So.. I just updated my SVN via SVN UPDATE tortoise.. its now 17484.. However, I saw in the updates the skilldamage made by lilith is now implemented into the SVN but despite me having the latest version ( supposedly ) I still don't see it anywhere?
Am i updating corrrectly? is it still tortoise the one being used?
Thank you!
No one ;-(?
BUMP
Does anyone have any idea why it stopped working in the latest revisions?
I updated it from .914 to .986 and now the patch won't work anymore .
No errors on mapserver and yes I've re-applied the patch a couple of times
So.. it was working fine until I updated to latest version.
This is the error I get:
[Debug]: Data: variable name='warpinout'
[Debug]: Function: callfunc
[Debug]: Source (NPC): FAKE_NPC (invisible/not on a map)
[Error]: script:callfunc: function not found! [0]
[Debug]: Source (NPC): FAKE_NPC (invisible/not on a map)
This is the script i was using and worked fine until latest update
function script warpinout {
warp "dew_fild01",0,0;
sleep2 600000;
if(strcharinfo(3) != "dew_fild01"){end;}
warp "Mellina",82,84;
end;
}
Most the new skills show as passive.
http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#1
http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#0
http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#2
http://imgur.com/g2X9A,jVDmM,Aa4nq,zveDG#3
Thanks everyone, it worked brilliantly. Just one observation: When I used " savepoint" the map server would send me an error saying the mapindex could not locate " savepoint " as a valid map. So i changed it to our maintown map name and it worked fine.
Thanks a lot all of you !
Why is there a difference between custom/normal item? Also is there a normal item currently doing that o_o?
I honestly don't mind much the catalyst, but more the function of warping, 10 minutes after warping out.
Guys, I know it might be easy due to you godlike scripting skills, but if you could help a poor newbie i'd appreciate!
I'd like something like:
1: Custom item, player clicks on the item and is warped to a desired map
2: When the players arrives in the map, a countdown of x minutes start ( I'd like something around 10 minutes )
3: Once it reaches the time, it gets warped back to the savepoint.
Thanks