Hey everyone,
I wanted to showcase a custom MVP mechanic system I've been developing for Ragnarok Online using rAthena. The idea is to bring more dynamic, thematic, and visually appealing mechanics to MVP encounters β moving beyond the usual tank-and-spank format.
DISCORD Takechiii#8303
π What does this system do?
Allows MVPs to execute custom attack patterns on specific map coordinates.
Works on an 11x11 grid centered around the MVP (6x6 coordinate) to trigger precise damage zones.
Each MVPβs behavior can be thematically tailored (e.g., feline patterns for Moonlight Flower, curses for Osiris, etc.).
Easily reusable and expandable for other bosses or PvE events.
This system is inspired by raid-style battles. Itβs ideal for:
Custom instances
MVP events with multiple phases
Progressive PvE challenges
Iβm still refining the system and adding new mechanics and visual effects.
Iβm open to feedback, suggestions, or even collaborations!Thanks for watching and reading!
Video Preview: