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Posts posted by Alayne
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You should provide the script, it's hard to say anything from that...
You're apparently trying to do somewhere a 'gettime(0)', which isn't supported. Can't say more.
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There you are. This should more or less do the job (can't test it now, sorry)
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Change this line on OnReadyCheck label :
else if( .@Guillaume < 10 || .@Croix < 10 )
Change the '10' for the selected amount of player.
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Your welcome ^^
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There you are. Can't test it right now, but this should more or less do the job. Just fill the maps and on switch portion, fill the items to be looted on this particular map chest.
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What do you mean by expansive? For the random spawn, that's really easy to make, but don't get this.
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There. I've added a code portion to prevent "all items sell", and moved the array of sold items filling so items which doesn't give point won't be deleted.
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yeap, but you can't prevent that. The window doesn't include a check for item type. In better case, we can add a check "at least one point given" and cancel selling if that's not triggering, so people won't sell other items.
But you can't say "allow selling only for costume" (afaik at least)
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replace bg_create_team by bg_create.
Gonna fix that on my github's version (easier for me to handle fixes back there)
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Can't test it right now, but this should work (and not only for costume, but for any kind of item).
Just fill the .class1$, .class2$ and so on with right costume ids, and then give it a shot.
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Oh right. I understand now.
Well anything is possible as long as we take time to do it ^^. I need to look a bit more at the script itself to have more ideas.
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Sorry might be me, but I don't understand what you're trying to change / what you want. Did you allready changed something in the script too?
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Yeah I'll give it another try tonight but as far as I remember, I got at least one. Gonna retry anyway.
Added three new systems: Achievements, Yggdrasil Crystal and Ase Fruits
Update 29/11/2017:
- Added Room Of Consciouness NPCs for Honor Token use (stuff selling, enchant...)
- Added Fae Quest (Exp quest, CAREFUL: it can bring a LOT of exp on use. Designed for Mid Rates)
- Added Hell Gardener Quest
- Added Cursed Blacksmith Quest
- Added Legendary Quest (Starting quest for incoming addons)
- Added Musical Quest
- Added Fehu Quest
- Added Jormungandr Quest
- Added Rift Quest
- Added World Boss "event / quest"
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Ok so ROC is now cleaned. Tell me if you still have issues.
For the LR, I changed the warp out and the mob db, but the Fruit itself is supposed to work. The .@possibleReward[rand(getarraysize(.@possibleReward) - 1)] get an item from rank 0 to 2, so each one in the array as a chance to be looted, no need to add countitem in the array, as it's always 1.
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Yeah actually that's cause I'm used to work a bit from work (code only) and to test it when coming home. So you should always wait for me to post that you can go (or I'll add something in the commit comment so you'll be able to know if you can use it or no ^^)
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Right I'll add it here tonight, still at work right now.
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for which quests? I can upload the whole file too but it'll replace everything you might have change.
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For the monster yep I know. That's how summon functions, and you "kill" it except with a killmonster, or wait until the expiration goes on. But you can hardly know when a player leaves a map, except by looking each 10s (for instance) if the player is still on the map, otherwise kill it. I'll add it.
For the dialog / announce, all the instances I've seen are made this way but I agree that's bad looking. I'll remove the npctalk.
And finally for the multiple click, I'll add a timer.
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@Quesooo if you want it to be cleaned, you can add a killmonsterall when the mvp dies. But as it is as the initial creator made it, I prefer not to modify it (and yes, that's the skill the mvp of biolab uses ^^). Gonna check the entrance issue on custom instances. @rye305 gonna check that, but first, I'd like to finish all my release. Quesooo also asked for the Hard mode on OGH that I need to complete x)
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Hum that's not the code portion I thought. I'll need to check that. So you say that leader create instance and enter, but no teammate can enter after that, is it?
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Can you tell me which one? That's probably a code portion I forgot to move.
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a 2015 something. Don't remember, as i'm using three differents on 3 different servers XD
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No i must recognize that no (didn't check for charleston though, but ToDG didn't). But they are handled correctly, as the pop up shows on mobs dead. Dunno where it's failing client side...
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@rye305, just updated the Sky Fortress, but as I said, once poped, you can't activate the device again. There's only 2 on all hidden room, and only 1/2 chance (that's the random on DevicePoped function) to pop out the Immortal Knight.
Also so you know, even thought you've changed it on your version, I fixed the temple of demon god and quests bound (mixed 50500 and 60500, that's why it didn't worked).
@Vip command
in Scripting Support
Posted · Edited by Alayne
It's also possible that the command doesn't work cause the char using it doesn't have the right to use it. I came accross this sometimes, which bring me to now use charcommand rather than atcommand, ensuring me that the command will be runned.
@skyalpha there's no extra plus, the command finally provided should be '@vip +15d Alayne'. your version will output '@vip 15d Alayne' ^^