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Alayne

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Posts posted by Alayne

  1. @Izm, you used the last version from the github, right? For IS, there's a delay of 15 to 30s. I guess you've wait enough. The message on map serv happens after the message right?

    @rye305, gonna check that. Others mob did drop? For the sky fortress, it only says that if you allready poped the monster. None came out? Should be a mob looking like Wind Ghost.

  2. Devil Tower


    Hello peoples,

    I've been asked recently to create official instances that aren't release on rathena yet.

    So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.

    In the rar, you'll find all you need, including Instance file, mob, item and quest db.

    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.

    Have fun.

    Please, leave the credits and do not claim my work as yours.


     

    • Love 3
  3. Morse Cave


    Hello peoples,

    I've been asked recently to create official instances that aren't release on rathena yet.

    So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.

    In the rar, you'll find all you need, including Instance file, mob, item and quest db.

    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.

    Have fun.

    Please, leave the credits and do not claim my work as yours.

     


     

    • Like 1
  4. Instance - Voluspa Prophecy


    Hey peoples!

    This script is an instance based over the Voluspa, the Devineress.

    You'll have to fight against her anger against the God, to free her from her grief. For this, you'll have to fight against the ordeal she'll raise against you and your team.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  5. Room Of Consciouness


    Hello peoples,

    I've been asked recently to create official instances that aren't release on rathena yet.

    So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database.

    In the rar, you'll find all you need, including Instance file, mob, item and quest db.

    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.

    Have fun.

    Please, leave the credits and do not claim my work as yours.


     

  6. Instance - Maker Mansion


    Hey peoples!

    This script is an instance based over the manga D.Gray Man

    Your goal here is to defeat the Maker, which create monsters from dead bodies.

    But he's invincible, as long as you won't have defeated his family, the Noas. For that, find one, kill him and seal him in the Akuma Factory.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  7. Temple of Demon God


    Hello peoples,

    I've been asked recently to create official instances that aren't release on rathena yet.

    So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.

    In the rar, you'll find all you need, including Instance file, mob, item and quest db.

    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.

    Have fun.

    Please, leave the credits and do not claim my work as yours.


     

    • Upvote 1
    • Love 1
  8. Endless Cellar


    Hello peoples,

    I've been asked recently to create instances that aren't release on rathena yet

    So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.

    In the rar, you'll find all you need, including Instance file, mob, item and quest db.

    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.

    Have fun.

    Please, leave the credits and do not claim my work as yours.


     

    • Like 1
  9. Instance - Astral Temple


    Hey peoples!

    Here's one of the first instances I ever made, and finally release after years.

    This one is based over Saint Seya - Battle of the Sanctuary and the Zodiac Hats.

    It's purpose is to go over the 12 Zodiac Houses to defeat guardians and progress til the Horde Master, who attacked and corrupted the Temple.

    For this, you'll have to activate the Stars, spread around the floor, which represents the constellation, and guarded by monsters, matching the Zodiac House you're in, to call the guardian.

    The one defeating it get some chance to get the matching Zodiac Hat.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  10. Instance - Boss Nest


    Hey peoples!

    This script is an instance based over mobs race.

    You'll have to crawl over the levels to kill all monsters, starting by insect type to Demi Human one.

    Each level has it's own guardian, which must be defeated to reach next one.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  11. Instance - Champions Arena


    Hey peoples!

    This script is an instance based over mobs level.

    You'll have to crawl over the levels to kill all monsters, and the matching guardians.

    Each level is harder than the previous one, and the mobs and guardian level increase with it, starting to lvl 50 up to lvl 100.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  12. Instance - Devil Square


    Hey peoples!

    This script is the Devil Square instances rewritten for rAthena.

    I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.

    Have fun


     

  13. Instance - Lonely Mountain


    Hey peoples!

    This script is an instance based over Bilbo The Hobbit's story.

    You'll have to defeat the Dragon ruling the Mountain to free it and allow peoples to get back to it. 

    But he's invincible as long as you don't kill and seal all the army leaders he has under his command.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.

    Have fun


     

    • Love 1
  14. Instance - Poring Realm


    Hey peoples!

    This script is an instance based over the weakest mob: the Poring.

    You'll be asked by the Poring Realm to help the poring race to fight against Devilikan, the Evil Poring.

    But for that, and to prove that you're worth the fight, you'll have to encounter the life of a Poring!

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)

    Have fun


     

  15. Instance - Valhalla Garden


    Hey peoples!

    This script is an instance based over the Nine Worlds of Nordic Mythology.

    You'll have to go over the 5 most dangerous Realm, Jotunheim, Muspelheim, Helheim, Niflheim and Asgard to defeat the 4 Evil Rulers and Protect the Valhalla Gardens.

    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.

    FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.

    Have fun


     

  16. Novice pill (and up to third grade ones) use the same sprite as item 12274.

    Try to get this one, if it works, check your itemInfo.lub see if it has the same way of writing (can be an encoding issue).

    Sorry for the endless cellar, didn't understand. As I said, that "normal" mobs, last level mobs are poring, bio labs mobs and Pori Pori.

  17. Allright peoples I've finally fixed everything.

    There was several issue, one with the getpartymember, which was called with bad id and therefor wasn't filling the temp array properly (that's why I was warping players from second team, not first one)

    And another was with the "talking" variable, which, as megu (I think) said, was shared between instances and therefor block the second team going.

    Thanks anyway peoples!

  18. Well honestly, maybe that's because I'm not an english user as mother tongue, but I found your post aggressive, mostly cause of the "let me break it" and the "NO QUEST WORKING AT ALL". A bit like "this is trash, here's a list of crap there is". If it wasn't the case and wasn't the goal, then my apologies for my answer. I'm changing the things I can right now but, still have some issues I can't reproduce (Sky Fortress and Infinite Space at this moment). If there's specific scenario you can find, please do tell them to me so I can see if I can reproduce.

     

    For Charleston either, can't reproduce. If I'm not mistaken, you're not supposed to talk to her, but to go next to the Professor first, so it'll trigger a new dialog (if I understand well where you are)

  19. Okay so:

    1- Never had it. Gonna see if I can reproduce it.

    2- You're not supposed to hunt or speak with those, just to take the warp on map's right side

    3- When does this happens? Never encountered this either

    4- Currently working on morse cave

    5- I gave almost all items, but yeah, as some aren't official and still not existing on rathena, some might get missing. Add them by yourself.

    6- Why wouldn't he? If it really bothers you, add a mapflag nomobteleport to prevent that.

    7- Same answer as 5

    8- Never encountered, I'll re-give it a shot

    9- Forgot the resnametable, but that's copy of iz_dun. I bet you can do it!

    10- They're available on Client dir on Common directory of instances

     

    And finally, stop using CAPS, it doesn't change anything. Which one doesn't work?

    And just so I can replace everything where it belongs to be, those are customs release, I'm no pro dev from gravity. If it doesn't suits you, leave it where it is. I tried to debug it as much as possible, but yes, things might change from your way of dealing with it, the client, the emu...There's a LOT of reason why sthg might not work properly for you. You're unhappy? Bad luck. Do it by yourself if it's not good enough for you.

  20. I'll give it a shot without the instance_id.

    For the attachrid, I've allready tried it yesterday, the only real time I need it is when I go from npc a to npc b with a donpcevent, cause the binding is lost at this particular time. But I'll give it a shot without the other it might increase the success rate maybe ^^

  21. attachrid 'mocTalking;
    //warp all players to fourth room + summon
    getpartymember getcharid(1),0;
    set .@memberCount, $@partymembercount;
    copyarray .@members[0], $@partymemberaid[0], .@memberCount;
    for(set .@i,0; .@i<.@memberCount; set .@i,.@i+1)
    {
    		if(attachrid(.@members[.@i]) == 1)
    		{
    			warp .@map$, 111, 44;
    		}
    }

    With .@map$ being

    
    set .@map$, strnpcinfo(4);
    
    or
    
    set .@map$, instance_mapname(strnpcinfo(4), instance_id())

    Tried both, same issue.

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