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sizenine

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Everything posted by sizenine

  1. i know thats their ID, but im asking how would i create a 3d model as a npc sprite? right now, it is a monster and if i set it as the npc, the attack cursor would show. im trying to convert it to an npc sprite but i cant do it because it is a .gr2 file and not a .spr. i dont think npc's can run as .gr2, only .spr.
  2. hm.. what if it was a 3d model.. like a guardian.
  3. is it possible to make a mob sprite an official npc sprite? so that when mouse is hovered over the mob, it is not an attacking cursor?
  4. Is anyone willing to share their latest english item tables with me? I mainly need name and description tables, but other data tables would be appreciated as well.
  5. there are a bunch of renewal items i noticed that can't be dropped, stored, or sold. is all of this intentional? there are consumables, equips, and etc items that have this issue. here's an example etc item: Crystal Tears (Item ID: 6075) from Aqua Elemental (Mob ID: 2016) can't be sold, dropped or stored (char bounded). Is this intentional or is it a bug? should they not all be 499 at the least? what's the purpose of having them non-delete-able?
  6. Yeah, that's what I was thinking. I'm on r15627, client 2012-02-07
  7. i tried using /organize "ha ha ha" but it would say invalid name. is there an option to allow spaces in party names again? it also happens when im trying to make a guild.
  8. So I'm having an issue with drop rates... It says that the Katar of Raging Blaze is dropped 100% by Eddga, but when I summon and kill it. It only drops sometimes. And I am using @monster 1115, so it should be the correct Eddga too. It happens with other monsters too, not just Eddga. Basically, the @mi chart is not accurate is what I'm saying.
  9. oh i see, theres also gmake.. i guess ill stick with "make" since i have no issues
  10. so class id = npc id? if yes, thanks a lot!!
  11. is there any command that allows your npc to change its look to the appearance of another npc?
  12. it seems that if a npc has a waitingroom bubble open, it can't be disabled. i want to make a npc that is hidden on init but enables at the end of my script with the waitingroom open, but right now it wont disable on init because of the waitingroom. and if i remove the waitingroom during oninit, it wont show when it is enabled later until you click the npc.
  13. Read the file, it shows what date it goes up to...
  14. i wanted to change the order of palettes for assassin cross job. however when i found the sprite located in my rdata.grf and used the file name (¾î½Ø½ÅÅ©·î½º_¿©_16.pal and ³²) to rename a palette, the palette did not change colors. it worked fine for other jobs, just not assassin cross and high priest. i don't know where the client is reading the sprites from if it is not the one from rdata.. (rdata is the first grf it reads that holds job sprites). p.s. the palette i tested with does work, i previewed it in spr conview. _____________________________ update: figured it out using the super long method of trying every existing palette id.. and yes, the palette name for some jobs are not the same as the sprite file names. for assassin cross, it is ¾î¼¼½Å. please close topic.
  15. i noticed that your cart will disappear from other users' screen if they refresh/respawn. but if you use change cart skill, then it will show again.
  16. k i see what's happening, it is from item scripts indeed such as Eddga Card, but the problem is that the status icon remains even after you unequip the item. even after death or relog, the icon will forever remain.
  17. i dont think its from an itemskill.. i remember casting it but ill double check, thanks guys.
  18. after a character uses the skill Endure, it will pretty much stay as a status icon forever because the tick goes below 0 and keeps going. anyone know how i can fix this problem?
  19. can you please try to recall what you mightve done to fix it?
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