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Altimage

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  1. i want my refine_db rate 0,66,0,0,90:0,90:0,85:0,80:0,60:0,40:0,40:0,20:0,20:0,10:0 1,200,8,300,95:0,95:0,90:0,90:0,85:0,85:0,80:0,60:0,40:0,20:0 2,300,7,500,95:0,95:0,90:0,90:0,80:0,80:0,60:0,40:0,20:0,20:0 3,500,6,800,95:0,90:0,90:0,85:0,80:0,60:0,50:0,20:0,20:0,20:0 4,700,5,1300,90:0,90:0,85:0,80:0,60:0,40:0,40:0,20:0,20:0,10:0 but How to change Advanced refine suscess rate 100% +1 - +4 or can chage suscess rate in script. (separated refining rate)
  2. How to change Advanced refine suscess rate 100% +1 - +4 or can chage suscess rate in script. //===== rAthena Script ======================================= //= Advanced Refiner //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Refiner that uses Enriched ores to increase upgrade success. //= After a conversation with Doddler, it's been established that //= the advanced refiner works similar the the "Bubble Gum" item. //= The success percentage is not "increased" however, if it fails //= You get a second try. This tries twice at the same time, //= effectively giving you a re-roll on your attempt. //= - Dialog is only partly official to iRO. //= - Uses the iRO position for this NPC. //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] //= 1.2 Optimizing refine method [Zephyrus] //= 1.3 Typo fixes [Yommy] //= 1.4 Removed unnecessary dialogs [Zephyrus] //============================================================ payon,174,138,0 script Suhnbi#cash 85,{ mes "[suhnbi]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if( !getequipisequiped(.@part) ) close; if( !getequipisenableref(.@part) ) { mes "[suhnbi]"; mes "I don't think I can refine this item at all."; close; } if( !getequipisidentify(.@part) ) { mes "[suhnbi]"; mes "This has not been identified. So, it can't be refined..."; close; } if( getequiprefinerycnt(.@part) >= 10 ) { mes "[suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch( getequipweaponlv(.@part) ) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) { mes "[suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[suhnbi]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } mes "[suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; next; if (rand(5) == 1){ Emotion e_cash; } else { Emotion e_omg; } mes "[suhnbi]"; mes "Cough!!!!"; next; mes "[suhnbi]"; mes "Cough...Cough.."; mes "What a shame..."; mes "Your equipment broke during the refining process. I had told you earlier this might happen!"; close; S_RefineValidate: mes "[suhnbi]"; if (getarg(0)) mes "A level " + getarg(0) + " weapon..."; mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; if( select("Yes:No") == 1 ) { if( getequippercentrefinery(getarg(3)) < 100 ) { mes "[suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the"; mes "properties"; mes "^ff0000will be lost^000000!!"; mes "^ff0000 besides, the equipment will break!^000000"; mes " "; mes "Are you sure you still want to continue?"; next; if( select("Yes:No") == 2 ) { mes "[suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) { delitem getarg(1), 1; set Zeny, Zeny - getarg(2); return; } mes "[suhnbi]"; mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here all day if you need me."; close; } mes "[suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; } when i change refine_db.txt to this
  3. thk so much hm, sorry i need to change clif_displaymessage (sd->fd, msg_txt(263)) show in Dispbottom, How to change it?
  4. How to chage display clif_displaymessage to dispom color in src? clif_displaymessage (sd->fd, msg_txt(263)); change to dispom color[red]
  5. Ragre latest clients call palette not same officall.
  6. Ai4rei can you help change palette not same officall. All RagreExe read palette same this. steb by steb i play class monk, i use command @dye 2 - 3, not working client read palette class prist only. i test copy palette monk class number 2 - 3 and re name to priest palette is working. Exsample Priest palette = 프리스트_남_2.pal, 프리스트_남_3.pal Monk Palette = 챔피온_남_2.pal, 챔피온_남_3.pal i copy monk pallate 챔피온_남_2.pal, 챔피온_남_3.pal rename to 프리스트_남_5.pal, 프리스트_남_6.pal, when use @dye 5 - 6 is look collect fullworking same officall can you change ragre.exe read data floder same officall pls.
  7. Crusader, Assasin, Achemist, Monk(Male) Pallate not work, im use @dye 2 - 3 pallate look not Correct.
  8. how to setting player can not unequipt item?
  9. i want to request gvg map but,i want to change mode like mini WOE (who's the faster break emperium).??
  10. How to announce refine when +7up?
  11. this floor item http://rathena.org/board/topic/65526-this-is-this-possible-costume-robe-floor/
  12. Alchemist, Bard, Ass cross, Crusader not palettes look correct. palettes not change. issue some @dye palettes.
  13. If remove CorrectedSprites.grf class Knight work, but Crusader, Ass cross, Monk, Sage, Rogue, Alchemist[All issue], Bard same issue
  14. I'm use CorrectedSprites.grf + 32 Kamishi's Clothes Dye (CorrectedSprites.grf this issue file is change all color pallate) ex. issue pallate, Ofical Pallate Link : Pic http://www.mediafire.com/?7r8z8lx4ij3v87x Bug class Class Knight, Crusader, Ass cross, Monk, Sage, Rogue, Alchemist[All issue], Bard Etc... (Hair pallate same issue)
  15. local_begintutorialquest_list buff 15 error }
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