Jump to content

CursorX

Members
  • Posts

    168
  • Joined

  • Last visited

Everything posted by CursorX

  1. nag import nko ng item_db.sql , item_db_2.sql(actually pag inimport ko tong item_db_re nag eeror site ko) and item_db2.sql kahit nka import n ung item_db.sql hindi p rn mabasa ng site ung item_db ko pahelp po slmt... natry ko n ksi lht eh
  2. @emistry ur multi currency support the donation credit from flux?
  3. hi i got 2 different mob in 1 map shid be like this sample? if ( !strcmp( mapindex_id2name( ((TBL_PC*)src)->mapindex ), "ordeal_3-2" ) && ((TBL_MOB*)bl)->mob_id == 1003 ) && ((TBL_MOB*)bl)->mob_id == 1004 ) is this ryt? in battle.c where i will paste that code?
  4. here's some ss of mine even i import item_db.sql , item_db_re.sql , item_db2.sql still not showing...
  5. is this correct? if( src->type == BL_PC && bl->type == BL_MOB ) { sd = BL_CAST(BL_PC, src); if ( !strcmp( mapindex_id2name(sd->mapindex), "ordeal_3-2" ) ) if ( damage > 1000 ) damage = 1000; }
  6. hi annie.. what if its pvp on? player get 1k max dmg too? is it affected the player? becoz on same map?
  7. thank you very much annie for your time ^^,
  8. i think my gold room is tripling the spawn after i kill 1... 1 kill = more than 50 monster spawns T_T how do i maintain only 50? 1 kill = 1 spawn ^^
  9. hello guys... is it possible to have a script with max dmg? for example... i got monster in map.. even the player is higher level or he got high dmg.. the max dmg on that map is only 1k ... or its not possible.? if it is possible can i hve sample? thankyou
  10. last question: do i need to uncomment this one for the npc to get 1minute interval before opening the gold room? // sleep 60 * 1000; // 1 min // announce "Gold Room : It is now open for 1 hour, Only 30 players are allowed to join !", bc_all;
  11. Where do i put the clock for 2hrs close?
  12. are this going to close after 1hr? then close upto 2hrs?
  13. Hello Everyone.. im having a problem on here in GoldRoom script.. i changed all./ but i did get this here somewhere... can help me change it? 1. 1hr open is good.. but after 1minute the npc is hiding 2. how do i change the randome getting of gold.. like 25% 3gold or 50% 2gold or 75% 1gold 3. how do i change the countdown time in waitingroom into something like this XX:XX Am i wrong here? prontera,147,169,6 script Gold Room 757,{ if( getmapusers( .Map$ ) > 29 ) npctalk "You cant go in right now. There are already 30 peoples inside."; else { announce "["+strcharinfo(0)+"] entered Gold Room. "+(29-getmapusers( .Map$ ))+" place left.",0; warp .Map$,0,0; } end; //-- Trigger auto event OnClock0100: OnClock0400: announce "Gold Room : I will open my door in ( 1 ) minute! Head your way to Prontera.",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room : It is now open for 1 hour, Only 30 players are allowed to join !",0; //-- 1 hour before players will be warp initnpctimer; while( 3600 - ( getnpctimer(0) / 60000 ) > 0 ) { delwaitingroom; waitingroom "Countdown "+( 3600 - ( getnpctimer(0) / 60000 ) )+" Minutes",0; sleep 100; } delwaitingroom; mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"prontera",155,182; stopnpctimer; //-- Gold room closed OnClock0200: OnClock0500: hideonnpc "Gold Room"; announce "Gold Room is now closed !",0; end; OnMobKill: if( rand(100) < 25 ) getitem 969,3; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 3600; //-- hideonnpc "Gold Room"; set .Map$,"ordeal_3-2"; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; end; }
  14. hello.. how do i patch it? thank you...
  15. i got it here somewhere.. can tell me where i can put getitembound2? so player have their item bound with them... prontera,164,166,3 script Freebies 90,{ set .@n$, "[Freebies]"; setarray .@rwd[0],5170,1,2549,1,2772,2,2444,1,2394,1,2286,1,7608,3,18746,1,13758,1,6376,2000; // Rewards: <item id>,<item amount> query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", .@lip$); if ( getd("$" + .@lip$ + "_NG") > 0 || #NewbieGift > 0) { mes .@n$; mes "I'm sorry, the rewards are exclusively for new players."; close; } mes .@n$; mes "Welcome! Here are some free gifts"; mes "for newcomers:"; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 ) mes .@rwd[.@i+1] + " x " + getitemname(.@rwd[.@i]); close2; set #NewbieGift, 1; setd "$" + .@lip$ + "_NG", getd("$" + .@lip$ + "_NG") + 1; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 ) getitem .@rwd[.@i], .@rwd[.@i+1]; end; }
  16. pahelp po sa chatwindow or battle log window ko ksi nklgy ung damage ko sa kalaban.. paanu ko po b maaalis un? slmt po
  17. sorry i dont know where i can make a topic ofr this.. may i request a query that i can delete an account that has not been online for 3months? delete all connected to that account.. like inventory. guilds etc... ^^, thank you... BUMP!
  18. OnMobKill2: if( rand(100) < 50 ) getitem 969,1; monster .Map$,0,0,"Thief",1957,1,strnpcinfo(0)+"::OnMobKill2"; end; how would i edit this into.. ex. i killed the monster name thief then after i kill him (if i got gold on my inventory it will delete it and if i dont hve gold on my inventory there will be no action on it...) (1gold will delete per monster) thank you...
  19. the problem is... i did everything in normal drops... but still stock in 50% even i made it 100 still 50% and i even get it to 100% still stock in 50% i dont know wat happen.. its not like that in old rathena.. i got my latest rathena
  20. i hve this in a other thread... cn someone make this hour change? example: 1st. in 24hrs... it will open in 1hour and closed in 2hrs then open 1 hr . 2hrs closed (simultaneously) 2nd. has to announce the player inside the goldroom there only 2mins. left before gold room will be close (should be close in 2hrs) they will be warped outside 3rd. there is a countdown in how mny minutes left before gold room will disappear... countdown in uuper of the npc 4th. cn change the 1minute thing here.. it should be 1hr open , 2hrs close yhank you... prontera,147,169,3 script Gold Room 757,{ if( getmapusers( .Map$ ) > 19 ) npctalk "You cant go in right now. There are already 20 peoples inside."; else { announce "["+strcharinfo(0)+"] entered Gold Room. "+(19-getmapusers( .Map$ ))+" place left.",0; warp .Map$,0,0; } end; //-- Trigger auto event OnMinute16: announce "Gold Room : I will open my door in One ( 1 ) minute! Head your way to Prontera.",0; sleep 1000 * .willopenin; //-- Gold room open hideoffnpc "Gold Room"; announce "Gold Room : It is now open ! You have one minute to enter, Only 20 players are allowed to join !",0; //-- 1 minutes before players will be warp initnpctimer; while( 60 - ( getnpctimer(0) / 1000 ) > 0 ) { delwaitingroom; waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; sleep 100; } delwaitingroom; mapannounce .Map$,"Time's Up !! You will be warped out right now..",0; mapwarp .Map$,"prontera",155,182; stopnpctimer; //-- Gold room closed hideonnpc "Gold Room"; announce "Gold Room is now closed !",0; end; OnMobKill: if( rand(100) < 50 ) getitem 969,1; monster .Map$,0,0,"Gold",1369,100,strnpcinfo(0)+"::OnMobKill"; end; OnInit: //-- Gold Room will open his door in XX - in seconds -- 60 seconds = 1 minute x.x .willopenin = 60; //-- Time to enter (secondes) before hide the NPC .timeenter = 60; //-- hideonnpc "Gold Room"; set .Map$,"ordeal_3-2"; monster .Map$,0,0,"Gold",1369,10,strnpcinfo(0)+"::OnMobKill"; end; }
  21. CursorX

    max zeny

    how to max the zeny into 2b?
  22. u guys having problem too in upgrading weapon and armor? which is inverted? armor upgrade bonus gives attack while weapon upgrade bonus gives defense. i already did the convert_itemtype.pl all of my weapon 5 turns into 4 and all of my armor 5 turns into 4...
  23. san ko po pde maedit tong description? T.Y. po
×
×
  • Create New...