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LearningRO

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Posts posted by LearningRO

  1. On 10/31/2024 at 8:04 PM, Tokei said:

    The emblem issue should be fixed in 1.8.8.2.

    will try and give the feedback

    update:
    All fixed in the new version
    Noted: 

    Try re-encrypting with a fresh client (one that hasn't been injected by the encryption tool yet).

  2. 44 minutes ago, Tokei said:

    I was unable to reproduce the issue. Can you show me what the emblem received by the emulator was? It will be stored in your SQL database in the "guild" table under the "emblem_data" field. (You should check the previous field first of course.)

    image.png.49cfca29ed0c0e2c004b0c01a6136467.pngimage.png.ceff3732ee949b27fa2878b5f92d1f9f.pngimage.png.f732049b322ac835baafdc9aef4e8867.png

    Have u try with save advanced?

  3. On 10/3/2024 at 8:41 AM, Tokei said:

    If you're asking how to make a similar GRF, that is from File > Save advanced > Encrypt File Table.

    If you're asking how to read a similar GRF, that is not made available.

    damn i try to do this, so no way to revert ?

  4. 46 minutes ago, Oklonir said:

    Goodnight.

    I need urgent help with Gepard Shield, I changed it and updated my grf and Gepard doesn't accept it, it keeps closing all the time.

    Functor please help me resolve this issue urgently.

     

    @Functor

    You cant change your gepard.grf without functor permission
    so if you want to change inside gepard.grf you need to talk to functor first
    right now you just need to bring it back to the original gepard.grf from functor

     

  5. *itemlink(<item_id>{,<refine>{,<card0>{,<card1>{,<card2>{,<card3>,{<enchantgrade>{,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>}}}}}}});
    
    Generates an item link string for an item that can be used for npctalk, message,
    dispbottom, and broadcast commands. The result is a clickable-item name just
    like SHIFT+Click from a player's inventory/cart/equipment window. This command can be
    used with mes but the item name will not be clickable. You should use script command
    "mesitemlink" for displaying item links in mes dialogues, if the client supports them. 
    
    
    Examples:
    
    	npctalk "Knife [3] : "+itemlink(1201)+"";
    	npctalk "+16 Knife [3] : "+itemlink(1201,16)+"";
    	npctalk "+13 BXB Bapho+VR+EA2+EA1 : "+itemlink(18110,13,4147,4407,4833,4832)+"";
    	setarray .@opt_ids[0],RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATTMPOWER,0,0;
    	setarray .@opt_values[0],3,5,20,0,0;
    	setarray .@opt_params[0],0,0,0,0,0;
    	npctalk "+13 BXB Bapho+VR+EA2+EA1 + 3 Options : "+itemlink(18110,13,4147,4407,4833,4832,0,.@opt_ids,.@opt_values,.@opt_params)+"";
    
    
    RandomIDArray, RandomValueArray, and RandomParamArray only works if the
    client (and server) supports the Item Random Options feature (PACKETVER >= 20150225).

    try use this

  6. On 5/18/2023 at 8:52 AM, Syon said:

    The file monster_size_effect_sak_new.lub contains several parameters for setting the green aura for MVPs as well as their size. Chris folder.

    	[1150] = { MonsterSize = 1, MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 } },

    The code above is for the Moonlight Flower MVP found in System/monster_size_effect_sak_new.lub. If I change the MonsterSize to 6, it will make the MVP extremely big. Initially, I thought that changing MVP sizes was solely a GRF edit. Is there any way to prevent players from changing the MVP size through the System folder? The only thing that comes to mind is using GEPARD to prevent file editing.

    image.png.9e2cc1a579ab7a27886d87673dea5bb7.png
     

    if you have gepard bough to functor mod secure grf

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