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Aerie

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Posts posted by Aerie

  1. Don't change the script, just check the configuration.txt file? You surely change :

    	//Choisir la langue pour les WaitingRoom : (0 = Français / 1 = Anglais / 2 = Espagnol / 3 = Tagalog / 4 = Russian / 5 = Portuguese)
    //Choose the language for WaitingRoom
    set $EP7_LANGUE,4;

    If you only do a reloadscript it'll disappear, you have to restart your server. If you change nothing, change this config to 0 / 1 or 2 and restart your server. In fact dunno why it's set in russian ... I'll change it on the svn to set at english directly.

  2. Did your map works with the whole arcturus data ? A ressource is surely missing, there is also some animated models kinda buggy who can occures that kind of problems.

    About errors the client didn't show the error each time, depending of executable version. It seems that model / textures errors aren't show each time as sprite problems.

  3. It seems good but the error can comes from the client priority reading. Where did you set your modificated files ? In a grf or in data folder ? Your data.ini have to read first the grf or the data depending where you put your latest files. Also check the diff of your executable for allow data reading or set the priority to lua files.

  4. Impossible because all lights information are stocked in the *.gnd in the client side. You can create two maps one day / one night but complicated to transfer people / mobs. The only way is a mapflag night for set night only in one map.

  5. In fact it's a monster sprite but can be used as NPC. If you update your kRO client they will be avaible. After for enable them you have to add some monster lines in your mob_db because rAthena latest revision seems to doesn't go further ID 2380.

    Add a line in your mod_db with the right ID and you have also to modificate your lua files : npcidentity.lua and jobname.lua

  6. For your error, it can comes from your LUA files, not the right name write or the modification of Lua files isn't loaded. It can also be due to a corrompted sprite file.

    - You can modificate the view_id in your item_db for test. Use view_id 1 and check if it works.

    - Replace in your LUA files, your custom item by a basic one. If your item works that means that your lua files are reading by the client.

    Did your client have been hexed for modificate the number max of view_id allowed ?

    Files names are converted to ASCII because many programs didn't support Korean characters. But you have to convert to Korean before repack in your GRF. The lua files read files in ASCII not Korean so you have to wrote the ASCII name of client files.

  7. You have, I guess, to copy/paste some flat texture to altitude parts. But you have to be really accurate. Best way seems to keep only gat tiles and erase all other models / lights / texture, then color by two colors textures grid walkable / non walkable tiles.

    The altitude doesn't seems respected in the video, no matters for NPC because you didn't choose a Z axis.

  8. You can try this script command :

    setlook 0,27;
    

    I don't remember if you can attack but you should. Becareful those palettes haven't be designed for attack or launch skills it may cause some Gravity Errors and generally during WoE.

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