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Alayne

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Posts posted by Alayne

  1. It's also possible that the command doesn't work cause the char using it doesn't have the right to use it. I came accross this sometimes, which bring me to now use charcommand rather than atcommand, ensuring me that the command will be runned.

     

    @skyalpha there's no extra plus, the command finally provided should be '@vip +15d Alayne'. your version will output '@vip 15d Alayne' ^^

  2. yeap, but you can't prevent that. The window doesn't include a check for item type. In better case, we can add a check "at least one point given" and cancel selling if that's not triggering, so people won't sell other items.

    But you can't say "allow selling only for costume" (afaik at least)

  3. Yeah I'll give it another try tonight but as far as I remember, I got at least one. Gonna retry anyway.

     

    Added three new systems: Achievements, Yggdrasil Crystal and Ase Fruits

     

    Update 29/11/2017:

    • Added Room Of Consciouness NPCs for Honor Token use (stuff selling, enchant...)
    • Added Fae Quest (Exp quest, CAREFUL: it can bring a LOT of exp on use. Designed for Mid Rates)
    • Added Hell Gardener Quest
    • Added Cursed Blacksmith Quest
    • Added Legendary Quest (Starting quest for incoming addons)
    • Added Musical Quest
    • Added Fehu Quest
    • Added Jormungandr Quest
    • Added Rift Quest
    • Added World Boss "event / quest"
  4. Ok so ROC is now cleaned. Tell me if you still have issues.

    For the LR, I changed the warp out and the mob db, but the Fruit itself is supposed to work. The .@possibleReward[rand(getarraysize(.@possibleReward) - 1)] get an item from rank 0 to 2, so each one in the array as a chance to be looted, no need to add countitem in the array, as it's always 1.

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  5. For the monster yep I know. That's how summon functions, and you "kill" it except with a killmonster, or wait until the expiration goes on. But you can hardly know when a player leaves a map, except by looking each 10s (for instance) if the player is still on the map, otherwise kill it. I'll add it.

    For the dialog / announce, all the instances I've seen are made this way but I agree that's bad looking. I'll remove the npctalk.

    And finally for the multiple click, I'll add a timer.

  6. @Quesooo if you want it to be cleaned, you can add a killmonsterall when the mvp dies. But as it is as the initial creator made it, I prefer not to modify it (and yes, that's the skill the mvp of biolab uses ^^). Gonna check the entrance issue on custom instances. @rye305 gonna check that, but first, I'd like to finish all my release. Quesooo also asked for the Hard mode on OGH that I need to complete x)

  7. @rye305, just updated the Sky Fortress, but as I said, once poped, you can't activate the device again. There's only 2 on all hidden room, and only 1/2 chance (that's the random on DevicePoped function) to pop out the Immortal Knight.

    Also so you know, even thought you've changed it on your version, I fixed the temple of demon god and quests bound (mixed 50500 and 60500, that's why it didn't worked).

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