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Aerie

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Posts posted by Aerie

  1. It was by diffing the executable but this diff isn't anymore supported by WeeDiffGen. It was possible before with the Diff Team work. It may be still possible to change the color of the main chat by edit with an hexadecimal editor but you have to find someone able to make it ;D

  2. Yes but you have to change each mention of the object in the *rsw file of the map, so too complicate and too huge work. (For the whole client)

    But for BE, you have the objects / textures generator by Steph81 : http://mappingro.prauds.fr/

    It's classified by kind of object. Here an english version by Tande : http://rathena.org/board/topic/57268-dl-reorganized-romodeltxt/

    You can make a right click on the category but this doesn't works very well.

    Other way but you have to do all by yourself (I'll make a version if you want) :

    RO/bifrost/°¡±¸_¹è¼­¶øÀå|data\model\bifrost\°¡±¸_¹è¼­¶øÀå.rsm

    TO

    RO/OtherName/°¡±¸_¹è¼­¶øÀå|data\model\bifrost\°¡±¸_¹è¼­¶øÀå.rsm

  3. Oh the name ... Hard to find ;D

    Names are in the launcher (you can grab it with a hexadecimal editor) or look into the GRF but hard to find because its in *.tga format (for most of them) and It doesn't really look like in game. You should try to look for tga files and grab the effects folder ... Make test / impact IG but I didn't see yet a list effect / client name maybe someone have it.

  4. Check Arsinoe/Configuration.txt

    //Pour introduction, régler le Nom de la Capitale du Serveur, Nom de la carte et coordonnées (Pour l'arrivée après l'intro) :
    //For the Introduction, fix the Capital Server, Nme of the map and coordinates (For come to the capital after the Introduction) :
    set $EP7CapiName$,"Prontera";
    set $EP7map$,"prontera";
    set $EP7x,156;
    set $EP7y,202;
    

    Look to others configuration like name server, languages, currency, ...

  5. What kind of client is used ? Xray or lua one ?

    You have to decompress the grf, use unbollox for convert files for read them. All files that interesting you are in sprites / textures folders.

    If it's a separate grf (with only customs) it'll be easier, you can check with spr_conview tool the custom ones and delete all others.

    SPR_Conview_v0.11.exe

    unbollox.zip

    But did you know how add custom items ?

  6. You right view_id 0 is for empty .. goggles is 1.

    So if you can wear the item, the problem comes from the sprite / lua_files.

    If I remeber the 30.000 custom item limits is for items_id not for view_id who are two distincts things. You can't bypass 999 without the diff (and after no more 2000)

  7. THe view id seems to be 25001, client can't support such a big value. Don't go upper 2000 and only if you patched your client with weegendiff programm.

    25001, Test_Item, Test Item, 5, 100000, 10, 1000, , 10, , 4, 4294967295, 1, 2, 512, , 0, 0, 25001, , ,

    Test in your server by replace 25001 view_id range by 0 ... Goggles should appears. (That will mean that your item works)

    Then create a new view_id in 999 range in lua. Item and View_id don't need to have the same ID, it's two things differents.

  8. This is the whole script :

    - script EP7_lightanim -1,{
    OnLight:
    if ($@aby_event3 == 0) {
    donpcevent "#ep7effectAby1::OnAction";
    donpcevent "#ep7effectAby2::OnAction";
    donpcevent "#ep7effectAby3::OnAction";
    donpcevent "#ep7effectAby4::OnAction";
    }
    if ($@aby_event4 == 0) {
    donpcevent "#ep7effectAby5::OnAction";
    donpcevent "#ep7effectAby6::OnAction";
    donpcevent "#ep7effectAby7::OnAction";
    donpcevent "#ep7effectAby8::OnAction";
    donpcevent "#ep7effectAby9::OnAction";
    donpcevent "#ep7effectAby10::OnAction";
    donpcevent "#ep7effectAby11::OnAction";
    }
    sleep2 1000;
    donpcevent "EP7_lightanim::OnLight";
    end;
    }
    ars_fild58,95,103,0 script #ep7effectAby1 139,{
    OnAction:specialeffect 14;end;
    }
    //Salle 1
    ars_fild58,97,103,4 duplicate(#ep7effectAby1) #ep7effectAby2 139
    ars_fild58,99,103,4 duplicate(#ep7effectAby1) #ep7effectAby3 139
    ars_fild58,101,103,4 duplicate(#ep7effectAby1) #ep7effectAby4 139
    //Salle 2
    ars_fild59,99,126,4 duplicate(#ep7effectAby1) #ep7effectAby5 139
    ars_fild59,101,126,4 duplicate(#ep7effectAby1) #ep7effectAby6 139
    ars_fild59,103,126,4 duplicate(#ep7effectAby1) #ep7effectAby7 139
    ars_fild59,105,126,4 duplicate(#ep7effectAby1) #ep7effectAby8 139
    ars_fild59,107,126,4 duplicate(#ep7effectAby1) #ep7effectAby9 139
    ars_fild59,109,126,4 duplicate(#ep7effectAby1) #ep7effectAby10 139
    ars_fild59,111,126,4 duplicate(#ep7effectAby1) #ep7effectAby11 139
    

    This is surely an error of coordinates or effect number ... Did you rename npc / script ? Can you show what script you're using ?

  9. Oh nevermind, I was thinking about weapons. I've look for shields and I didn't found anything for support custom shield. You can still replace them ... But maybe someone have an answer.

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