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Xerosigma

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  1. I was wondering what happened to that.. I remember seeing the topic about that when they were still working on it. xD Love your demo game.
  2. Thanks for the advice. But I know what I'm doing. If the Unity engine itself fails me, I can easily port it all to Mono.
  3. Thank god I forked it before the commit. xD I'm keeping it C#.
  4. What do you mean by emulator in C++ and client in C#? Just want to know what you mean by emulator really. AFAIK, they're actually building the whole client in C++ after having some issues with porting their C# client to Linux. I believe it's mainly because client's performance in Linux was bad. And it's currently on-hold as the main developer Henko is finishing his masters, which I believe should be done by now. Edit: Ignore this post. I thought you were talking about RagnaXNA. xD No worries. Tell Henko to use Mono and his performance issue will be nill ;p
  5. Thanks a ton. Going to shoot them a message. Seems like they're making the emulator in C++ and the client in C#.
  6. Your advice is sound and logical however I do not have the time to go digging for developers and testing their skill sets. If the community really wants it, and they know people who can help out, this thread will be available for us to discuss the possibilities. Weather it happens doesn't matter much to me, it's an offer. And I looked around for that thread you spoke of, couldn't find it. Would you mind linking me?
  7. I'm aware of all the failed attempts and I totally agree with you, as I said, I won't even bother with it unless I can get a team going. I don't know how many expert programmers are still hanging around here but if they are indeed here, there may be a chance.
  8. I'm a .Net developer. Work predominately in Mono. Been in the eA scene for a long time now and know that the community would love a custom client. I'm willing to head this project only if certain conditions are met, I'm not going pretend I have the time to do it myself. I'm looking for a couple developers who are willing to help out. You should inbox me if you're interested and: Are a .Net developer with C# experience. Twice the awesome if you know Mono. Know the concept behind NoSQL document store, because we'll be using it. Have experience with Unity3D Know C or C++, mainly for conversion efforts. If it isn't obvious already, the client will be cross-platform and run on at least Windows, Mac, and Linux. Web browser, Android, and IOS are an extreme possibility as well. If you're interested, mail me at: [email protected] Please attach your resume and a portfolio if possible. Thanks for considering.
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