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Alayne

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Posts posted by Alayne

  1. Hi guys,

     

    Here's my question. 

    I've made several scripts using a dynamic mapflag application. Some works pretty well (noloot, nocommand etc) but i've got a problem with bexp and jexp.

     

    In fact, I'd like to change the base rate to a random value (based on an original bexp rate value), but I don't seems to work. here's how I'm doing it:

     

    setmapflag "Crystilia", mf_bexp,rand($volva_effet == 0 || $volva_effet ==  3 || $volva_effect == 4 ? .max_rate_value : .min_rate_value, .max_rate_value);
     
    and removing it like this:
     
    removemapflag "Crystilia", mf_bexp;
     
    The values are well selected, but it doesn't change anything on the earned exp. Does anybody try something like this? Is there another solution if this one isn't correct?
     
    Thanks
  2. Yeah, I've already find it, but that's not possible either. Cause I don't want to revert completely the process. I mean, the AB and Priest should still heal people if they don't have the correct item equipped.

    But I think too that I won't have any other options than source modification.

  3. Healing Skills.

    I can do a bHealPower, -x% (and I'll do it this way I think), but it won't completely reverse the process (I mean if you got a total bonus of 350% by using lots of items, or 280%, I can't say bonus bHealPower, -totalBonus, if you know what I mean)

  4. Hi Guys,

     

    I'd like to enable a different kind of gameplay on my server, and for that, I'd like to revert the healing power (for exemple, made it make damages instead of healing).

    Is it possible to know the current healing lvl to revert it by anyway with an item?

     

    Thanks in advance.

  5. Hello guys,

     

    I'd like to setup a PK / KPK custom service, and the last point I've got to solved is to prevent PK to kill low level players.

    For that, I'd like to display the players name with different colours according to the level difference between the PK and the other player, just like it's done for monsters in renewal.

     

    But I really don't know how nor where to do that.

    Can anybody help me?

  6. Hi Guys.

     

    Here's my problem. I'm a pretty...creative guy, and I've created lots and lots and lots of scripts. Around 400. The problem is that lots of them use the OnNPCKillEvent to do something special.

     

    And sometimes, I don't know why, with some players I've got LOOOOOTTTTSSSS of warning in my map server, warning that the queue is full for this event.

     

    What's the limit? How can i limit these warnings? Cause we're thinking that maybe it cause a map crash server if too much happened...

     

    Does anybody ever met this problem?

     

    Thanks for reading.

  7. Hello all.

     

    We've got a little problem that I can't succeed to explain. I've been through the tracker and found on the forum, but I still have no answer.

    This concern the Ensemble Skills (2 and trans classes). While the Thirds can be used alone, none of my chars can cast a single one, always falling on an "Skill Failed" error message.

    The party is well built (one clown and one gipsy), but none of them can have these skills on...

     

    Does anybody have a solution or an explanation? Maybe we're missing something obvious, but it's quite annoying...

  8. Hi there!

    I've got a little problem with this skill: sorcerer can't simply invoke an elemental.

    The skill seems to work well, the data table are well created, but they never shown up...

    Does anybody already seen this?

    We use the last rathena emulator version...

    Edit: Well I've finally found the problem. We first use a different version, and when we've merged to the new one, the elemental table structure changed. The main.sql script does not alter existing table if their struct is different, only create it if the doesn't exist.

    If a rathena admin read this, it should be a great idea to make it possible, even if I know a base migration is kinda hard ^^

  9. So, here's the answers:

    1) we use the last release (17038 or 17058 if my memories are good), obtained via a checkout. We don't used a precompiled one.

    2) we use the commands on the root directory (rathena/trunk), as usual. I must admit that I don't understand you second question, sorry. We don't move anything, the only thing we did was changing the compile command (before: make clean then make sql ==> ok, after: ./configure, make clean then make sql ==> nok)

    3) There's no error on the ./configure. That's why it's weird. The only thing I can say is that if I do a ./configure before the two make, the compilation fails...

  10. Hi guys.

    Here's my problem. Actually, I don't know how it really happens, but here's the symptome:

    When I do a make clean + make sql without using the ./configure before, I can compile.

    But if I use the ./configure before (and I need it to use the PCRE), no way I can't compile, I still have this error:

    entrant dans le répertoire « /home/member/rathena/trunk/src/common »

    mkdir obj_all

    make[1]: *** Pas de règle pour fabriquer la cible « obj_all/core.o », nécessaire pour « common ». Arrêt.

    make[1]: quittant le répertoire « /home/member/rathena/trunk/src/common »

    make: *** [common_sql] Erreur 2

    (sorry for the french version). Actually, it says thats there's no rule to create obj_all/core.o which is required.

    I really don't know what to do. That's not my first server, I've worked on several rathena version but that's the first time I've got this problem...

    Can anybody help me?

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