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valesti

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Everything posted by valesti

  1. Well, first of all, congratulations for excelent job in introduce the Achievement System. My problem appears in image. The bar from achievent is just black without title. Client Version: 2017-01-25 Others tests: 2015-11-04 2016-02-03 Missing files or something? Waiting for answers.
  2. data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface There all images useds in PIN system is on this folder.
  3. Está faltando a aba de "admin" neste clientinfo. <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Reload RO</display> <address>xxx.xxx.xxx.xxx</address> <port>6900</port> <version>55</version> <langtype>12</langtype> <registrationweb></registrationweb> <loading> </loading> <admin>ID DA CONTA</admin> <admin>ID DA CONTA 2</admin> </connection> </clientinfo> Para adicionar outros, basta seguir a ordem do exemplo acima.
  4. Just change your System/ItemInfo.lua/lub. Download here: https://github.com/zackdreaver/ROenglishRE
  5. Open the hairstyles GRF and extract them; Add the palette directly on folder(if you isn't using grf), or add them manually in your main grf(if you using grf). I remember i had the same problem, and the solution was do that. @Edit: I recommend the "GRF EDITOR" for this job. Its simple to use.
  6. Using 2017 clients? If no, its necessary diff the hexed with "Enable 64k HairStyles".
  7. conf/battle/feature.conf feature.roulette: on Run this on your SQL DB: INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 0, 1, 675, 1, 1 ); -- Silver_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 1, 1, 671, 1, 0 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 2, 1, 678, 1, 0 ); -- Poison_Bottle INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 3, 1, 604, 1, 0 ); -- Branch_Of_Dead_Tree INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 4, 1, 522, 1, 0 ); -- Fruit_Of_Mastela INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 5, 1, 12609, 1, 0 ); -- Old_Ore_Box INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 6, 1, 12523, 1, 0 ); -- E_Inc_Agi_10_Scroll INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 7, 1, 985, 1, 0 ); -- Elunium INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 8, 1, 984, 1, 0 ); -- Oridecon INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 9, 2, 675, 1, 1 ); -- Silver_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 10, 2, 671, 1, 0 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 11, 2, 603, 1, 0 ); -- Old_Blue_Box INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 12, 2, 608, 1, 0 ); -- Seed_Of_Yggdrasil INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 13, 2, 607, 1, 0 ); -- Yggdrasilberry INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 14, 2, 12522, 1, 0 ); -- E_Blessing_10_Scroll INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 15, 2, 6223, 1, 0 ); -- Carnium INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 16, 2, 6224, 1, 0 ); -- Bradium INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 17, 3, 675, 1, 1 ); -- Silver_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 18, 3, 671, 1, 0 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 19, 3, 12108, 1, 0 ); -- Bundle_Of_Magic_Scroll INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 20, 3, 617, 1, 0 ); -- Old_Violet_Box INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 21, 3, 12514, 1, 0 ); -- E_Abrasive INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 22, 3, 7444, 1, 0 ); -- Treasure_Box INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 23, 3, 969, 1, 0 ); -- Gold INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 24, 4, 675, 1, 1 ); -- Silver_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 25, 4, 671, 1, 0 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 26, 4, 616, 1, 0 ); -- Old_Card_Album INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 27, 4, 12516, 1, 0 ); -- E_Small_Life_Potion INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 28, 4, 22777, 1, 0 ); -- Gift_Buff_Set INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 29, 4, 6231, 1, 0 ); -- Guarantee_Weapon_6Up INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 30, 5, 671, 1, 1 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 31, 5, 12246, 1, 0 ); -- Magic_Card_Album INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 32, 5, 12263, 1, 0 ); -- Comp_Battle_Manual INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 33, 5, 12831, 1, 0 ); -- Potion_Box INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 34, 5, 6235, 1, 0 ); -- Guarantee_Armor_6Up INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 35, 6, 671, 1, 1 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 36, 6, 12766, 1, 0 ); -- Reward_Job_BM25 INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 37, 6, 6234, 1, 0 ); -- Guarantee_Armor_7Up INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 38, 6, 6233, 1, 0 ); -- Guarantee_Armor_8Up INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 39, 7, 671, 1, 1 ); -- Gold_Coin INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 40, 7, 6233, 1, 0 ); -- Guarantee_Armor_8Up INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 41, 7, 6233, 1, 0 ); -- Guarantee_Armor_8Up // KRO lists this twice Change item_id in "db_roulette" (SQL DB). Change item_db coins for this: 671,Gold_Coin,Gold Coin,2,10000,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ RouletteGold++; },{},{} 673,Copper_Coin,Bronze Coin,2,100,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ RouletteBronze++; },{},{} 675,Silver_Coin,Silver Coin,2,5000,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ RouletteSilver++; },{},{} --- Honestly, the system is not running 100%. Good luck
  8. https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L3122
  9. Tente com o ViewID 160 no itemdb. E o classnum = 0 no System/ItemInfo.
  10. You can use Browedit. Good luck.
  11. Someone can help me to do that?: After use the Portal skill, create a waitingroom in local of portal, showing the local of destination. Its a rogue inside the portal, just to show how i want.
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