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Emistry

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Everything posted by Emistry

  1. location,x,y,angle script warp 45,2,2,{
  2. the attack calculation in re has changed alot .... not sure with card effects stacking issue.
  3. refer this for the latest + updated sc_* status .. trunk/db/const.txt some of it already changed in latest svn
  4. hi sir can you provide 1@room map i cant find one .. just duplicate any map you want ... use your own map ...
  5. mes "Goodbye~"; close2; sleep2 10000; summon "Poring",1002,3000, strnpcinfo(0) +"::On"+ getcharid(0); end;
  6. make sure you have enabled this when you diff your client.
  7. cleararray only clear that particular array not other variable ... if you are refering to these variable.. recluta,$Z,$rossata,$dullahan,$cachorro,$teo; you have to set these variable to "0" if you want to remove it.
  8. http://subversion.assembla.com/svn/ClientSide/Lua_Project/System/Towninfo.lua you cant realocate / edit / remove it using npc script ....
  9. why select the harder way when you can simply do it using npc scripts / mapflag
  10. http://html-color-codes.com/
  11. find the original function trunk/src/map/guild.c and replace with this /*==================================================== * Change guild emblem *---------------------------------------------------*/ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; nullpo_ret(sd); if( agit_flag || agit2_flag ){ clif_displaymessage( sd->fd,"You cant change Emblem during WOE." ); return 0; } if (battle_config.require_glory_guild && !((g = sd->guild) && guild_checkskill(g, GD_GLORYGUILD)>0)) { clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); return 0; } return intif_guild_emblem(sd->status.guild_id,len,data); }
  12. prontera,155,161,5 script Sample -1,{ hideonnpc .npc_name$; monster .npc_map$,.npc_x,.npc_y,.npc_name$,.mob_id,1,""; sleep 500; killmonsterall .npc_map$,"All"; sleep 1000; hideoffnpc .npc_name$; end; OnInit: set .mob_id,1002; set .npc_name$,strnpcinfo(0); getmapxy( .npc_map$,.npc_x,.npc_y,1 ); setnpcdisplay( .npc_name$,.mob_id ); end; }
  13. permissions: { any_warp: true }
  14. http://www.eathena.ws/board/index.php?showtopic=242306
  15. same thing...@go_delay_when_hit just apply it to your @warp
  16. if( strcharinfo(3) == "mapname" || strcharinfo(3) == "mapname" || strcharinfo(3) == "mapname" )
  17. if( Zeny < 1000 ) set .@color$,"^FF0000"; else if( Zeny < 1000000 ) set .@color$,"^0055FF"; else if( Zeny < 1000000000 ) set .@color$,"^00EE00"; else set .@color$,"^FFFFFF"; mes "Zeny :"+.@color$+" "+Zeny+"^000000"; close;
  18. try mapname mapflag pvp_nocalcrank or setmapflag "mapname",mf_pvp_nocalcrank;
  19. - script map -1,{ OnWhisperglobal: announce ""+@whispervar0$,bc_map; end; } - script global -1,{ OnWhisperglobal: announce ""+@whispervar0$,bc_all; end; } [ npc:map ] message [ npc:global ] message
  20. prontera,155,181,5 script Sample 757,{ set .@i,select( implode( .room_name$,":" ) ) - 1; warp .map$[.@i],0,0; end; OnInit: setarray .room_name$, "1 ~ 10 ( Mob1 )", "11 ~ 20 ( Mob2 )", "21 ~ 30 ( Mob3 )"; "31 ~ 40 ( Mob4 )"; "41 ~ 50 ( Mob5 )"; "51 ~ 60 ( Mob6 )"; "61 ~ 70 ( Mob7 )"; "71 ~ 80 ( Mob8 )"; setarray .map$, "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05", "06guild_06", "06guild_07", "06guild_08"; end; } read this to add monster Permanent_Monster_Spawn
  21. you can do like this 604,Branch_Of_Dead_Tree,....................,{ if( strcharinfo(3) == "mapname" ) monster "this",-1,-1,"--ja--",-1,1,""; },{},{}
  22. remove or comment this if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
  23. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1
  24. make sure you dont have similar settings inside the trunk/conf/import-tmpl/ folder which will overwrite the current setting you done inside trunk/conf/battle/
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