Request to be Released.
  20. try this goto ROdatamsgstringtable.txt goto line 1254 replace whole line with this one Do you really want to purchase all this items? %d points will be deducted from your total Kafra Credit Points.#
  21. Download a new Setup.exe that might fix your problem
  22. is xampp running while you are deleting SQL users? it might have conflict with the same connection
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