set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]);
set .@Mission0, getvar(Mission0, $@partymembercid[.@i]);
set .@HP1, getvar(HP, $@partymembercid[.@i]);
if (.@Mission_Count && .@Mission0 && .@HP1 > 0) {
i made it like this working
help pls
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_NOTHING' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_WATER' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_GROUND' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_FIRE' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_WIND' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_SAINT' in column 3!
[Error]: itemdb_read_randomopt_group: Invalid random group id 'RDMOPT_WEAPON_ATTR_DARKNESS' in column 3!
Back in the day (I was using 2012 client) I simply put cards into equipment that didn't have slots shown (client side) and the client changed the colour of the equipment o-o.
Doing this u just calling up errors in clientside....
no guys,YOU ARE NOT RIGHT
its a full mod:
if the item +7/+8/+9/+10 the colors for them and prefix it doesnot depends on cards on slots only on refine so
+7 Coat = Special Coat
+8 Coat= Incredible Coat
+9 Coat= Artefact
+10 Coat= Legendary
also u can change colors in the serverside after assembling the exe.
HI pls could any one help?
If i make setarray .@lv_amount[0],10,12,13,15,20; i have got an error Ifinitu loop
if i make setarray .@lv_amount[0],2,2,2,2,2; it is working well...
How to fix it?