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Emistry

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Everything posted by Emistry

  1. erm.....i am using this diff too.. but i have several problems... when my char die....the cart is removed, and i have to talk to npc again to take the cart. and if Player A taken the Cart, and at the same time Player B was there,...Player B will be able to view the Cart but... if Player B is then move to another Map, then come back, and he didnt saw the Cart for Player A... do you know which part of code dealing with this ? sorry i cant figure out which part of the code to update the info / view of the Cart ? beside... sometime character login ..... server will crash..randomly ? i not really how to detect which part caused this...
  2. just do what Joseph said.. remove the getmapmob() and replace with mobcount()
  3. you can just learn at your own for these... how to modify / update the lua/lub files learn client hexing etc....
  4. then it should have show some error message right ? check the message or show it here
  5. monster .Map$,0,0,"Coin",1002,1,strnpcinfo(0)+"::OnItemGet"; this line should be inside the OnItemGet label if you want it to respawn again and again. didnt notice the doevent... anyway the method i suggest will reduce the usage of label within the script
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