Jump to content

Venture

Members
  • Posts

    179
  • Joined

  • Last visited

Everything posted by Venture

  1. Why not open this up on GitHub? Gravity licensing issues? They allowed private server to run based on their assets. with a different emulator. This also uses gravity assets to run, with a different emulator. I think this should be fine and million times faster.
  2. Nevermind, Solved. Found out myself reading some script. Code Draft : OnNPCKillEvent: if ( getmonsterinfo( killedrid,MOB_MODE ) & 0x0020 ) { This checks for Boss. if( getmonsterinfo( killedrid,MOB_MVPEXP ) { This checks for MVP
  3. So I just need to copy the whole "svn co https://github.com/rathena/rathena/trunk" on SVN checkout?
  4. What I wanted is so that it refers back to the "Original File" to check for "red exclamation marks" (Changes). Instead of refering back to the "Last saved stash" to check for changes. (Which is why its all green even with my changes.) I want it to compare with the original rathena file instead of my last saved stash. please help!
  5. I recently moved from SVN to GIT. When I tried to update my server, It tells me to stash the server, so I did. When I stashed the server, all the red exclamation (!) telling me what I have changed from the original rathena files dissapeared into green checks. How do I refer the changes back from the "original rAthena" instead of my "Last Saved Stash"?. It is very hard knowing what I have changed recently Please, I need those red exclamation back..!
  6. Subscribed. I do hope this project is revived, no logs since march..
  7. Isn't the color of female knight's skirt wrong? It is orange, where it is supposed to be light purplish.
  8. Tested a few more times. I cannot generate lightmap with walls. How do I get around this..?
  9. So how do I apply these missing files? Manually?
  10. Weird, I did not miss any #. I tried copying the hidden symbols with notepad++, and it works.
  11. I still get errors even with 620. EDIT : After a few more testing, removing all "WALLS" and calculate seems to fix this. I guess we just have to not have walls while calculating..!
  12. Everytime I edited my mapnametable.txt, my client does not start at all. I wonder what's the cause?. I am sure it has nothing to do with my client version :/
  13. Thank you! You saved my life! (Or.. maybe just my map xD)
  14. I need browedit version 586. but in the SVN releases, those files are protected. I cannot save with Quadtree with version 620. (Version 620 cannot save without crashing) Anyone has one?
  15. I also has this issue :/ I don't even know what did it. It always crash when it reaches around 90%. The older revisions of my map version does not crash. I guess, you need backups of your map files. I do hope someone actually has a solution for this
  16. Monster used to talk back then, but it has stopped working. according to the wiki, I just need a monstertalktable.xml, but it does not seem to be working. http://rathena.org/wiki/Custom_Mobs When I look up to it, It seems like it was client-sided. http://rathena.org/board/tracker/issue-6821-pet-and-monster-talk-are-not-talking-anymore-can-anyone-fix-it/ So, is there any diff to enable monster talk? Or else.. How do I hex them to talk again?
  17. How do I download older version? It says "Authorized Personnel only". Do you have the password? My map is missing some models, and I cannot save it (Because I use rev 620) Please help!.
  18. Leaf cat, in my experience, always make those "Mew mew mew mew" sound when on idle. What happened to those? Is there anyone that knows how to implement back the sound? Do anyone has the file to do that?. http://forums.warpportal.com/index.php?/topic/119392-muted-leaf-cats/
  19. Which files do I need to edit to rename skill names? (In Skill Tree, In Description, Above Head, etc). I know it is somewhere within the LUA files, but which ones are to edit?. Do I need to edit anything from server-side? And is there any possible way to "ADD" custom skills without using Xray clients? (Xray is sadly shut down) Thank you!.
  20. rathenaserverfolder/db/re/item_db.txt if db folder is not available, that means you use the compact version? where everything is already compiled I guess, without you having to edit.
  21. Same problem here :/ The wiki is not that detailed at all. someone needs to change this.
  22. Academia de spriting? Where do I sign up?

    1. Taeko

      Taeko

      hi! in this moment the "academia de spriting" is inactive but there are some lessons in spanish! read and practice!

      http://www.foro.divinero.net/lecciones/

    2. Venture

      Venture

      Thanks a lot!, I learned a lot about this.

    3. Taeko

      Taeko

      Great! i hope look your works ^^

  23. Thank you very much! When creating a new weapon sprite, what files do I actually need import into the GRF? .act .bmp and .spr? Which one and where? The wiki are not really clear on this, I don't get it, Is sprites not popular enough to has its own proper wiki entries? Such as "Custom weapon sprites processes" etc. I will check the tools when I reach home. Thanks again! Btw, Whats that academia de spriting in your sig? Spriting class? Where do I sign up?
  24. Does it support the custom variable to get the attacked monster's GID? <Required> How do I remove the mapflag limitation?
  25. I have worked on spriting in other games before, And I guess I will try to start trying to work on Ragnarok Online sprites. The first I will be trying to do is weapon sprites and probably head gears. Is there any tools you guys recommend? How does the weapon animation in Ragnarok works? Do I have to create sprite animation for each jobs, Female and Male?.
×
×
  • Create New...