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WhatFT

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  1. Is there a program(.exe) that can instantly fixed the itemscripts? I know there is but I forgot the name.. How can I fix the job restrictions? Example I want Head 1 to be used only by High WIzard ONLY, Head 2 for Paladin ONLY.. I forgot the 0xFFF???? something like that... thank you
  2. How about I change my sprite suit for hokage/bleach/akatsuki/etc suits? I have their respective sprites in the sprite folders of mine.. What is the ID of that? or I will use their own Sprite ID ?
  3. Okay, I'll try to look for Battle Ground scripts you've made and I'll also try the ones you also stated, Thank you AnnieRuru !
  4. //Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm //Version 2012-10-31 //Don't re-release in anywhere and anyway ////////////////////////////////////////////////////////////////////////// endless_war mapflag battleground 2 endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end; OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end; OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end; } endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end; OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end; OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end; } endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end; } endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end; } prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end; OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300: callsub OnActive; end; OnActive: callsub OnEndd; set .status,1; Announce "[battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end; OnTimer60000: if(.playernm<=32) { Announce "[battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end; OnTimer90000: set .status,2; Announce "[battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end; OnTimer190000: if(.point[1]>.point[2]) { Announce "[battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]) { Announce "[battle Ground]:Team B Win!",0; }else { Announce "[battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end; OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end; OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end; OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return; OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return; OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return; OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return; OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end; OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end; } Is there anyone who can edit goddameit's Custom BG System? If someone can't edit/add some script on it, then just teach me how .. I would like to put some of the following : 1. After announcing the winner, all the losers will be kicked out in the map after the countdown of 5 seconds(dispbottom) 2. All the winners are left the map 3. An NPC will appear which is the "Prize Giver" after the losers kicked. The NPC will only appear for 2 minutes and once the 2 minutes is done, the NPC "Prize Giver" will be disabled again (or hide) and the winning/remaining players inside the map will be warped back to the main town.. 4. The BG NPC(Main NPC) will be disabling the players who are planning to join/join back when the winning team is still in the map collecting their prize. 5. The BG NPC(Main NPC) will be available again once all the winners/players inside the map is done collecting or the 2 minutes of the NPC "Prize Giver" is done.. THANK YOU Please upload it in any external links (Pastebin, Upaste, ETC) THANK YOU AGAIN XD
  5. try to check your conf/mapflags/restricted.txt
  6. Try editing the item(stone) that gives +1~10 str etc... check your item_db
  7. Try using this script, It works fine with me http://rathena.org/board/topic/61734-custom-enchantment-system/
  8. when i open my ro.. its always like that on the upper left side.. i tried to do something but nothing happen.. can someone help me on my problem?? i think this will be only on win.8 prob.. I`ll say thanks in advance :D
  9. I'm using 3ceam and it's not working The sprite doesn't show or my Upper Costume doesn't replace my original Upper HG.
  10. I don't have any idea how to make that... Can anyone share/make 1?
  11. Thank you @Euphy XD How about making it use for 1 item only? I found it complicated when making 1 Job per Item...
  12. Does that explain all Top 10 Potion Creators will have +50% Effect? How about making them like this.. Top 1 - +30% Top 2 - +27% Top 3 - +24% and so on...
  13. Example the Player (Alchemist/Creator) will use Pharmacy and collected almost the highest points in making potions (Top 1).. The Condensed Potion that the player made will give additional benefits? Top 1 - MissAlche (+10% Healing Rate) Top 2 - MisterAlche(+9% Healing Rate) Top 3 - Etc...(+8% Healing Rate and so on..) MissAlche's Condensed White Potion will give Original Healing Rate + Top 1 Ranking Bonus(10%). MisterAlche's Condensed White Potion will give Original Healing Rate + Top 2 Ranking Bonus(9%). Is this in Script? Databases or in Source? Thanks !
  14. Is there any item script for instant leveling in Base & Job? Example 19001,Lord_Knight_Fruit,Lord Knight Fruit,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} ID 19001 will serve as their instant base/job leveler and job changer. After they click the item, their Job will be changed into Lord Knight and their Base/Job will become instant 255/120. And so on, (for High Wizard, Paladin, .... All jobs)
  15. Does this work in Beginner eAthena? Cause I'm using that for just a test server XD
  16. What's the use of that? Can you explain a little more
  17. How to make my server online? I will use my own IP to make my server online for the mean time (BETA TEST) Need help/suggestion aside from using Hamachi... And how to change my IP everytime? THANKS EVERYONE !!
  18. Well, I don't have that kind of script sorry XD
  19. Try to make it 0 (This will not require Kiel Anymore) then If you see changes then nothing is wrong XD
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