Fimbulwinter Client
http://blog.fimbulwinter.org/
Overview
Yes, this is another client project as I'm not satisfied with the current ones.
FimbulwinterClient is developed in C++ using a barebone engine called YA3DE that I developed for use on it, remembers a lot XNA.
The project was being developed in C# but with the release of MSVC11 with almost full C++11 support I decided to port it to C++ to take advantage of the new features. I don't plan to target old compilers that doesn't support the new spec as the major compilers already support it.
YA3DE
YA3DE(Yet Another 3D Engine) is a 3d engine that I developed to use it in my client. It remembers a lot of XNA but is in C++ and uses only OpenGL 3.
Roadmap
Map rendering: Done, perhaps the normal calculation isn't good at the moment.
Mode rendering: Same as above.
GUI: In development.
Actors rendering: To be done.
Network: To be done.
Source code and license
The project is licensed under GNU GPLv3 and the source can be found on my github repository: https://github.com/g...al/fimbulclient
Screenshots
Playing with the new GUI system
Prontera
prt_maze with surface colors
Castle
Prontera indoors
Niflheim
Comodo
About the GUI
https://github.com/greenboxal/fimbulclient/wiki/GUI-Overview
I'll use the Awesomium project to create the game GUI, it's a hacked source of Chrominium that can be rendered and used in any project.
Yes, the GUI will be done using HTML5+CSS3, but we have a problem: I suck at web programming and I really need help to develop a pretty GUI. So, if anybody is willing to help you can contact me
Just for clarification, the 3d rendering is not web based, just the GUI. The world rendering is done with OpenGL and YA3DE.
I'm developing the project alone and it's really a painful but rewarding task and I would be really thankful if someone helped me on this project.
Thanks for your time,
The green hollow cube.