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Files posted by Hyroshima
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Mob Element View
By Hyroshima in Source Modifications
A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob.
It can be disabled by changing it in monster.conf
// Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1
I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled.
// Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0
Obs: i am making 2 diff files available:
_A = Closest to current revision. _B = A little older compared to the current review
The video quality is not very good (sorry), watch the preview video in fullscreen 😅
818 downloads
Submitted
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Max Trap Control
By Hyroshima in Source Modifications
This mod allows you to control the number of traps that the player can use.
conf/battle/skill.conf
// Max Trap [Hyroshima] // Functionality to control the number of active traps. // Note: // skill_max_trap > Controls the number of individual active trap skills that were not been to defined parameter ActiveInstance in skill_db.yml // global_max_trap > Controls the maximum active trap skills for all skill traps (listed in skill.cpp -> trap_skill_id), this option overrides skill_max_trap if the definer is smaller than it //- // skill_max_trap: 0 (disabled) // global_max_trap: 0 (disabled) //- skill_max_trap: 0 global_max_trap: 0 the option skill_max_trap only affects skills that do not have the parameter ActiveInstance in skill_db.yml the option global_max_trap affects all trap skills mentioned above in the code box, the skills are listed in the function as I also inform in the description of the code box above.
Note: i am making 2 diff files available:
_A = Closest to current revision. _B = A little older compared to the current review As there have been some changes to how some functions receive/send parameters, I will try to maintain this standard when sending diff files.
154 downloads
Updated
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AnyMapDrops
By Hyroshima in Source Modifications
This mod made in map_drops.yml now allows you to add drops globally (without specifying a map), I also added a parameter where the added item can go directly to the player's inventory if there is space.
Example of use ( db\import\map_drops.yml )
Header: Type: MAP_DROP_DB Version: 2 Body: - Map: ANY GlobalDrops: - Index: 0 Item: Union_Token Rate: 50000 DirectInventory: true - Index: 1 Item: Flower Rate: 100000 SpecificDrops: - Monster: Fabre Drops: - Index: 0 Item: White_Gold_Coin Rate: 50000 DirectInventory: true - Index: 1 Item: Izidor Rate: 50000 - Monster: Poring Drops: - Index: 0 Item: Crystal_Jewel__ Rate: 50000 Note 1: To be valid across all maps, set the map name to ANY.
Note 2: The new parameter DirectInventory ( false | true ) allows the item to go directly to the inventory.
Note 3: I created 2 new mapflags (nomapdrops and mapdrops), the first is self-explanatory (does not drop any items from map_drops 😅), the second will be effective for instances, as now map_drops does not drop items in instances, so just apply the second mapflag on the instance (in the instance maps) to make it work again.
Example of use:
OnInstanceInit: setmapflag instance_mapname("1@nyd"),mf_mapdrops; setmapflag instance_mapname("2@nyd"),mf_mapdrops;
Next updates I will add a parameter to mapdrops.yml if you want the item to be dropped in instances too instead of having to use the mapdrops mapflag.
154 downloads
Updated
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Extra Mapflags [nofalcon, noriding, nomadogear, nowug, nocart]
By Hyroshima in Source Modifications
They are simple mapflags but I believe they can be very useful in general.
Note: noriding affects pecopeco, dragon, gryphon.
prontera mapflag nofalcon prontera mapflag noriding prontera mapflag nomadogear prontera mapflag nocart prontera mapflag nowug
75 downloads
Submitted
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Baron of Cards
By Hyroshima in Games, Events, Quests
By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common.
519 downloads
Updated
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Mir4 Enchant
It allows you to enchant equipment using a random system between possibilities, and each registered title has 4 categories of rarity: S,A,B,C and each one with its respective chances.
432 downloads
Submitted
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Quest Point System
By Hyroshima in Games, Events, Quests
[PT-BR]
O sistema consiste em da 1 quest/missão ao player, o jogador que a fizer ganhará 1 Ponto de Quest, esses pontos o player porá usar para trocar por custons ou algo de seu interesse, as quest são sorteadas de forma aleatória dentre as dificuldades, e os Admins/GMs podem adicionar itens de quest in-game assim como podem editar também.
Obs: Mais em baixo deixarei uns videos relacionado ao sistema, o script tem algumas alterações se comparado com os videos mas nada de mais.
Obs2: Caso alguém encontre algum bug ou queira da sugestões fique a vontade, farei assim que puder.
[ENG]
The system consists of 1 quest to the player, the player who makes it complete earn 1 Quest Point, and these points you can use to exchange for custom or something of interest to you, the quests are random, and the Admins / GMs can add quest items in-game like this you can edit too.
Note: Below I will leave some videos related to the system, the script has some changes compared to the videos but nothing major.
Note2: The translation is not very good, but I believe can understand it, you can make suggestions for me to make the improvement.
Videos:
528 downloads
Updated
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Caça Toupeiras / Whack-A-Mole
By Hyroshima in Games, Events, Quests
[PT-BR]:
O script funciona como instância, é um jogo onde o player pode iniciar uma partida sempre que quiser, quanto mais toupeiras ele acertar mais pontos ele acumula, a partida termina quando ele somar o máximo de erros que pode cometer (configurável), o player precisa acertar um mínimo de toupeiras por ciclo, conforme os ciclos aumentam os acertos mínimos também (limitando-se ao máximo de 3), acertar o cachorro contará como erro, os pontos não são acumulativos ou seja, o player entrará par ao rank com o primeiro char que ele fez a partida e será contado por conta, quando ele atingir um valor máximo de pontos na partida que supera o do seu rank anterior ele atualiza, o rank reseta todo o domingo as 12h e converte os pontos para usar na loja da toupeira.
Cred: Tio Akima (criador do mapa)
Cred: Frost (guia add custom npc)
[ENG]:
The script works as an instance, it is a game where the player can start a game whenever he wants, the more moles he hits the more points he accumulates, the game ends when he adds up the maximum mistakes he can make (configurable), the player needs hitting a minimum of moles per cycle, as the cycles increase the minimum hits as well (limited to a maximum of 3), hitting the dog will count as an error, the points are not cumulative ie the player will enter the rank with the first char he made the match and will be counted on account, when he reaches a maximum point value in the match that exceeds that of his previous rank he updates, the rank resets every Sunday at 12pm and converts the points to use in the mole shop .
NOTE: Perhaps the translation was not the best, so you can send a suggestion that I will be correcting.
Cred: Tio Akima (map creator)
Cred: Frost (guide add custom npc)
597 downloads
Updated