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Morroc Desert
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ChainedRO
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May kaya po bang gumawa ng ganito script? [Function:] Pagpasok ng player for the first time sa server, magpaPOP UP yung tanong na "CHOOSE YOUR LEGACY" with the Option na "BLUE PILL" or "RED PILL". Pag nakaPili sila, iwaWarp sila sa magkaibang Map. Pag BLUE PILL ang pinili niya, magkakaroon siya ng "MARK" as blue pill user. Pag RED PILL naman, "MARK" as red pill user. Kumbaga siguro pweding parang magkakaroon ng Custom Colored Aura as MARK ganun pag Red Pill user and ibang color ng Aura din sa Blue Pill user para sa looks palang maDetermine kung Red Pill user or Blue Pill user yung player / character. And may magkaibang callfunction sila para pwede silang iRESTRICT or iALLOW in particular MAPS, EVENTS, etc. Salamat po in advanced! Keep safe sa ating lahat!
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do we have like, FULL CLASSIC OFFLINE SERVER free to download?
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buildin_getitem: NonExistant item 0 requested
Musika6988 replied to Musika6988's question in Scripting Support
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buildin_getitem: NonExistant item 0 requested
Musika6988 replied to Musika6988's question in Scripting Support
Actually that's what I ended up using instead. Worked like a charm. Thanks so much! By the way, If I may add. What if I wanted it to be like, The setarray .i1[0] automatically gives all items on it's list, then the only part where it uses chance % is with setarray .i2[0] and setarray .i3[0]? Is that even possible? -
buildin_getitem: NonExistant item 0 requested
Musika6988 replied to Musika6988's question in Scripting Support
Kindly correct me if I'm wrong, so, what I understand is that if setarray .i1[0],7539,7621; (Has 2 items), then my set .i1rand,rand should be set .i1rand,rand(0,1); but if the items on setarray .i1[0] are 3 items, then my set .i1rand,rand should be set .i1rand,rand(0,2);? or it should always stay as 1? Thanks so much by the way for the educational reply. ? -
Hi rAthena! Can I pls ask a little help with this script. I'm getting a "buildin_getitem: NonExistant item 0 requested" Thanks in advanced!
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Thanks so much Senpai, i'll give this a try. Sorry for the lack of info on my post. Edited: Worked! 100% Thanks!
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- script LevelUpQuotes -1,{ end; OnInit: setarray .q$,"I have advanced forward!","There's no stopping me now!","Look at me go!","There's more where that came from.","This isn't even my final form!"; .num1 = getarraysize(.q$); setarray .maxq$,"I've made it!","I never thought I'd become this strong...","I have reached my final form."; .num2 = getarraysize(.maxq$); end; OnPCBaseLvUpEvent: if( BaseLevel > 20 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 30 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 40 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 50 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 60 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 70 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 80 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel > 90 && getstatus(SC_ITEMBOOST) == 0 ) { sc_start SC_ITEMBOOST,180000,200; } if( BaseLevel == 99 ) { .@r = rand(.num2); showscript strcharinfo(0)+" : "+.maxq$[.@r]; } else { .@r = rand(.num1); showscript strcharinfo(0)+" : "+.q$[.@r]; } if( getstatus(SC_INCREASEAGI) != 1 ) { sc_start SC_INCREASEAGI,30000,10; } end; } May I please ask for an additional function of this script? Instead of just Item boost for every 10 level, I want it to give a particular item, for example x10 Red Potion (501) Thanks in advanced! P.S Crdt to the script owner.
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Hi Ems, I'm having this error. Can you please help me resolve this? 1.bmp
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But I want them to just tame it, not kill them? Thanks Mam Annie for the reply. Thanks a much Mam Radian, I'll give this a try! No errors, NPC is working fine.. It's just that, I can still kill Pokemons and not be kicked out of the room. I got it working now! Thanks @Radianand @AnnieRuru I made it like this.. prontera,150,150,4 script Pokeeeee 100,{ .name$ = "["+strnpcinfo(0)+"]"; mes .name$; mes "How can I help you today?"; next; if(select("Enter Room:Just Passing by...") == 2) close; if(!countitem(30820)){ mes .name$; mes "I'm sorry but you dont have "+getitemname(30820)+", please come back when you have it in your inventory."; close; } mes .name$; warp "pvp_n_1-5",99,100; end; } - script Mobs FAKE_NPC,{ OnNPCKillEvent: if ( strcharinfo(3) == "pvp_n_1-5" ) { dispbottom "Ash Catchem : How dare you kill a Pokemon!!"; warp "invek",146,161; end; } } poring_w01 mapflag nowarp poring_w01 mapflag nowarpto poring_w01 mapflag noteleport poring_w01 mapflag nosave poring_w01 mapflag nomemo poring_w01 mapflag nobranch poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nopenalty
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May I ask? To be able to host this on a VPS and play this online, what are the part that I should add/remove/replace/edit?
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Hi guys? Can anyone kindly help me with this script? - script Pokemon Room -1,{ OnPC: areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3178,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3179,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3180,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3181,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3182,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3183,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3184,1,"pokemonkill::OnMobKilled"; areamonster "pvp_n_1-5",0,0,0,0,"Pokemon",3185,1,"pokemonkill::OnMobKilled"; } - script pokemonkill -1,{ OnMobKilled: dispbottom "Ash Catchem : How dare you kill a Pokemon!!"; warp "invek",146,161; end; } // -- Mapflags poring_w01 mapflag nowarp poring_w01 mapflag nowarpto poring_w01 mapflag noteleport poring_w01 mapflag nosave poring_w01 mapflag nomemo poring_w01 mapflag nobranch poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nopenalty I want it to be like, they are only allowed to catch a Pokemon. If they kill it, they will be sent back to town. And if possible, was hoping to have like an NPC that would require a Pokeball (30820) for them to be able to enter the Pokemon Room. Thanks in advanced!